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Searched refs:max_rnd (Results 1 – 2 of 2) sorted by last modified time

/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/hospitals/
H A Dplayer_hospital.lua293 local max_rnd = #msgs
296 max_rnd = math.floor(max_rnd / rnd_frac)
299 local index = (max_rnd == 1) and 1 or math.random(1, max_rnd)
/dports/games/xemeraldia/xemeraldia-0.4.3/
H A Dgames.c28 static int max_rnd, star_gauge; variable
82 if ((blocks > 200) && ((random () % max_rnd + 1) == LUCKY_NUMBER)) in decideNextItem()
272 if (danger_blocks < 6) max_rnd = 120 - (blocks / 200) / 2; in decideMaxRnd()
273 else if (danger_blocks < 12) max_rnd = 60 - (blocks / 200) / 4; in decideMaxRnd()
274 else if (danger_blocks < 20) max_rnd = 10 - (blocks / 200) / 16; in decideMaxRnd()
275 else max_rnd = 5; in decideMaxRnd()
279 max_rnd = 4; in decideMaxRnd()