/dports/x11-toolkits/plib/plib-1.8.5/src/pui/ |
H A D | puArrowButton.cxx | 50 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 51 glVertex2i ( pos_x , pos_y + size_y/4 ) ; in UL_RTTI_DEF1() 52 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 58 glVertex2i ( pos_x - size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1() 59 glVertex2i ( pos_x , pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 60 glVertex2i ( pos_x + size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1() 66 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 67 glVertex2i ( pos_x , pos_y ) ; in UL_RTTI_DEF1() 68 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 70 glVertex2i ( pos_x - size_x/4, pos_y ) ; in UL_RTTI_DEF1() [all …]
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/dports/audio/stymulator/STYMulator-0.21a/src/ |
H A D | ui.c | 40 int pos_x = 0, pos_y = 0; variable 46 int y = pos_y; in draw_frame() 48 move(pos_y, pos_x+1); in draw_frame() 53 move(pos_y+8, pos_x+1); in draw_frame() 55 move(pos_y+12, pos_x+1); in draw_frame() 57 for (y = pos_y; y < pos_y + 13; y++) { in draw_frame() 61 mvaddstr(pos_y+1, pos_x+5, "Filename.:"); in draw_frame() 72 mvaddstr(pos_y+6, pos_x+58, "Status.:"); in draw_frame() 73 mvaddstr(pos_y+7, pos_x+58, "Repeat.:"); in draw_frame() 103 pos_y=(LINES - height) / 2; in ui_init() [all …]
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/dports/cad/lepton-eda/lepton-eda-1.9.17/contrib/gmk_sym/ |
H A D | gmk_sym.c | 263 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x+-50,pos_y,pos_x+50,pos_y,color); in cross() 264 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x,pos_y+50,pos_x,pos_y-50,color); in cross() 331 y = pos_y; in pin_add() 421 { int pos_x=300,pos_y=300; in make_box() local 490 pos_y = pin_0_y+50; in make_box() 495 pos_y = pin_0_y+50; in make_box() 500 pos_y = pin_0_y+50; in make_box() 521 pos_y = pin_0_y-BoxHeight/2; in make_box() 527 pos_y = pin_0_y+50; in make_box() 626 pos_y = pin_spacing; in make_pin() [all …]
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/dports/games/gbrainy/gbrainy-2.4.3/src/Games/Logic/ |
H A D | Puzzle3DCube.cs | 81 for (int pos_y = 0; pos_y < rows; pos_y++) in Draw() 86 gr.MoveTo (x, y + (pos_y * size)); in Draw() 87 gr.LineTo (x, y + ((pos_y + 1) * size)); in Draw() 95 gr.MoveTo (x + (size * pos_x) , y + (pos_y * size)); in Draw() 96 gr.LineTo (x + (size * (pos_x + 1)), y + (pos_y * size)); in Draw() 107 for (int pos_y = 0; pos_y < rows; pos_y++) in Draw() 109 offset_x = (0.025 * pos_y); in Draw() 114 gr.MoveTo (x + offset_x, y - (pos_y * size_y)); in Draw() 133 for (int pos_y = 0; pos_y < rows; pos_y++) in Draw() 140 gr.MoveTo (x + offset_x, y - offset_y + (pos_y * size)); in Draw() [all …]
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H A D | PuzzleDivideCircle.cs | 96 double pos_y = y; in Draw() 104 DrawAndConnectPoints (gr, pos_x, pos_y, in Draw() 110 gr.DrawTextCentered (pos_x + figure_size, pos_y + figure_size * 2 + 0.07, HasNRegionString (2)); in Draw() 115 gr.Arc (pos_x + figure_size, pos_y + figure_size, figure_size, 0, 2 * Math.PI); in Draw() 117 DrawAndConnectPoints (gr, pos_x, pos_y, in Draw() 124 gr.DrawTextCentered (pos_x + figure_size, pos_y + figure_size * 2 + 0.07, HasNRegionString (4)); in Draw() 129 pos_y += 0.45; in Draw() 130 gr.Arc (pos_x + figure_size, pos_y + figure_size, figure_size, 0, 2 * Math.PI); in Draw() 132 DrawAndConnectPoints (gr, pos_x, pos_y, in Draw() 167 gr.Arc (pos_x + figure_size, pos_y + figure_size, figure_size, 0, 2 * Math.PI); in Draw() [all …]
