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Searched refs:pos_x (Results 1 – 25 of 1791) sorted by relevance

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/dports/x11-toolkits/plib/plib-1.8.5/src/pui/
H A DpuArrowButton.cxx50 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
51 glVertex2i ( pos_x , pos_y + size_y/4 ) ; in UL_RTTI_DEF1()
52 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
58 glVertex2i ( pos_x - size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1()
59 glVertex2i ( pos_x , pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
60 glVertex2i ( pos_x + size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1()
66 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
67 glVertex2i ( pos_x , pos_y ) ; in UL_RTTI_DEF1()
68 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
70 glVertex2i ( pos_x - size_x/4, pos_y ) ; in UL_RTTI_DEF1()
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/dports/audio/stymulator/STYMulator-0.21a/src/
H A Dui.c40 int pos_x = 0, pos_y = 0; variable
48 move(pos_y, pos_x+1); in draw_frame()
53 move(pos_y+8, pos_x+1); in draw_frame()
55 move(pos_y+12, pos_x+1); in draw_frame()
58 mvaddch(y, pos_x, '|'); in draw_frame()
59 mvaddch(y, pos_x+79, '|'); in draw_frame()
61 mvaddstr(pos_y+1, pos_x+5, "Filename.:"); in draw_frame()
72 mvaddstr(pos_y+6, pos_x+58, "Status.:"); in draw_frame()
73 mvaddstr(pos_y+7, pos_x+58, "Repeat.:"); in draw_frame()
104 pos_x=(COLS - width) / 2; in ui_init()
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/dports/emulators/nemu/nemu-3.0.0/src/
H A Dnm_easter_egg.c29 int pos_x; in nm_si_game() member
71 .pos_x = 1, in nm_si_game()
107 .pos_x = start_x, in nm_si_game()
153 .pos_x = player.pos_x + 1, in nm_si_game()
187 if (((b->pos_x >= e->pos_x && b->pos_x <= e->pos_x + 2)) && in nm_si_game()
254 direction ? e->pos_x++ : e->pos_x--; in nm_si_game()
266 (e->pos_x == eo->pos_x)) { in nm_si_game()
281 .pos_x = e->pos_x + 1, in nm_si_game()
336 if (((b->pos_x >= bonus.pos_x && b->pos_x <= bonus.pos_x + 2)) && in nm_si_game()
373 (b_direction) ? bonus.pos_x++ : bonus.pos_x--; in nm_si_game()
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/dports/multimedia/obs-audio-spectralizer/spectralizer-1.3.4/src/util/audio/
H A Dwire_visualizer.cpp29 size_t i = 0, pos_x = 0; in make_thin() local
45 gs_vertex2f(pos_x, center + offset + height); in make_thin()
71 size_t i = 0, pos_x = 0; in make_thick() local
116 size_t i = 0, pos_x = 0; in make_filled() local
133 gs_vertex2f(pos_x, center + offset); in make_filled()
142 gs_vertex2f(pos_x, center - offset); in make_filled()
151 gs_vertex2f(pos_x, m_cfg->bar_height); in make_filled()
160 size_t i = 0, pos_x = 0; in make_filled_inverted() local
177 gs_vertex2f(pos_x, m_cfg->cx); in make_filled_inverted()
186 gs_vertex2f(pos_x, 0); in make_filled_inverted()
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H A Dbar_visualizer.cpp27 size_t i = 0, pos_x = 0; in draw_rectangle_bars() local
34 pos_x = i * (m_cfg->bar_width + m_cfg->bar_space); in draw_rectangle_bars()
36 gs_matrix_translate3f(pos_x, (m_cfg->bar_height - height), 0); in draw_rectangle_bars()
44 size_t i = 0, pos_x = 0; in draw_stereo_rectangle_bars() local
58 pos_x = i * (m_cfg->bar_width + m_cfg->bar_space); in draw_stereo_rectangle_bars()
68 gs_matrix_translate3f(pos_x, center + offset, 0); in draw_stereo_rectangle_bars()
76 size_t i = 0, pos_x = 0; in draw_rounded_bars() local
87 pos_x = i * (m_cfg->bar_width + m_cfg->bar_space); in draw_rounded_bars()
101 size_t i = 0, pos_x = 0; in draw_stereo_rounded_bars() local
116 pos_x = i * (m_cfg->bar_width + m_cfg->bar_space); in draw_stereo_rounded_bars()
