Searched refs:max_rnd (Results 1 – 2 of 2) sorted by last modified time
293 local max_rnd = #msgs296 max_rnd = math.floor(max_rnd / rnd_frac)299 local index = (max_rnd == 1) and 1 or math.random(1, max_rnd)
28 static int max_rnd, star_gauge; variable82 if ((blocks > 200) && ((random () % max_rnd + 1) == LUCKY_NUMBER)) in decideNextItem()272 if (danger_blocks < 6) max_rnd = 120 - (blocks / 200) / 2; in decideMaxRnd()273 else if (danger_blocks < 12) max_rnd = 60 - (blocks / 200) / 4; in decideMaxRnd()274 else if (danger_blocks < 20) max_rnd = 10 - (blocks / 200) / 16; in decideMaxRnd()275 else max_rnd = 5; in decideMaxRnd()279 max_rnd = 4; in decideMaxRnd()