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/dports/multimedia/jmref/JM/lcommon/src/ |
H A D | mv_prediction.c | 47 ? mv_info[block[0].pos_y][block[0].pos_x].ref_idx[list] in GetMotionVectorPredictorMBAFF() 51 ? mv_info[block[1].pos_y][block[1].pos_x].ref_idx[list] in GetMotionVectorPredictorMBAFF() 55 ? mv_info[block[2].pos_y][block[2].pos_x].ref_idx[list] in GetMotionVectorPredictorMBAFF() 62 ? mv_info[block[0].pos_y][block[0].pos_x].ref_idx[list] >>1 in GetMotionVectorPredictorMBAFF() 66 ? mv_info[block[1].pos_y][block[1].pos_x].ref_idx[list] >>1 in GetMotionVectorPredictorMBAFF() 70 ? mv_info[block[2].pos_y][block[2].pos_x].ref_idx[list] >>1 in GetMotionVectorPredictorMBAFF() 125 ? mv_info[block[0].pos_y][block[0].pos_x].mv[list].mv_y in GetMotionVectorPredictorMBAFF() 129 ? mv_info[block[1].pos_y][block[1].pos_x].mv[list].mv_y in GetMotionVectorPredictorMBAFF() 274 *pmv = mv_info[block[0].pos_y][block[0].pos_x].mv[list]; in GetMotionVectorPredictorNormal() 284 *pmv = mv_info[block[1].pos_y][block[1].pos_x].mv[list]; in GetMotionVectorPredictorNormal() [all …]
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/dports/cad/geda/geda-gaf-1.8.2/utils/src/ |
H A D | gmk_sym.c | 266 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x+-50,pos_y,pos_x+50,pos_y,color); in cross() 267 printf("L %d %d %d %d %d 0 0 0 -1 -1\n",pos_x,pos_y+50,pos_x,pos_y-50,color); in cross() 317 y = pos_y; in pin_add() 407 { int pos_x=300,pos_y=300; in make_box() local 476 pos_y = pin_0_y+50; in make_box() 481 pos_y = pin_0_y+50; in make_box() 486 pos_y = pin_0_y+50; in make_box() 507 pos_y = pin_0_y-BoxHeight/2; in make_box() 513 pos_y = pin_0_y+50; in make_box() 606 pos_y = pin_spacing; in make_pin() [all …]
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/dports/emulators/nemu/nemu-3.0.0/src/ |
H A D | nm_easter_egg.c | 30 int pos_y; in nm_si_game() member 72 .pos_y = 3, in nm_si_game() 108 .pos_y = start_y, in nm_si_game() 188 (e->pos_y == b->pos_y)) { in nm_si_game() 264 if (((eo->pos_y - 1 >= e->pos_y && in nm_si_game() 265 eo->pos_y - 1 <= e->pos_y + 5)) && in nm_si_game() 282 .pos_y = e->pos_y + 1, in nm_si_game() 319 b->pos_y--; in nm_si_game() 337 (bonus.pos_y == b->pos_y)) { in nm_si_game() 390 (player.pos_y == b->pos_y)) { in nm_si_game() [all …]
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/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/ |
H A D | trick_drawing.cpp | 124 pos_y -= this->ui->cards->height(); in draw() 127 pos_y += this->overlap_y(); in draw() 133 pos_y -= this->overlap_y(); in draw() 145 pos_y += this->overlap_y(); in draw() 155 pos_y -= this->overlap_y(); in draw() 199 int pos_y = this->center.get_y(); in mouse_over_cards() local 208 pos_y += this->overlap_y(); in mouse_over_cards() 214 pos_y -= this->overlap_y(); in mouse_over_cards() 226 pos_y += this->overlap_y(); in mouse_over_cards() 236 pos_y -= this->overlap_y(); in mouse_over_cards() [all …]
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/dports/devel/libflatarray/libflatarray-0.3.0/examples/smoothed_particle_hydrodynamics/ |
H A D | kernels.c | 23 float delta_y = pos_y[i] - pos_y[j]; in compute_density() 40 float *restrict pos_y, in compute_accel() argument 67 float delta_y = pos_y[i] - pos_y[j]; in compute_accel() 92 float *pos_y, in damp_reflect() argument 97 float *pos_which = (which == 0) ? pos_x : pos_y; in damp_reflect() 108 pos_y[0] -= v_y[0]*(1-DAMP)*tbounce; in damp_reflect() 122 float *restrict pos_y, in reflect_bc() argument 139 if (pos_y[i] < YMIN) { in reflect_bc() 142 if (pos_y[i] > YMAX) { in reflect_bc() 151 float *restrict pos_y, in leapfrog() argument [all …]