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/dports/cad/lepton-eda/lepton-eda-1.9.17/contrib/gmk_sym/
H A Dgmk_sym.c263 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x+-50,pos_y,pos_x+50,pos_y,color); in cross()
264 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x,pos_y+50,pos_x,pos_y-50,color); in cross()
330 x = pos_x; in pin_add()
421 { int pos_x=300,pos_y=300; in make_box() local
489 pos_x = pin_0_x; in make_box()
504 pos_x = pin_0_x; in make_box()
526 pos_x = pin_0_x; in make_box()
538 int pos_x=0,pos_y=0,shape,side=0,i; in make_pin() local
612 pos_x = pin_spacing; in make_pin()
616 pos_x = pin_spacing; in make_pin()
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/dports/multimedia/jmref/JM/lcommon/src/
H A Dmv_prediction.c47 ? mv_info[block[0].pos_y][block[0].pos_x].ref_idx[list] in GetMotionVectorPredictorMBAFF()
51 ? mv_info[block[1].pos_y][block[1].pos_x].ref_idx[list] in GetMotionVectorPredictorMBAFF()
55 ? mv_info[block[2].pos_y][block[2].pos_x].ref_idx[list] in GetMotionVectorPredictorMBAFF()
62 ? mv_info[block[0].pos_y][block[0].pos_x].ref_idx[list] >>1 in GetMotionVectorPredictorMBAFF()
66 ? mv_info[block[1].pos_y][block[1].pos_x].ref_idx[list] >>1 in GetMotionVectorPredictorMBAFF()
70 ? mv_info[block[2].pos_y][block[2].pos_x].ref_idx[list] >>1 in GetMotionVectorPredictorMBAFF()
125 ? mv_info[block[0].pos_y][block[0].pos_x].mv[list].mv_y in GetMotionVectorPredictorMBAFF()
129 ? mv_info[block[1].pos_y][block[1].pos_x].mv[list].mv_y in GetMotionVectorPredictorMBAFF()
274 *pmv = mv_info[block[0].pos_y][block[0].pos_x].mv[list]; in GetMotionVectorPredictorNormal()
284 *pmv = mv_info[block[1].pos_y][block[1].pos_x].mv[list]; in GetMotionVectorPredictorNormal()
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/dports/cad/geda/geda-gaf-1.8.2/utils/src/
H A Dgmk_sym.c266 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x+-50,pos_y,pos_x+50,pos_y,color); in cross()
267 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x,pos_y+50,pos_x,pos_y-50,color); in cross()
316 x = pos_x; in pin_add()
407 { int pos_x=300,pos_y=300; in make_box() local
475 pos_x = pin_0_x; in make_box()
490 pos_x = pin_0_x; in make_box()
512 pos_x = pin_0_x; in make_box()
524 int pos_x=0,pos_y=0,shape,side=0,i; in make_pin() local
592 pos_x = pin_spacing; in make_pin()
596 pos_x = pin_spacing; in make_pin()
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/dports/devel/color/color-a04952cf27cc315e31811f2e940221bf8cf9f8ca/example/test/
H A Dallrgb.cpp333 for( int x = pos_x; x < pos_x + len_x/2; x++ ) in make_red()
341 for( int x = pos_x+len_x/2; x < pos_x + len_x; x++ ) in make_red()
352 for( int x = pos_x; x < pos_x + len_x/2; x++ ) in make_green()
360 for( int x = pos_x+len_x/2; x < pos_x + len_x; x++ ) in make_green()
371 for( int x = pos_x; x < pos_x + len_x/2; x++ ) in make_blue()
390 for( int x = pos_x; x < pos_x + len_x/2; x++ ) in make_cyan()
409 for( int x = pos_x; x < pos_x + len_x/2; x++ ) in make_magenta()
428 for( int x = pos_x; x < pos_x + len_x/2; x++ ) in make_yellow()
447 for( int x = pos_x; x < pos_x + len_x; x++ ) in make_black()
456 for( int x = pos_x; x < pos_x + len_x; x++ ) in make_white()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/
H A DSurface.cpp58 coord_t pos_x = pos_x0; in export_surface_type_legend_to_svg() local
62 pos_x += step_x; in export_surface_type_legend_to_svg()
63 svg.draw_legend(Point(pos_x, pos_y), "top" , surface_type_to_color_name(stTop)); in export_surface_type_legend_to_svg()
64 pos_x += step_x; in export_surface_type_legend_to_svg()
65 svg.draw_legend(Point(pos_x, pos_y), "bottom" , surface_type_to_color_name(stBottom)); in export_surface_type_legend_to_svg()
