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Searched refs:soundClass (Results 1 – 14 of 14) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dsound.cpp25 class soundClass { class
43 ~soundClass();
46 bool soundClass::init() { in init()
67 void soundClass::loadSample(const char *SampleName, int sampleNum) in loadSample()
82 void soundClass::add(int i, GLfloat x) in add()
102 void soundClass::loadsounds() in loadsounds()
139 void soundClass::play() in play()
228 soundClass::~soundClass() in ~soundClass()
H A Dmain.cpp693 soundClass soundMan; //Public object so all objects can use it
/dports/games/osgg/Osgg-32d9e02/
H A Dsound.cpp21 bool soundClass::init() { in init()
41 void soundClass::loadSample(const char *SampleName, int sampleNum) in loadSample()
56 void soundClass::add(int i) in add()
67 void soundClass::loadsounds() in loadsounds()
79 void soundClass::play() in play()
156 soundClass::~soundClass() in ~soundClass()
H A Dsound.hpp38 class soundClass { class
59 ~soundClass();
H A Dmain.cpp58 soundClass* soundMan = NULL;
1797 soundMan = new soundClass; in main()
/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_shader.cpp161 parms.soundClass = 0; in ParseShader()
257 parms.soundClass = src.ParseInt(); in ParseShader()
258 if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES ) { in ParseShader()
H A Dsnd_emitter.cpp415 if ( over->soundClass ) { in OverrideParms()
416 out->soundClass = over->soundClass; in OverrideParms()
418 out->soundClass = base->soundClass; in OverrideParms()
604 soundWorld->writeDemo->WriteInt( parms->soundClass ); in UpdateEmitter()
890 soundWorld->writeDemo->WriteInt( parms->soundClass ); in ModifySound()
H A Dsound.h71 int soundClass; // for global fading of sounds member
227 virtual void FadeSoundClasses( const int soundClass, const float to, const float over ) = 0;
H A Dsnd_world.cpp389 readDemo->ReadInt( parms.soundClass ); in ProcessDemoCommand()
420 readDemo->ReadInt( parms.soundClass ); in ProcessDemoCommand()
1233 saveGame->WriteInt(params->soundClass); in WriteToSaveGameSoundShaderParams()
1403 saveGame->ReadInt(params->soundClass); in ReadFromSaveGameSoundShaderParams()
1710 fadeDb = soundClassFade[parms->soundClass].FadeDbAt44kHz( current44kHz ); in AddChannelContribution()
2159 void idSoundWorldLocal::FadeSoundClasses( const int soundClass, const float to, const float over ) { in FadeSoundClasses() argument
2160 if ( soundClass < 0 || soundClass >= SOUND_MAX_CLASSES ) { in FadeSoundClasses()
2161 common->Error( "idSoundWorldLocal::FadeSoundClasses: bad soundClass %i", soundClass ); in FadeSoundClasses()
2164 idSoundFade *fade = &soundClassFade[ soundClass ]; in FadeSoundClasses()
H A Dsnd_local.h529 virtual void FadeSoundClasses( const int soundClass, const float to, const float over );
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/
H A DSaveGame.cpp621 WriteInt( refSound.parms.soundClass ); in WriteRefSound()
1398 ReadInt( refSound.parms.soundClass ); in ReadRefSound()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/
H A DSaveGame.cpp616 WriteInt( refSound.parms.soundClass ); in WriteRefSound()
1388 ReadInt( refSound.parms.soundClass ); in ReadRefSound()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DEntity.cpp374 refSound->parms.soundClass = args->GetInt( "s_soundClass" ); in ParseSpawnArgsToRefSound()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DEntity.cpp358 refSound->parms.soundClass = args->GetInt( "s_soundClass" ); in ParseSpawnArgsToRefSound()