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H A D | main.cpp | 19 float *pos_y, in place_particles() argument 30 pos_y[index] = y; in place_particles() 73 float *coords[] = {(float*)pos_x, (float*)pos_y}; in dump_time_step() 94 float pos_y; member in Particle 124 std::vector<float> pos_y(count); in main_c() local 147 pos_y.data(), in main_c() 155 pos_y.data(), in main_c() 170 pos_y.data(), in main_c() 180 pos_y.data(), in main_c() 247 &particles.pos_y(), in operator ()() [all …]
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/dports/games/abe/abe-1.1/src/ |
H A D | Editor.c | 31 cursor.pos_y = SAVE_Y; in makeMap() 117 pos.pos_y = y; in drawSlide() 148 pos.pos_y = y; in drawRect() 183 cursor.pos_y--; in editorMainLoop() 185 cursor.pos_y = 0; in editorMainLoop() 190 cursor.pos_y++; in editorMainLoop() 202 pos.pos_y = map.top_left_y + editor_cursor.pos_y; in editorMainLoop() 207 pos.pos_y = map.top_left_y + editor_cursor.pos_y; in editorMainLoop() 231 cursor.pos_y++; in editorMainLoop() 238 cursor.pos_y--; in editorMainLoop() [all …]
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bil/algo/ |
H A D | bil_wshed2d.cxx | 113 int neigh_y = pos_y + j; in add_connected_pixels_to_queue() 127 queue_y.push_back(pos_y); in add_connected_pixels_to_queue() 235 int neigh_y = pos_y + j; in flood_new_basin_from_given_point() 266 int neigh_y = pos_y + j; in get_the_smallest_neighbor_region_label() 307 int neigh_y = pos_y + j; in is_there_a_neighbor_of_smaller_label() 342 int pos_y = queue_y.front(); in process_connected_pixels_in_queue() local 356 pos_y = queue_y.front(); in process_connected_pixels_in_queue() 372 int neigh_y = pos_y + j; in process_given_connected_pixel() 388 if (output_img_(pos_x, pos_y) == WSHED_MASK || output_img_(pos_x, pos_y) == WSHED) in process_given_connected_pixel() 419 distance_map_(pos_x, pos_y) = 0; in process_new_discovered_minima() [all …]
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/dports/devel/color/color-a04952cf27cc315e31811f2e940221bf8cf9f8ca/example/test/ |
H A D | allrgb.cpp | 332 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_red() 340 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_red() 351 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_green() 359 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_green() 370 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_blue() 378 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_blue() 389 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_cyan() 397 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_cyan() 408 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_magenta() 416 for( int y = pos_y; y < pos_y + len_y; y++ ) in make_magenta() [all …]
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/dports/multimedia/jmref/JM/lencod/src/ |
H A D | intra_chroma.c | 217 int pos_y = pix_a.pos_y; in set_intrapred_chroma() local 411 pix_a[i].pos_y = pix_a[i].pos_y >> 1; in rdo_low_intra_chroma_decision_mbaff() 497 int pos_y = pix_a.pos_y; in rdo_low_intra_chroma_decision() local 614 int pos_y = pix_c.pos_y; in intra_chroma_prediction() local 622 int pos_y = pix_a.pos_y + block_y; in intra_chroma_prediction() local 641 int pos_y = pix_c.pos_y; in intra_chroma_prediction() local 663 int pos_y = pix_a.pos_y + block_y; in intra_chroma_prediction() local 673 int pos_y = pix_c.pos_y; in intra_chroma_prediction() local 729 int pos_y = pix_a.pos_y; in intra_chroma_prediction() local 1114 int pos_y = pix_a.pos_y; in intra_chroma_RD_decision() local [all …]
