/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Camera.cpp | 32 Point mouseloc; in MouseRotate() local 33 GetMouseRel(&mouseloc); in MouseRotate() 35 float mouserotation = (mouseloc.h / 1.3888) * mousesensitivity; in MouseRotate() 36 float mouserotation2 = (mouseloc.v / 1.3888) * mousesensitivity; in MouseRotate() 38 if(abs(mouseloc.h) < 400) in MouseRotate() 40 if(abs(mouseloc.v) < 200) in MouseRotate() 42 if(mouseloc.h > 400) in MouseRotate() 44 if(mouseloc.h < -400) in MouseRotate() 47 if(mouseloc.v > 200) in MouseRotate() 50 if(mouseloc.v < -200) in MouseRotate()
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H A D | Game.h | 98 Point mouseloc; variable
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H A D | GameDraw.cpp | 216 Point mouseloc; in DrawMouse() local 220 mouseloc.v = screenheight - mouseloc.v; in DrawMouse() 227 glVertex3f(mouseloc.h, mouseloc.v, 0); in DrawMouse() 228 glVertex3f(mouseloc.h + 2 * size, mouseloc.v - 2 * size, 0); in DrawMouse() 229 glVertex3f(mouseloc.h + .5 * size, mouseloc.v - 2 * size, 0); in DrawMouse() 236 glVertex3f(mouseloc.h, mouseloc.v, 0); in DrawMouse() 237 glVertex3f(mouseloc.h + 2 * size, mouseloc.v - 2 * size, 0); in DrawMouse() 241 glVertex3f(mouseloc.h, mouseloc.v, 0); in DrawMouse() 242 glVertex3f(mouseloc.h + .5 * size, mouseloc.v - 2 * size, 0); in DrawMouse() 246 glVertex3f(mouseloc.h + 2 * size, mouseloc.v - 2 * size, 0); in DrawMouse() [all …]
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H A D | GameLoop.cpp | 294 MoveMouse(oldmouseloc.h, oldmouseloc.v, &mouseloc); in EventLoop()
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H A D | GameTick.cpp | 108 GetMouse(&mouseloc); in MainMenuTick() 109 mousex = mouseloc.h; in MainMenuTick() 110 mousey = mouseloc.v; in MainMenuTick() 112 mousex = (float)mouseloc.h / screenwidth; in MainMenuTick() 113 mousey = (screenheight - (float)mouseloc.v) / screenheight; in MainMenuTick() 195 MoveMouse(oldmouseloc.h, oldmouseloc.v, &mouseloc); in MainMenuTick() 5146 MoveMouse(oldmouseloc.h, oldmouseloc.v, &mouseloc); in GameTick() 5148 GetMouse(&mouseloc); in GameTick() 5151 oldmouseloc = mouseloc; in GameTick()
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H A D | MacInput.h | 113 void MoveMouse(int xcoord, int ycoord, Point * mouseloc); 114 void RefreshMouse(Point * mouseloc);
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H A D | Support.cpp | 86 void MoveMouse(int xcoord, int ycoord, Point * mouseloc) in MoveMouse() argument 93 GetMouse(mouseloc); in MoveMouse()
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H A D | Viewer.cpp | 263 GetMouseRel(&mouseloc); in Tick() 265 mouserotation = (mouseloc.h / 1.3888) * mousesensitivity; in Tick() 266 mouserotation2 = (mouseloc.v / 1.3888) * mousesensitivity; in Tick()
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H A D | Viewer.h | 75 Point mouseloc; variable
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H A D | tags | 261 MoveMouse Support.cpp /^void MoveMouse(int xcoord, int ycoord, Point * mouseloc)$/;" f 875 mouseloc Game.h /^ Point mouseloc;$/;" m class:Game 876 mouseloc Viewer.h /^ Point mouseloc;$/;" m class:Viewer
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_sequencer/ |
H A D | sequencer_edit.c | 314 float mouseloc[2]; in mouse_frame_side() local 320 UI_view2d_region_to_view(v2d, mval[0], mval[1], &mouseloc[0], &mouseloc[1]); in mouse_frame_side() 1484 float mouseloc[2]; in sequencer_slip_invoke() local 1513 UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &mouseloc[0], &mouseloc[1]); in sequencer_slip_invoke() 1516 copy_v2_v2(data->init_mouseloc, mouseloc); in sequencer_slip_invoke() 1702 float mouseloc[2]; in sequencer_slip_modal() local 1717 UI_view2d_region_to_view(v2d, mouse_x, 0, &mouseloc[0], &mouseloc[1]); in sequencer_slip_modal() 2362 float mouseloc[2]; in sequencer_split_invoke() local 2363 UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &mouseloc[0], &mouseloc[1]); in sequencer_split_invoke() 2365 RNA_int_set(op->ptr, "frame", mouseloc[0]); in sequencer_split_invoke() [all …]
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/dports/misc/tkrunit/tkRunIt/ |
H A D | README | 76 mouseloc: boolean indicating that the window should appear under 77 the current mouse location. --mouseloc and -m on the commandline 78 turn this on, ++mouseloc and +m turn it off 174 * --mouseloc switch to pop up window under the mouse
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H A D | runit.tcl | 44 set mouseloc 0 632 set mouseloc 1 636 set mouseloc 0 699 if {$mouseloc} {
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H A D | runitrc.sample | 28 set mouseloc 0
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/dports/textproc/hevea/hevea-2.34/ |
H A D | lstlang3.sty | 442 mouseleave,mouselevel,mouseline,mouseloc,mousemember,mouseoverbutton,%
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/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/ |
H A D | SoGuiFlyViewer.cpp.in | 177 SbVec2s mouseloc; member in FlyViewerP 569 this->tiltpos = this->mouseloc; 570 this->lastpos = this->mouseloc; 664 this->mouseloc = lev->getPosition(); 668 float pan = (this->lastpos[0] - this->mouseloc[0])/100.0f; 669 float tilt = (this->lastpos[1] - this->mouseloc[1])/100.0f; 676 this->lastpos = this->mouseloc; 688 this->pan_increment = 0.5f - float(this->mouseloc[0])/glsize[0]; 689 this->tilt_increment = 0.5f - float(this->mouseloc[1])/glsize[1];
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/dports/x11-toolkits/plib/plib-1.8.5/src/pw/ |
H A D | pwMacOSX.cxx | 481 static void handleDrag(WindowPtr window, Point mouseloc) in handleDrag() argument 489 DragWindow(window, mouseloc, &dragBounds); in handleDrag() 510 static void handleGoAwayBox(WindowPtr window, Point mouseloc) in handleGoAwayBox() argument 517 if( TrackGoAway(window, mouseloc) ) in handleGoAwayBox()
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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/ |
H A D | SoGuiFlyViewer.cpp.in | 187 SbVec2s mouseloc; member in FlyViewerP 580 this->tiltpos = this->mouseloc; 581 this->lastpos = this->mouseloc; 675 this->mouseloc = lev->getPosition(); 679 float pan = (this->lastpos[0] - this->mouseloc[0])/100.0f; 680 float tilt = (this->lastpos[1] - this->mouseloc[1])/100.0f; 687 this->lastpos = this->mouseloc; 699 this->pan_increment = 0.5f - float(this->mouseloc[0])/glsize[0]; 700 this->tilt_increment = 0.5f - float(this->mouseloc[1])/glsize[1];
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