Home
last modified time | relevance | path

Searched refs:skill_window (Results 1 – 8 of 8) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_skill.cpp40 skill_window.reset(new Window_Skill(0, 64, SCREEN_TARGET_WIDTH, SCREEN_TARGET_HEIGHT - 64)); in Start()
43 skill_window->SetActor(Main_Data::game_party->GetActors()[actor_index]->GetId()); in Start()
45 skill_window->SetIndex(skill_index); in Start()
46 skill_window->SetHelpWindow(help_window.get()); in Start()
51 skill_window->Refresh(); in Continue()
57 skill_window->Update(); in Update()
63 const lcf::rpg::Skill* skill = skill_window->GetSkill(); in Update()
68 if (skill && skill_window->CheckEnable(skill_id)) { in Update()
77 skill_index = skill_window->GetIndex(); in Update()
96 const auto* skill = skill_window->GetSkill(); in TransitionOut()
H A Dscene_battle.cpp194 skill_window.reset(new Window_BattleSkill(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH, 80)); in CreateUi()
195 skill_window->SetHelpWindow(help_window.get()); in CreateUi()
222 skill_window->Update(); in UpdateUi()
295 std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, target, *skill_window->GetSkill())); in EnemySelected()
328 …m(std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, &target, *skill_window->GetSkill())); in AllySelected()
423 const lcf::rpg::Skill* skill = skill_window->GetSkill(); in SkillSelected()
425 if (!skill || !skill_window->CheckEnable(skill->ID)) { in SkillSelected()
H A Dscene_skill.h49 std::unique_ptr<Window_Skill> skill_window; variable
H A Dscene_battle_rpg2k3.cpp303 skill_window->SetY(64); in CreateUi()
310 skill_window->SetBackOpacity(transp); in CreateUi()
340 small_window(skill_window); in CreateUi()
350 skill_window->SetY(76); in CreateUi()
665 skill_window->SetHelpWindow(nullptr); in ResetWindows()
671 skill_window->SetActive(false); in ResetWindows()
684 skill_window->SetVisible(false); in ResetWindows()
1380 skill_window->SetSubsetFilter(0); in ProcessSceneActionCommand()
1463 skill_window->SetActive(true); in ProcessSceneActionSkill()
1469 skill_window->SetVisible(true); in ProcessSceneActionSkill()
[all …]
H A Dscene_battle_rpg2k.cpp358 skill_window->SetActive(false); in ResetWindows()
372 skill_window->SetVisible(false); in ResetWindows()
586 skill_window->SetActive(true); in ProcessSceneActionSkill()
587 skill_window->SetActor(active_actor->GetId()); in ProcessSceneActionSkill()
589 skill_window->RestoreActorIndex(actor_index - 1); in ProcessSceneActionSkill()
591 skill_window->SetVisible(true); in ProcessSceneActionSkill()
592 skill_window->SetHelpWindow(help_window.get()); in ProcessSceneActionSkill()
600 skill_window->SaveActorIndex(actor_index - 1); in ProcessSceneActionSkill()
606 skill_window->SaveActorIndex(actor_index - 1); in ProcessSceneActionSkill()
H A Dscene_battle.h187 std::unique_ptr<Window_BattleSkill> skill_window; variable
/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/
H A Dskills.c28 static GtkWidget *skill_window, *skill_treeview, *skill_use, *skill_ready; variable
113 skill_window = GTK_WIDGET(gtk_builder_get_object(dialog_xml, "skill_window")); in on_skills_activate()
120 g_signal_connect((gpointer) skill_window, "delete_event", in on_skills_activate()
182 gtk_widget_show(skill_window); in on_skills_activate()
230 gtk_widget_hide(skill_window); in on_skill_treeview_row_activated()
245 gtk_widget_hide(skill_window); in on_skill_ready_clicked()
268 gtk_widget_hide(skill_window); in on_skill_close_clicked()
/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/
H A DREADME214 skill_window