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Searched refs:spriteName (Results 1 – 25 of 33) sorted by relevance

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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Graphics/
H A DTilesetSpecificSpriteSequence.cs69 var spriteName = sprite ?? sequence; in GetSpriteSrc()
75spriteName = spriteName.Substring(0, 1) + code + spriteName.Substring(2, spriteName.Length - 2); in GetSpriteSrc()
84 return spriteName + tilesetExtension; in GetSpriteSrc()
86 return spriteName + loader.DefaultSpriteExtension; in GetSpriteSrc()
89 return spriteName; in GetSpriteSrc()
/dports/games/blobwars/blobwars-2.00/src/
H A Dobstacles.cpp24 void addObstacle(const char *name, int x, int y, const char *spriteName) in addObstacle() argument
30 …e->setSprites(graphics.getSprite(spriteName, true), graphics.getSprite(spriteName, true), graphics… in addObstacle()
H A Ditems.cpp24 void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int health, int … in addItem() argument
31 …m->setSprites(graphics.getSprite(spriteName, true), graphics.getSprite(spriteName, true), graphics… in addItem()
H A Dintro.h28 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int healt…
H A DmapEditor.h42 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int healt…
H A Dbosses.h24 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int healt…
H A DmapData.h24 extern void addObstacle(const char *name, int x, int y, const char *spriteName);
H A Dgaldov.h37 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int healt…
H A DfinalBattle.h36 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int healt…
/dports/devel/kyra/kyra/engine/
H A Dspriteresource.h65 KrSpriteResource( const std::string& spriteName );
74 virtual const std::string& TypeName() { return spriteName; } in TypeName()
136 const static std::string spriteName;
H A Dencoder.h253 void PrintSprite( const std::string& spriteName, const std::string& actionName,
H A Dspriteresource.cpp46 const std::string KrSpriteResource::spriteName = "Sprite"; member in KrSpriteResource
/dports/games/blockattack/blockattack-game-2.7.0/source/code/sago/
H A DSagoSpriteHolder.cpp88 const std::string& spriteName = m.name.GetString(); in ReadSpriteFile() local
90 if (spriteName[0] != '_') { in ReadSpriteFile()
91 std::cerr << "Invalid sprite: " << spriteName << "\n"; in ReadSpriteFile()
113 this->data->sprites[std::string(spriteName)] = ptr; in ReadSpriteFile()
/dports/games/help_hannahs_horse/hhh-2008-03-29/
H A DAnimationFactory.cc56 void AnimationFactory::loadAnimation(char* spriteName, char* path, bool loop, char* knownAs){ in loadAnimation() argument
57 Animation* a = new Animation(spriteName, path, loop, knownAs); in loadAnimation()
H A DAnimationFactory.h12 void loadAnimation(char* spriteName, char* path, bool loop, char* knownAs);
/dports/games/viruskiller/viruskiller-1.03/src/
H A DfilesAndDirectories.cpp41 char *spriteName = engine.getProperty(string); in setFileImage() local
43 if (spriteName) in setFileImage()
44 file->sprite = graphics.getSprite(spriteName, true); in setFileImage()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/resource/
H A Dsprites.cpp172 String const spriteName = desc.left(NAME_LENGTH).toLower(); in buildSpriteFramesFromTextures() local
174 if (frameSets.contains(spriteName)) in buildSpriteFramesFromTextures()
176 frames = &frameSets.find(spriteName).value(); in buildSpriteFramesFromTextures()
180 frames = &frameSets.insert(spriteName, SpriteFrameDefs()).value(); in buildSpriteFramesFromTextures()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dbrick.cpp32 Brick::Brick(const Vector& pos, int data, const std::string& spriteName) : in Brick() argument
33 Block(SpriteManager::current()->create(spriteName)), in Brick()
H A Dbrick.hpp25 Brick(const Vector& pos, int data, const std::string& spriteName);
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dlumpremap.cpp270 const FString spriteName = sc->str; in ParseMap() local
271 map->Push(spriteName); in ParseMap()
276 psprites.Push(spriteName); in ParseMap()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DSprite2D.cpp224 const String& spriteName = names[1]; in LoadFromResourceRef() local
230 return spriteSheet->GetSprite(spriteName); in LoadFromResourceRef()
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dbitimage.cpp211 std::string spriteName = imageDir + tmpName; in iV_LoadImageFile() local
216 if (!iV_loadImage_PNG(spriteName.c_str(), imageRect->data)) in iV_LoadImageFile()
218 debug(LOG_ERROR, "Failed to find image \"%s\" listed in \"%s\".", spriteName.c_str(), fileName); in iV_LoadImageFile()
/dports/devel/kyra/kyra/stitch/
H A Dmain.cpp98 const char* filenameBase, const char* spriteName ) in Write() argument
117 sprite.SetAttribute( "name", spriteName ); in Write()
/dports/devel/kyra/kyra/isogen/
H A Disogen.cpp13 string spriteName; variable
1429 TiXmlNode* WriteXMLHeader( TiXmlDocument* doc, const char* imageName, const char* spriteName ) in WriteXMLHeader() argument
1436 sprite.SetAttribute( "name", spriteName ); in WriteXMLHeader()
1481 spriteName = isogen->Attribute( "sprite" ); in ParseXML()
1693 string saveXMLName = spriteName + "_encoder.xml"; in main()
1694 string saveImageName = spriteName + ".bmp"; in main()
1697 TiXmlNode* node = WriteXMLHeader( &outputDoc, saveImageName.c_str(), spriteName.c_str() ); in main()
/dports/games/keeperrl/keeperrl-alpha23/
H A Drenderer.cpp718 string spriteName = fileName.substr(0, fileName.size() - imageSuf.size()); in loadTilesFromDir() local
719 CHECK(!tileCoords.count(spriteName)) << "Duplicate name " << spriteName; in loadTilesFromDir()
720 tileCoords[spriteName] = {{i % rowLength, i / rowLength}, int(tiles.size())}; in loadTilesFromDir()

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