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Searched refs:getCollisionAction (Results 1 – 12 of 12) sorted by relevance

/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/
H A DPassiveNPC.java144 CollisionAction action = getCollisionAction(); in handleObjectCollision()
159 CollisionAction action = getCollisionAction(); in handleSimpleCollision()
/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponLeapFrog.h35 Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
H A DWeaponRoller.h38 Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
H A DWeaponProjectile.h37 Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
/dports/games/scorched3d/scorched/src/common/target/
H A DTarget.h85 virtual Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
H A DTargetDamage.cpp116 addDamageAction(context, weaponContext, damagedTarget, damagedTarget->getCollisionAction()); in damageTarget()
/dports/games/scorched3d/scorched/src/common/actions/
H A DShotBounce.cpp165 proj->getCollisionAction()->fire( in doCollision()
H A DShotProjectile.cpp318 getWeapon()->getCollisionAction()->fire( in doCollision()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/
H A DGuidedEntity.java554 public CollisionAction getCollisionAction() { in getCollisionAction() method in GuidedEntity
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSLane.h1196 static CollisionAction getCollisionAction() { in getCollisionAction() function
H A DMSLane.cpp1737 if (getCollisionAction() == COLLISION_ACTION_REMOVE) { in executeMovements()
1742 } else if (getCollisionAction() == COLLISION_ACTION_TELEPORT) { in executeMovements()
H A DMSVehicle.cpp5767 … if (myStops.front().collision && MSLane::getCollisionAction() == MSLane::COLLISION_ACTION_WARN) {