/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/q2pro/q2pro/game/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 ai_run, 8, flipper_run 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 ai_run, 8, flipper_run 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 {ai_run, 8, flipper_run} 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_flipper.c | 103 void flipper_run(edict_t *self){ in flipper_run() function 147 {ai_run, 8, flipper_run} 163 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 173 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 209 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 {ai_run, 8, flipper_run} 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_flipper.c | 112 flipper_run(edict_t * self) in flipper_run() function 159 {ai_run, 8, flipper_run} 177 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 187 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 227 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 {ai_run, 8, flipper_run} 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 {ai_run, 8, flipper_run} 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 {ai_run, 8, flipper_run} 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_flipper.c | 105 void flipper_run (edict_t *self) in flipper_run() function 151 ai_run, 8, flipper_run 168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_flipper.c | 86 void flipper_run (edict_t *self) in flipper_run() function 132 ai_run, 8, flipper_run 149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; 159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; 197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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