Searched refs:messagepump_pop (Results 1 – 3 of 3) sorted by relevance
36 int messagepump_pop (uint32_t *id, uintptr_t *ctx, uint32_t *p1, uint32_t *p2);
120 messagepump_pop (uint32_t *id, uintptr_t *ctx, uint32_t *p1, uint32_t *p2) { in messagepump_pop() function
595 while (messagepump_pop(&msg, &ctx, &p1, &p2) != -1) { in player_mainloop()