66 pos_x += step_x; in export_surface_type_legend_to_svg()
68 pos_x += step_x; in export_surface_type_legend_to_svg()
71 pos_x = pos_x0; in export_surface_type_legend_to_svg()
74 pos_x += step_x; in export_surface_type_legend_to_svg()
76 pos_x += step_x; in export_surface_type_legend_to_svg()
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/dports/games/abe/abe-1.1/src/
H A DEditor.c30 cursor.pos_x = SAVE_X; in makeMap()
116 pos.pos_x = x; in drawSlide()
147 pos.pos_x = x; in drawRect()
169 cursor.pos_x--; in editorMainLoop()
171 cursor.pos_x = 0; in editorMainLoop()
176 cursor.pos_x++; in editorMainLoop()
201 pos.pos_x = map.top_left_x + editor_cursor.pos_x; in editorMainLoop()
206 pos.pos_x = map.top_left_x + editor_cursor.pos_x; in editorMainLoop()
245 cursor.pos_x++; in editorMainLoop()
252 cursor.pos_x--; in editorMainLoop()
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/dports/games/gbrainy/gbrainy-2.4.3/src/Games/Logic/
H A DPuzzle3DCube.cs90 for (int pos_x = 0; pos_x < columns; pos_x++) in Draw()
95 gr.MoveTo (x + (size * pos_x) , y + (pos_y * size)); in Draw()
96 gr.LineTo (x + (size * (pos_x + 1)), y + (pos_y * size)); in Draw()
97 gr.LineTo (x + (size * (pos_x + 1)), y + (pos_y + 1) * size); in Draw()
118 for (int pos_x = 0; pos_x < columns; pos_x++) in Draw()
120 gr.MoveTo (x + offset_x + (size * pos_x) , y - (pos_y * size_y)); in Draw()
121 gr.LineTo (x + offset_x + (size * (pos_x + 1)), y - (pos_y * size_y)); in Draw()
122 gr.LineTo (x + offset_x + 0.025 + (size * (pos_x + 1)), y - (pos_y + 1) * size_y); in Draw()
135 for (int pos_x = 0; pos_x < columns; pos_x++) in Draw()
137 offset_x = (size * columns) + (0.025 * pos_x); in Draw()
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H A DPuzzleDivideCircle.cs95 double pos_x = x; in Draw()
102 gr.Arc (pos_x + figure_size, y + figure_size, figure_size, 0, 2 * Math.PI); in Draw()
104 DrawAndConnectPoints (gr, pos_x, pos_y, in Draw()
114 pos_x += 0.4; in Draw()
115 gr.Arc (pos_x + figure_size, pos_y + figure_size, figure_size, 0, 2 * Math.PI); in Draw()
117 DrawAndConnectPoints (gr, pos_x, pos_y, in Draw()
128 pos_x = x; in Draw()
130 gr.Arc (pos_x + figure_size, pos_y + figure_size, figure_size, 0, 2 * Math.PI); in Draw()
132 DrawAndConnectPoints (gr, pos_x, pos_y, in Draw()
166 pos_x += 0.4; in Draw()
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/dports/devel/libflatarray/libflatarray-0.3.0/examples/smoothed_particle_hydrodynamics/
H A Dkernels.c22 float delta_x = pos_x[i] - pos_x[j]; in compute_density()
39 float *restrict pos_x, in compute_accel() argument
66 float delta_x = pos_x[i] - pos_x[j]; in compute_accel()
91 float *pos_x, in damp_reflect() argument
97 float *pos_which = (which == 0) ? pos_x : pos_y; in damp_reflect()
107 pos_x[0] -= v_x[0]*(1-DAMP)*tbounce; in damp_reflect()
121 float *restrict pos_x, in reflect_bc() argument
133 if (pos_x[i] < XMIN) { in reflect_bc()
136 if (pos_x[i] > XMAX) { in reflect_bc()
150 float *restrict pos_x, in leapfrog() argument
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H A Dmain.cpp18 float *pos_x, in place_particles() argument
29 pos_x[index] = x; in place_particles()
73 float *coords[] = {(float*)pos_x, (float*)pos_y}; in dump_time_step()
93 float pos_x; member in Particle
123 std::vector<float> pos_x(count); in main_c() local
146 pos_x.data(), in main_c()
154 pos_x.data(), in main_c()
169 pos_x.data(), in main_c()
179 pos_x.data(), in main_c()
246 &particles.pos_x(), in operator ()()
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/dports/games/vultures-eye/vulture-2.3.67/vulture/winclass/
