Home
last modified time | relevance | path

Searched refs:sound_freq (Results 1 – 25 of 72) sorted by relevance

123

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/
H A Dsound.c111 if (!currprefs.sound_freq) in init_sound()
112 currprefs.sound_freq = 22000; in init_sound()
113 if (clockval / currprefs.sound_freq < 80/*124*/ || clockval/currprefs.sound_freq > 65535) { in init_sound()
114 write_log ("Can't use sound with desired frequency %d Hz\n", currprefs.sound_freq); in init_sound()
115 changed_prefs.sound_freq = currprefs.sound_freq = 22000; in init_sound()
117 rate = currprefs.sound_freq; in init_sound()
/dports/emulators/teo/teo/src/alleg/
H A Dasound.c57 static int sound_freq; variable
80 int index=(clock%TEO_CYCLES_PER_FRAME)*sound_freq/TEO_CPU_FREQ; in PutSoundByte()
164 sound_freq = freq; in asound_Init()
165 sound_buffer_size = sound_freq/TEO_FRAME_FREQ; in asound_Init()
180 stream=play_audio_stream(sound_buffer_size, 8, FALSE, sound_freq, 128, 128); in asound_Init()
/dports/audio/dumb/dumb-0.9.3/examples/
H A Ddumb.ini16 # sound_freq. This variable is also used by Allegro for initialising the
19 # buffer_size and sound_freq are passed directly to al_start_duh(). See this
28 # For best results, choose a value for sound_freq that your sound card can do
32 # sound_freq, Allegro will have to resample it. Allegro's 'quality = 2'
36 # an exact value for sound_freq.
42 sound_freq = 44100 key
/dports/audio/dumb-allegro/dumb-0.9.3/examples/
H A Ddumb.ini16 # sound_freq. This variable is also used by Allegro for initialising the
19 # buffer_size and sound_freq are passed directly to al_start_duh(). See this
28 # For best results, choose a value for sound_freq that your sound card can do
32 # sound_freq, Allegro will have to resample it. Allegro's 'quality = 2'
36 # an exact value for sound_freq.
42 sound_freq = 44100 key
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.c137 rate = currprefs.sound_freq; in init_sound()
141 if (rate < currprefs.sound_freq * 90 / 100 || rate > currprefs.sound_freq * 110 / 100) { in init_sound()
142 fprintf (stderr, "Can't use sound with desired frequency %d\n", currprefs.sound_freq); in init_sound()
152 obtainedfreq = currprefs.sound_freq; in init_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-file/
H A Dsound.c102 t = 24; v = currprefs.sound_freq; in init_sound()
112 t = 28; v = (currprefs.sound_freq * 2 * 2); in init_sound()
119 obtained_freq = currprefs.sound_freq; in init_sound()
126 currprefs.sound_freq, sndbufsize); in init_sound()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/
H A Dsound.cpp91 gSoundBufferSize = currprefs.sound_freq * currprefs.sound_latency * in init_sound()
95 audioFormat.frame_rate = currprefs.sound_freq; in init_sound()
123 obtainedfreq = currprefs.sound_freq; in init_sound()
126 currprefs.sound_freq, gSoundBufferSize / audioFormat.channel_count, in init_sound()
127 (gSoundBufferSize / audioFormat.channel_count) * 1000 / currprefs.sound_freq); in init_sound()
/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/
H A Dsound.c66 if (sound_curfreq<currprefs.sound_freq) { in interpol_freq()
71 if (sound_curfreq>currprefs.sound_freq) in interpol_freq()
72 sound_curfreq = currprefs.sound_freq; in interpol_freq()
100 interpol_freq(currprefs.sound_freq); in direct_check_sound_buffers()
255 rate = currprefs.sound_freq; in init_sound()
263 currprefs.sound_freq = rate; in init_sound()
287 sound_curfreq = currprefs.sound_freq; in init_sound()
/dports/emulators/uae/uae-0.8.29/src/sd-uss/
H A Dsound.c142 rate = currprefs.sound_freq; in open_sound()
146 if (rate < currprefs.sound_freq * 90 / 100 || rate > currprefs.sound_freq * 110 / 100) { in open_sound()
147 fprintf (stderr, "Can't use sound with desired frequency %d\n", currprefs.sound_freq); in open_sound()
/dports/emulators/uae/uae-0.8.29/src/od-amiga/
