Searched refs:genFontTex (Results 1 – 3 of 3) sorted by relevance
/dports/games/sdl-ball/SDL-Ball_src/ |
H A D | text.cpp | 41 void genFontTex(string TTFfontName, int fontSize, int font); 77 genFontTex(tempName, atoi(val.data()), FONT_MENU); in glTextClass() 83 genFontTex(tempName, atoi(val.data()), FONT_ANNOUNCE_GOOD); in glTextClass() 90 genFontTex(tempName, atoi(val.data()), FONT_ANNOUNCE_BAD); in glTextClass() 96 genFontTex(tempName, atoi(val.data()), FONT_HIGHSCORE); in glTextClass() 102 genFontTex(tempName, atoi(val.data()), FONT_MENUHIGHSCORE); in glTextClass() 108 genFontTex(tempName, atoi(val.data()), FONT_INTROHIGHSCORE); in glTextClass() 114 genFontTex(tempName, atoi(val.data()), FONT_INTRODESCRIPTION); in glTextClass() 125 void glTextClass::genFontTex(string TTFfontName, int fontSize, int font) in genFontTex() function in glTextClass
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/dports/games/osgg/Osgg-32d9e02/ |
H A D | text.hpp | 45 void genFontTex(string TTFfontName, int fontSize, int font);
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H A D | text.cpp | 33 genFontTex(DATADIR "Bandal.ttf", 60, FONT_DEFAULT); in glTextClass() 46 void glTextClass::genFontTex(string TTFfontName, int fontSize, int font) in genFontTex() function in glTextClass
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