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Searched refs:genFontTex (Results 1 – 3 of 3) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dtext.cpp41 void genFontTex(string TTFfontName, int fontSize, int font);
77 genFontTex(tempName, atoi(val.data()), FONT_MENU); in glTextClass()
83 genFontTex(tempName, atoi(val.data()), FONT_ANNOUNCE_GOOD); in glTextClass()
90 genFontTex(tempName, atoi(val.data()), FONT_ANNOUNCE_BAD); in glTextClass()
96 genFontTex(tempName, atoi(val.data()), FONT_HIGHSCORE); in glTextClass()
102 genFontTex(tempName, atoi(val.data()), FONT_MENUHIGHSCORE); in glTextClass()
108 genFontTex(tempName, atoi(val.data()), FONT_INTROHIGHSCORE); in glTextClass()
114 genFontTex(tempName, atoi(val.data()), FONT_INTRODESCRIPTION); in glTextClass()
125 void glTextClass::genFontTex(string TTFfontName, int fontSize, int font) in genFontTex() function in glTextClass
/dports/games/osgg/Osgg-32d9e02/
H A Dtext.hpp45 void genFontTex(string TTFfontName, int fontSize, int font);
H A Dtext.cpp33 genFontTex(DATADIR "Bandal.ttf", 60, FONT_DEFAULT); in glTextClass()
46 void glTextClass::genFontTex(string TTFfontName, int fontSize, int font) in genFontTex() function in glTextClass