Searched refs:soundClass (Results 1 – 14 of 14) sorted by relevance
/dports/games/sdl-ball/SDL-Ball_src/ |
H A D | sound.cpp | 25 class soundClass { class 43 ~soundClass(); 46 bool soundClass::init() { in init() 67 void soundClass::loadSample(const char *SampleName, int sampleNum) in loadSample() 82 void soundClass::add(int i, GLfloat x) in add() 102 void soundClass::loadsounds() in loadsounds() 139 void soundClass::play() in play() 228 soundClass::~soundClass() in ~soundClass()
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H A D | main.cpp | 693 soundClass soundMan; //Public object so all objects can use it
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/dports/games/osgg/Osgg-32d9e02/ |
H A D | sound.cpp | 21 bool soundClass::init() { in init() 41 void soundClass::loadSample(const char *SampleName, int sampleNum) in loadSample() 56 void soundClass::add(int i) in add() 67 void soundClass::loadsounds() in loadsounds() 79 void soundClass::play() in play() 156 soundClass::~soundClass() in ~soundClass()
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H A D | sound.hpp | 38 class soundClass { class 59 ~soundClass();
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H A D | main.cpp | 58 soundClass* soundMan = NULL; 1797 soundMan = new soundClass; in main()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/ |
H A D | snd_shader.cpp | 161 parms.soundClass = 0; in ParseShader() 257 parms.soundClass = src.ParseInt(); in ParseShader() 258 if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES ) { in ParseShader()
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H A D | snd_emitter.cpp | 415 if ( over->soundClass ) { in OverrideParms() 416 out->soundClass = over->soundClass; in OverrideParms() 418 out->soundClass = base->soundClass; in OverrideParms() 604 soundWorld->writeDemo->WriteInt( parms->soundClass ); in UpdateEmitter() 890 soundWorld->writeDemo->WriteInt( parms->soundClass ); in ModifySound()
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H A D | sound.h | 71 int soundClass; // for global fading of sounds member 227 virtual void FadeSoundClasses( const int soundClass, const float to, const float over ) = 0;
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H A D | snd_world.cpp | 389 readDemo->ReadInt( parms.soundClass ); in ProcessDemoCommand() 420 readDemo->ReadInt( parms.soundClass ); in ProcessDemoCommand() 1233 saveGame->WriteInt(params->soundClass); in WriteToSaveGameSoundShaderParams() 1403 saveGame->ReadInt(params->soundClass); in ReadFromSaveGameSoundShaderParams() 1710 fadeDb = soundClassFade[parms->soundClass].FadeDbAt44kHz( current44kHz ); in AddChannelContribution() 2159 void idSoundWorldLocal::FadeSoundClasses( const int soundClass, const float to, const float over ) { in FadeSoundClasses() argument 2160 if ( soundClass < 0 || soundClass >= SOUND_MAX_CLASSES ) { in FadeSoundClasses() 2161 common->Error( "idSoundWorldLocal::FadeSoundClasses: bad soundClass %i", soundClass ); in FadeSoundClasses() 2164 idSoundFade *fade = &soundClassFade[ soundClass ]; in FadeSoundClasses()
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H A D | snd_local.h | 529 virtual void FadeSoundClasses( const int soundClass, const float to, const float over );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/ |
H A D | SaveGame.cpp | 621 WriteInt( refSound.parms.soundClass ); in WriteRefSound() 1398 ReadInt( refSound.parms.soundClass ); in ReadRefSound()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/ |
H A D | SaveGame.cpp | 616 WriteInt( refSound.parms.soundClass ); in WriteRefSound() 1388 ReadInt( refSound.parms.soundClass ); in ReadRefSound()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Entity.cpp | 374 refSound->parms.soundClass = args->GetInt( "s_soundClass" ); in ParseSpawnArgsToRefSound()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Entity.cpp | 358 refSound->parms.soundClass = args->GetInt( "s_soundClass" ); in ParseSpawnArgsToRefSound()
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