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/dports/multimedia/jmref/JM/ldecod/src/ |
H A D | intra16x16_pred.c | 63 imgpel *pel = &imgY[b.pos_y][b.pos_x]; in intra16x16_dc_pred() 73 int pos_y = a.pos_y; in intra16x16_dc_pred() local 77 s2 += imgY[pos_y++][pos_x]; in intra16x16_dc_pred() 182 int pos_y, pos_x; in intra16x16_hor_pred() local 202 pos_y = a.pos_y; in intra16x16_hor_pred() 209 prediction = imgY[pos_y++][pos_x]; in intra16x16_hor_pred() 215 prediction = imgY[pos_y++][pos_x]; in intra16x16_hor_pred() 255 int pos_y, pos_x; in intra16x16_plane_pred() local 282 pos_y = a.pos_y + 7; in intra16x16_plane_pred() 287 iv += i*(imgY[pos_y + i][pos_x] - imgY[pos_y - i][pos_x]); in intra16x16_plane_pred() [all …]
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H A D | intra16x16_pred_normal.c | 65 imgpel *pel = &imgY[b.pos_y][b.pos_x]; in intra16x16_dc_pred() 75 int pos_y = a.pos_y; in intra16x16_dc_pred() local 79 s2 += imgY[pos_y++][pos_x]; in intra16x16_dc_pred() 189 int pos_y, pos_x; in intra16x16_hor_pred() local 209 pos_y = a.pos_y; in intra16x16_hor_pred() 215 prediction = imgY[pos_y++][pos_x]; in intra16x16_hor_pred() 257 int pos_y, pos_x; in intra16x16_plane_pred() local 283 mpr_line = &imgY[b.pos_y][b.pos_x+7]; in intra16x16_plane_pred() 284 pos_y = a.pos_y + 7; in intra16x16_plane_pred() 289 iv += i*(imgY[pos_y + i][pos_x] - imgY[pos_y - i][pos_x]); in intra16x16_plane_pred() [all …]
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/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/ |
H A D | zktor.c | 53 float pos_x,pos_y; member 96 float dy = a->pos_y - b->pos_y; in collision() 140 player.pos_y = 0; in game_init() 242 p_bullet[i].pos_y = player.pos_y + player.radius*dy; in game_play() 260 particle[i].pos_y = player.pos_y - player.radius*dy; in game_play() 275 player.pos_y = 0; in game_play() 287 y = player.pos_y - enemy[i].pos_y; in game_play() 326 enemy[i].pos_y = 100; in game_play() 337 e_bullet[j].pos_y = enemy[i].pos_y + enemy[i].radius*dy; in game_play() 373 vortex[i].pos_y = -200 - vortex[i].pos_y; in game_play() [all …]
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/dports/astro/opencpn/OpenCPN-5.2.4/src/ |
H A D | NMEALogWindow.cpp | 50 , pos_y(0) in NMEALogWindow() 75 pos_y = wxMax(pos_y, 40); in Create() 77 window->SetSize(pos_x, pos_y, width, height); in Create() 108 pos_y = pos.y; in SetPos() 132 return pos_y; in GetPosY() 150 pos_y = y; in SetPos() 157 if ((pos_y < 0) || (pos_y > display_height)) in CheckPos() 158 pos_y = 5; in CheckPos() 173 window->Move(pos_x, pos_y); in Move()
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/dports/games/vultures-eye/vulture-2.3.67/vulture/winclass/ |
H A D | mainwin.cpp | 28 int pos_x, pos_y; in draw() local 58 pos_y = y + border_top; in draw() 60 while (pos_y <= y + h - border_bottom) { in draw() 62 pos_y += vulture_winelem.border_left->h; in draw() 68 pos_y = y + border_top; in draw() 70 while (pos_y <= y + h - border_bottom) { in draw() 72 pos_y += vulture_winelem.border_right->h; in draw() 78 pos_y = y + border_top; in draw() 79 while (pos_y <= y + h - border_bottom) { in draw() 86 pos_y += vulture_winelem.center->h; in draw() [all …]
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/ |
