1 /*
2  * This file is part of EasyRPG Player.
3  *
4  * EasyRPG Player is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * EasyRPG Player is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef EP_SCENE_SKILL_H
19 #define EP_SCENE_SKILL_H
20 
21 // Headers
22 #include "scene.h"
23 #include "window_help.h"
24 #include "window_skill.h"
25 #include "window_skillstatus.h"
26 
27 /**
28  * Scene_Skill class.
29  */
30 class Scene_Skill : public Scene {
31 
32 public:
33 	/**
34 	 * Constructor.
35 	 */
36 	Scene_Skill(int actor_index, int skill_index = 0);
37 
38 	void Start() override;
39 	void Continue(SceneType prev_scene) override;
40 	void Update() override;
41 	void TransitionOut(SceneType next_scene) override;
42 
43 private:
44 	/** Actor in the party whose skills are displayed. */
45 	int actor_index;
46 	/** Skill to select at startup. */
47 	int skill_index;
48 	/** Displays available skills. */
49 	std::unique_ptr<Window_Skill> skill_window;
50 	/** Displays information about the actor. */
51 	std::unique_ptr<Window_SkillStatus> skillstatus_window;
52 	/** Displays description about the selected skill. */
53 	std::unique_ptr<Window_Help> help_window;
54 };
55 
56 #endif
57