H A Dmainwin.cpp28 int pos_x, pos_y; in draw() local
38 pos_x = x + border_left; in draw()
40 while (pos_x <= x + w - border_right) { in draw()
42 pos_x += vulture_winelem.border_top->w; in draw()
48 pos_x = x + border_left; in draw()
80 pos_x = x + border_left; in draw()
82 while (pos_x <= x + w - border_right) { in draw()
84 pos_x += vulture_winelem.center->w; in draw()
92 pos_x = this->abs_x + border_left; in draw()
157 winelem->x = pos_x + border_left; in layout()
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/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/
H A Dtrick_drawing.cpp126 pos_x -= this->overlap_x(); in draw()
132 pos_x += this->overlap_x(); in draw()
141 pos_x -= this->ui->cards->width(); in draw()
144 pos_x += this->overlap_x(); in draw()
154 pos_x -= this->overlap_x(); in draw()
198 int pos_x = this->center.get_x(); in mouse_over_cards() local
207 pos_x -= this->overlap_x(); in mouse_over_cards()
213 pos_x += this->overlap_x(); in mouse_over_cards()
225 pos_x += this->overlap_x(); in mouse_over_cards()
235 pos_x -= this->overlap_x(); in mouse_over_cards()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bil/algo/
H A Dbil_wshed2d.cxx120 int neigh_x = pos_x + i; in add_connected_pixels_to_queue()
242 int neigh_x = pos_x + i; in flood_new_basin_from_given_point()
273 int neigh_x = pos_x + i; in get_the_smallest_neighbor_region_label()
314 int neigh_x = pos_x + i; in is_there_a_neighbor_of_smaller_label()
341 int pos_x = queue_x.front(); in process_connected_pixels_in_queue() local
346 if (pos_x == -1) in process_connected_pixels_in_queue()
355 pos_x = queue_x.front(); in process_connected_pixels_in_queue()
379 int neigh_x = pos_x + i; in process_given_connected_pixel()
388 if (output_img_(pos_x, pos_y) == WSHED_MASK || output_img_(pos_x, pos_y) == WSHED) in process_given_connected_pixel()
419 distance_map_(pos_x, pos_y) = 0; in process_new_discovered_minima()
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/dports/multimedia/jmref/JM/ldecod/src/
H A Dintra8x8_pred.c310 int pos_x = pix_a.pos_x; in intra8x8_dc_pred() local
311 P_Q = *(*(img_pred ++) + pos_x); in intra8x8_dc_pred()
312 P_R = *(*(img_pred ++) + pos_x); in intra8x8_dc_pred()
313 P_S = *(*(img_pred ++) + pos_x); in intra8x8_dc_pred()
533 int pos_x = pix_a.pos_x; in intra8x8_hor_pred() local
668 int pos_x = pix_a.pos_x; in intra8x8_diag_down_right_pred() local
814 int pos_x = pix_a.pos_x; in intra8x8_diag_down_left_pred() local
960 int pos_x = pix_a.pos_x; in intra8x8_vert_right_pred() local
1113 int pos_x = pix_a.pos_x; in intra8x8_vert_left_pred() local
1264 int pos_x = pix_a.pos_x; in intra8x8_hor_up_pred() local
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H A Dintra8x8_pred_normal.c320 int pos_x = pix_a.pos_x; in intra8x8_dc_pred() local
321 P_Q = *(*(img_pred ++) + pos_x); in intra8x8_dc_pred()
322 P_R = *(*(img_pred ++) + pos_x); in intra8x8_dc_pred()
323 P_S = *(*(img_pred ++) + pos_x); in intra8x8_dc_pred()
549 int pos_x = pix_a.pos_x; in intra8x8_hor_pred() local
692 int pos_x = pix_a.pos_x; in intra8x8_diag_down_right_pred() local
845 int pos_x = pix_a.pos_x; in intra8x8_diag_down_left_pred() local
999 int pos_x = pix_a.pos_x; in intra8x8_vert_right_pred() local
1160 int pos_x = pix_a.pos_x; in intra8x8_vert_left_pred() local
1326 int pos_x = pix_a.pos_x; in intra8x8_hor_up_pred() local
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H A Dintra_chroma_pred.c36 int pos_x = left.pos_x; in intra_chroma_DC_single() local
38 s0 += *((*cur_pel++) + pos_x); in intra_chroma_DC_single()
59 int pos_x = left.pos_x; in intra_chroma_DC_all() local
61 s1 += *((*cur_pel++) + pos_x); in intra_chroma_DC_all()
