Searched refs:skill_window (Results 1 – 8 of 8) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_skill.cpp | 40 skill_window.reset(new Window_Skill(0, 64, SCREEN_TARGET_WIDTH, SCREEN_TARGET_HEIGHT - 64)); in Start() 43 skill_window->SetActor(Main_Data::game_party->GetActors()[actor_index]->GetId()); in Start() 45 skill_window->SetIndex(skill_index); in Start() 46 skill_window->SetHelpWindow(help_window.get()); in Start() 51 skill_window->Refresh(); in Continue() 57 skill_window->Update(); in Update() 63 const lcf::rpg::Skill* skill = skill_window->GetSkill(); in Update() 68 if (skill && skill_window->CheckEnable(skill_id)) { in Update() 77 skill_index = skill_window->GetIndex(); in Update() 96 const auto* skill = skill_window->GetSkill(); in TransitionOut()
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H A D | scene_battle.cpp | 194 skill_window.reset(new Window_BattleSkill(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH, 80)); in CreateUi() 195 skill_window->SetHelpWindow(help_window.get()); in CreateUi() 222 skill_window->Update(); in UpdateUi() 295 std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, target, *skill_window->GetSkill())); in EnemySelected() 328 …m(std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, &target, *skill_window->GetSkill())); in AllySelected() 423 const lcf::rpg::Skill* skill = skill_window->GetSkill(); in SkillSelected() 425 if (!skill || !skill_window->CheckEnable(skill->ID)) { in SkillSelected()
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H A D | scene_skill.h | 49 std::unique_ptr<Window_Skill> skill_window; variable
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H A D | scene_battle_rpg2k3.cpp | 303 skill_window->SetY(64); in CreateUi() 310 skill_window->SetBackOpacity(transp); in CreateUi() 340 small_window(skill_window); in CreateUi() 350 skill_window->SetY(76); in CreateUi() 665 skill_window->SetHelpWindow(nullptr); in ResetWindows() 671 skill_window->SetActive(false); in ResetWindows() 684 skill_window->SetVisible(false); in ResetWindows() 1380 skill_window->SetSubsetFilter(0); in ProcessSceneActionCommand() 1463 skill_window->SetActive(true); in ProcessSceneActionSkill() 1469 skill_window->SetVisible(true); in ProcessSceneActionSkill() [all …]
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H A D | scene_battle_rpg2k.cpp | 358 skill_window->SetActive(false); in ResetWindows() 372 skill_window->SetVisible(false); in ResetWindows() 586 skill_window->SetActive(true); in ProcessSceneActionSkill() 587 skill_window->SetActor(active_actor->GetId()); in ProcessSceneActionSkill() 589 skill_window->RestoreActorIndex(actor_index - 1); in ProcessSceneActionSkill() 591 skill_window->SetVisible(true); in ProcessSceneActionSkill() 592 skill_window->SetHelpWindow(help_window.get()); in ProcessSceneActionSkill() 600 skill_window->SaveActorIndex(actor_index - 1); in ProcessSceneActionSkill() 606 skill_window->SaveActorIndex(actor_index - 1); in ProcessSceneActionSkill()
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H A D | scene_battle.h | 187 std::unique_ptr<Window_BattleSkill> skill_window; variable
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/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/ |
H A D | skills.c | 28 static GtkWidget *skill_window, *skill_treeview, *skill_use, *skill_ready; variable 113 skill_window = GTK_WIDGET(gtk_builder_get_object(dialog_xml, "skill_window")); in on_skills_activate() 120 g_signal_connect((gpointer) skill_window, "delete_event", in on_skills_activate() 182 gtk_widget_show(skill_window); in on_skills_activate() 230 gtk_widget_hide(skill_window); in on_skill_treeview_row_activated() 245 gtk_widget_hide(skill_window); in on_skill_ready_clicked() 268 gtk_widget_hide(skill_window); in on_skill_close_clicked()
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/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/ |
H A D | README | 214 skill_window
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