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Searched refs:flipper_run (Results 1 – 18 of 18) sorted by last modified time

/dports/games/quake2-psychomod/psychomod/src/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/q2pro/q2pro/game/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 ai_run, 8, flipper_run
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 ai_run, 8, flipper_run
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 {ai_run, 8, flipper_run}
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_flipper.c103 void flipper_run(edict_t *self){ in flipper_run() function
147 {ai_run, 8, flipper_run}
163 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
173 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
209 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 {ai_run, 8, flipper_run}
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_flipper.c112 flipper_run(edict_t * self) in flipper_run() function
159 {ai_run, 8, flipper_run}
177 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
187 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
227 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 {ai_run, 8, flipper_run}
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 {ai_run, 8, flipper_run}
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 {ai_run, 8, flipper_run}
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_flipper.c105 void flipper_run (edict_t *self) in flipper_run() function
151 ai_run, 8, flipper_run
168 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
178 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
216 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_flipper.c86 void flipper_run (edict_t *self) in flipper_run() function
132 ai_run, 8, flipper_run
149 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
159 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
197 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};