196 int pos_x = a.pos_x; in intrapred_chroma_hor() local
208 pred = (*i0++)[pos_x]; in intrapred_chroma_hor()
209 pred1 = (*i1++)[pos_x]; in intrapred_chroma_hor()
301 imgpel *upPred = &imgUV[up.pos_y][up.pos_x]; in intrapred_chroma_plane()
302 int pos_x = up_left.pos_x; in intrapred_chroma_plane() local
312 iv = cr_MB_y2 * (imgUV[left.pos_y + cr_MB_y - 1][pos_x] - imgUV[up_left.pos_y][pos_x]); in intrapred_chroma_plane()
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H A Dintra16x16_pred.c63 imgpel *pel = &imgY[b.pos_y][b.pos_x]; in intra16x16_dc_pred()
74 int pos_x = a.pos_x; in intra16x16_dc_pred() local
77 s2 += imgY[pos_y++][pos_x]; in intra16x16_dc_pred()
182 int pos_y, pos_x; in intra16x16_hor_pred() local
203 pos_x = a.pos_x; in intra16x16_hor_pred()
209 prediction = imgY[pos_y++][pos_x]; in intra16x16_hor_pred()
215 prediction = imgY[pos_y++][pos_x]; in intra16x16_hor_pred()
255 int pos_y, pos_x; in intra16x16_plane_pred() local
283 pos_x = a.pos_x; in intra16x16_plane_pred()
287 iv += i*(imgY[pos_y + i][pos_x] - imgY[pos_y - i][pos_x]); in intra16x16_plane_pred()
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/dports/multimedia/jmref/JM/lencod/src/
H A Dintra_chroma.c218 int pos_x = pix_a.pos_x; in set_intrapred_chroma() local
496 int pos_x = pix_a.pos_x; in rdo_low_intra_chroma_decision() local
613 int pos_x = pix_c.pos_x + blk_x; in intra_chroma_prediction() local
621 int pos_x = pix_a.pos_x; in intra_chroma_prediction() local
640 int pos_x = pix_c.pos_x + blk_x; in intra_chroma_prediction() local
647 int pos_x = pix_a.pos_x; in intra_chroma_prediction() local
662 int pos_x = pix_a.pos_x; in intra_chroma_prediction() local
672 int pos_x = pix_c.pos_x + blk_x; in intra_chroma_prediction() local
689 int pos_x = pix_a.pos_x; in intra_chroma_prediction() local
728 int pos_x = pix_a.pos_x; in intra_chroma_prediction() local
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/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Ditems.c131 if ((mx > buttons_grid.pos_x) && (mx < buttons_grid.pos_x + buttons_grid.len_x) && in over_button()
1705 equip_grid.pos_x = buttons_grid.pos_x + buttons_grid.len_x + seperator; in show_items_handler()
1706 items_grid.pos_x = equip_grid.pos_x + equip_grid.len_x + seperator; in show_items_handler()
1710 items_grid.pos_x = buttons_grid.pos_x + buttons_grid.len_x + seperator; in show_items_handler()
1711 equip_grid.pos_x = items_grid.pos_x + items_grid.len_x + seperator; in show_items_handler()
1722 items_grid.pos_x = equip_grid.pos_x + equip_grid.len_x + seperator; in show_items_handler()
1723 buttons_grid.pos_x = items_grid.pos_x + items_grid.len_x + seperator; in show_items_handler()
1728 equip_grid.pos_x = items_grid.pos_x + items_grid.len_x + seperator; in show_items_handler()
1729 buttons_grid.pos_x = equip_grid.pos_x + equip_grid.len_x + seperator; in show_items_handler()
1757 message_box.pos_x = 4; in show_items_handler()
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/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/
H A Dzktor.c53 float pos_x,pos_y; member
95 float dx = a->pos_x - b->pos_x; in collision()
139 player.pos_x = 0; in game_init()
241 p_bullet[i].pos_x = player.pos_x + player.radius*dx; in game_play()
259 particle[i].pos_x = player.pos_x - player.radius*dx; in game_play()
274 player.pos_x = 0; in game_play()
286 x = player.pos_x - enemy[i].pos_x; in game_play()
318 enemy[i].pos_x = 100; in game_play()
336 e_bullet[j].pos_x = enemy[i].pos_x + enemy[i].radius*dx; in game_play()
365 vortex[i].pos_x = -200 - vortex[i].pos_x; in game_play()
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