H A D | Surface.cpp | 59 coord_t pos_y = pos(1) + scale_(1.5); in export_surface_type_legend_to_svg() local 61 … svg.draw_legend(Point(pos_x, pos_y), "perimeter" , surface_type_to_color_name(stPerimeter)); in export_surface_type_legend_to_svg() 63 svg.draw_legend(Point(pos_x, pos_y), "top" , surface_type_to_color_name(stTop)); in export_surface_type_legend_to_svg() 65 svg.draw_legend(Point(pos_x, pos_y), "bottom" , surface_type_to_color_name(stBottom)); in export_surface_type_legend_to_svg() 67 …svg.draw_legend(Point(pos_x, pos_y), "bottom bridge" , surface_type_to_color_name(stBottomBridge)… in export_surface_type_legend_to_svg() 69 …svg.draw_legend(Point(pos_x, pos_y), "invalid" , surface_type_to_color_name(SurfaceType(-1)… in export_surface_type_legend_to_svg() 72 pos_y = pos(1)+scale_(2.8); in export_surface_type_legend_to_svg() 73 svg.draw_legend(Point(pos_x, pos_y), "internal" , surface_type_to_color_name(stInternal)); in export_surface_type_legend_to_svg() 75 …svg.draw_legend(Point(pos_x, pos_y), "internal solid" , surface_type_to_color_name(stInternalSolid… in export_surface_type_legend_to_svg() 77 …svg.draw_legend(Point(pos_x, pos_y), "internal bridge", surface_type_to_color_name(stInternalBridg… in export_surface_type_legend_to_svg() [all …]
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | cartoons.c | 247 pos_y = 0; in AnimateToon() 284 pos_y = FULL_SYSIZE+delta_y; in AnimateToon() 314 if (pos_y<-anim->height) in AnimateToon() 315 pos_y = -anim->height; in AnimateToon() 316 else if (pos_y>FULL_SYSIZE) in AnimateToon() 317 pos_y = FULL_SYSIZE; in AnimateToon() 324 dest_y = pos_y; in AnimateToon() 338 if (pos_y<0) in AnimateToon() 341 height += pos_y; in AnimateToon() 342 cut_y = -pos_y; in AnimateToon() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | items.c | 132 (my > buttons_grid.pos_y) && (my < buttons_grid.pos_y + buttons_grid.len_y)) { in over_button() 1153 (my < text_arrow.pos_y) && (my > text_arrow.pos_y - text_arrow.len_y)) in click_items_handler() 1162 (my > unequip_arrow.pos_y) && (my < unequip_arrow.pos_y + unequip_arrow.len_y)) in click_items_handler() 1437 (my > equip_grid.pos_y) && (my < equip_grid.pos_y + equip_grid.len_y)){ in click_items_handler() 1473 (my > message_box.pos_y) && (my < message_box.pos_y + message_box.len_y)) { in click_items_handler() 1500 (my < text_arrow.pos_y) && (my > text_arrow.pos_y - text_arrow.len_y)) in mouseover_items_handler() 1539 (my > equip_grid.pos_y) && (my < equip_grid.pos_y + equip_grid.len_y)) { in mouseover_items_handler() 1561 (my > message_box.pos_y) && (my < message_box.pos_y + message_box.len_y)) { in mouseover_items_handler() 1714 items_grid.pos_y = 0; in show_items_handler() 1731 items_grid.pos_y = 0; in show_items_handler() [all …]
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | toons.c | 221 pos_y = 0; in AnimateToon() 223 pos_y = pos_bottom; in AnimateToon() 258 pos_y = -anim->height + delta_y; in AnimateToon() 293 if (pos_y < -anim->height) in AnimateToon() 294 pos_y = -anim->height; in AnimateToon() 296 pos_y = screen_info.height; in AnimateToon() 303 dest_y = pos_y; in AnimateToon() 317 if (pos_y < 0) in AnimateToon() 320 height += pos_y; in AnimateToon() 321 cut_y = -pos_y; in AnimateToon() [all …]
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | toons.c | 221 pos_y = 0; in AnimateToon() 223 pos_y = pos_bottom; in AnimateToon() 258 pos_y = -anim->height + delta_y; in AnimateToon() 293 if (pos_y < -anim->height) in AnimateToon() 294 pos_y = -anim->height; in AnimateToon() 296 pos_y = screen_info.height; in AnimateToon() 303 dest_y = pos_y; in AnimateToon() 317 if (pos_y < 0) in AnimateToon() 320 height += pos_y; in AnimateToon() 321 cut_y = -pos_y; in AnimateToon() [all …]
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