/dports/graphics/p5-ming/libming-ming-0_4_8/test/Sound/ |
H A D | test03.pl | 14 $m->startSound($sound);
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H A D | test02-cxx.C | 19 m->startSound(sound); in main()
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H A D | test01-cxx.C | 19 m->startSound(sound); in main()
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H A D | test03-cxx.C | 19 m->startSound(sound); in main()
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/dports/graphics/py-ming/libming-ming-0_4_8/test/Sound/ |
H A D | test03.pl | 14 $m->startSound($sound);
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H A D | test01-cxx.C | 19 m->startSound(sound); in main()
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H A D | test02-cxx.C | 19 m->startSound(sound); in main()
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H A D | test03-cxx.C | 19 m->startSound(sound); in main()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_towns.cpp | 237 void Player_Towns_v1::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v1 324 startSound(args[1]); in doCommand() 626 void Player_Towns_v2::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v2 644 _imuse->startSound(sound); in startSound() 667 startSound(args[1]); in doCommand()
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H A D | player_v2a.h | 46 virtual void startSound(int sound);
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H A D | player_he.h | 43 void startSound(int sound) { startSoundWithTrackID(sound, 0); } in startSound() function
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H A D | player_v2.h | 42 virtual void startSound(int sound);
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_towns.cpp | 237 void Player_Towns_v1::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v1 324 startSound(args[1]); in doCommand() 626 void Player_Towns_v2::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v2 644 _imuse->startSound(sound); in startSound() 667 startSound(args[1]); in doCommand()
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H A D | player_v2a.h | 46 void startSound(int sound) override;
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/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/ |
H A D | b3SoundSource.h | 25 void startSound(bool autoKeyOff);
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H A D | b3SoundEngine.h | 47 void startSound(int soundSourceIndex, b3SoundMessage msg);
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/dports/graphics/ming/libming-ming-0_4_8/test/Sound/ |
H A D | test02-cxx.C | 19 m->startSound(sound); in main()
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H A D | test01-cxx.C | 19 m->startSound(sound); in main()
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H A D | test03-cxx.C | 19 m->startSound(sound); in main()
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/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/ |
H A D | b3SoundSource.h | 25 void startSound(bool autoKeyOff);
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H A D | b3SoundEngine.h | 47 void startSound(int soundSourceIndex, b3SoundMessage msg);
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/ |
H A D | logo.h | 48 void startSound();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/drivers/ |
H A D | audiomaster2.h | 49 bool startSound(const Common::String &name);
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/drivers/ |
H A D | audiomaster2.h | 49 bool startSound(const Common::String &name);
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/dports/games/pushover/pushover-0.0.5/src/ |
H A D | soundsys.h | 58 void startSound(unsigned int snd);
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