H A Dsound.c229 if (!currprefs.sound_freq) currprefs.sound_freq = 1;
230 if (clockval/currprefs.sound_freq < 80/*124*/ || clockval/currprefs.sound_freq > 65535) {
231 fprintf(stderr, "Can't use sound with desired frequency %d Hz\n", currprefs.sound_freq);
232 currprefs.sound_freq = 22000;
234 rate = currprefs.sound_freq;
/dports/audio/aylet/aylet-0.5/
H A Dsound.c41 int sound_freq=44100; variable
142 #define CLOCK_RESET(clock) ay_tick_incr=(int)(65536.*clock/sound_freq) in sound_ay_init()
154 if(!driver_init(&sound_freq,&sound_stereo)) in sound_init()
165 sound_framesiz=sound_freq/50; in sound_init()
184 pstereobufsiz=(sound_freq*psgap)/22000; in sound_init()
189 int pos=(sound_stereo_ay_narrow?3:6)*sound_freq/8000; in sound_init()
329 ay_change[f].ofs=(ay_change[f].tstates*sound_freq)/frametime; in sound_ay_overlay()
709 sfadetime=fadetotal=fadetime_in_sec*sound_freq; in sound_start_fade()
/dports/audio/uade/uade-2.13/src/
H A Dsd-sound-generic.c41 currprefs.sound_freq = x; in set_sound_freq()
59 rate = currprefs.sound_freq; in init_sound()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.c97 spec.freq = currprefs.sound_freq; in setup_sound()
124 spec.freq = currprefs.sound_freq; in open_sound()
139 obtainedfreq = currprefs.sound_freq; in open_sound()
/dports/games/formido/formido-1.0.1/src/
H A Dconfig.cpp48 fscanf(f, "sound_freq = %d\n", &(conf->sound_freq)); in load_config()
78 fprintf(f, "sound_freq = %d\n", (conf->sound_freq)); in save_config()
H A Dinit.cpp118 if(Mix_OpenAudio(config.sound_freq, AUDIO_S16, 2, 512)) in init_sdl()
121 if(Mix_OpenAudio(config.sound_freq, AUDIO_S16, 2, 4096)) in init_sdl()
/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c72 #define CLOCK_RESET(clock) {ay_clock=clock; ay_tick_incr=(int)(65536.*clock/sound_freq);}
131 sound_framesiz=sound_freq/50; in sound_init()
232 ay_change[f].ofs=(ay_change[f].tstates*sound_freq)/frametime; in sound_ay_overlay()
616 sfadetime=fadetotal=fadetime_in_sec*sound_freq; in sound_start_fade()
/dports/games/cuyo/cuyo-2.1.0/src/
H A Dsound.cpp50 #define sound_freq MIX_DEFAULT_FREQUENCY macro
119 if (Mix_OpenAudio(sound_freq, sound_format, 2, sound_chunk_size) < 0) { in checkePrefsStatus()
/dports/emulators/uae/uae-0.8.29/src/sd-sdl/
H A Dsound.c76 spec.freq = currprefs.sound_freq; in setup_sound()
105 spec.freq = currprefs.sound_freq; in open_sound()
/dports/games/tomatoes/tomatoes-1.55/src/
H A Dconfig.cpp113 fscanf(f, "sound_freq = %d\n", &(conf->sound_freq)); in load_config()
140 fprintf(f, "sound_freq = %d\n", (conf->sound_freq)); in save_config()
/dports/games/alex4/alex4src/
H A Dalex4.ini78 # The module will be rendered at a sampling frequency specified by sound_freq.
89 sound_freq = 44100 key
/dports/games/formido/formido-1.0.1/
H A Dformido.cfg4 sound_freq = 44100
/dports/emulators/uae/uae-0.8.29/src/
H A Daudio.c618 || changed_prefs.sound_freq != currprefs.sound_freq); in sound_prefs_changed()
650 currprefs.sound_freq = changed_prefs.sound_freq; in check_prefs_changed_audio()
685 a500e_filter1_a0 = rc_calculate_a0(currprefs.sound_freq, 6200); in check_prefs_changed_audio()
686 a500e_filter2_a0 = rc_calculate_a0(currprefs.sound_freq, 20000); in check_prefs_changed_audio()
687 filter_a0 = rc_calculate_a0(currprefs.sound_freq, 7000); in check_prefs_changed_audio()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c134 if ( blip_buffer_set_sample_rate( *buf, settings_current.sound_freq, 1000 ) ) { in sound_init_blip()
202 sound_lowlevel_init( device, &settings_current.sound_freq, in sound_init()
289 sound_framesiz = ( float )settings_current.sound_freq / hz; in sound_init()
296 movie_init_sound( settings_current.sound_freq, sound_stereo_ay ); in sound_init()
/dports/games/tomatoes/tomatoes-1.5/
H A Dconfig.cfg5 sound_freq = 44100
/dports/games/formido/formido-1.0.1/include/
H A Dconfig.h33 int sound_freq; // Sound frequency member

123