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Searched refs:flOcclusionRoomRatio (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/client/eax/
H A Deax.h153 float flOcclusionRoomRatio; // relative occlusion control for room effect member
175 float flOcclusionRoomRatio; member
199 float flOcclusionRoomRatio; member
224 float flOcclusionRoomRatio; member
/dports/games/openjk/OpenJK-07675e2/codemp/client/eax/
H A Deax.h157 float flOcclusionRoomRatio; // relative occlusion control for room effect member
179 float flOcclusionRoomRatio; member
203 float flOcclusionRoomRatio; member
228 float flOcclusionRoomRatio; member
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/AL/
H A DEFX-Util.h94 float flOcclusionRoomRatio; member
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/AL/
H A DEFX-Util.h103 float flOcclusionRoomRatio; member
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/dsound/
H A Deax.h315 float flOcclusionRoomRatio; // occlusion room effect level re. main control member
/dports/games/r1q2/r1q2-8012_5/client/
H A Deax.h327 float flOcclusionRoomRatio; // occlusion room effect level re. main control member
/dports/games/vavoom/vavoom-1.33/source/
H A Deax.h329 float flOcclusionRoomRatio; // occlusion room effect level re. main control member
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dsnd_dma.cpp2564 eaxOCProp.flOcclusionRoomRatio = 1.37f; in S_Respatialize()
6318 eaxOCProp.flOcclusionRoomRatio = EAXSOURCE_DEFAULTOCCLUSIONROOMRATIO; in UpdateEAXBuffer()
6331 …&eaxOCProp.lOcclusion, &eaxOCProp.flOcclusionLFRatio, &eaxOCProp.flOcclusionRoomRatio, &EMVirtualS… in UpdateEAXBuffer()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dsnd_dma.cpp2515 eaxOCProp.flOcclusionRoomRatio = 1.37f; in S_Respatialize()
6335 eaxOCProp.flOcclusionRoomRatio = EAXSOURCE_DEFAULTOCCLUSIONROOMRATIO; in UpdateEAXBuffer()
6348 …&eaxOCProp.lOcclusion, &eaxOCProp.flOcclusionLFRatio, &eaxOCProp.flOcclusionRoomRatio, &EMVirtualS… in UpdateEAXBuffer()