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Searched refs:startSound (Results 51 – 75 of 237) sorted by relevance

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/dports/graphics/p5-ming/libming-ming-0_4_8/test/Sound/
H A Dtest03.pl14 $m->startSound($sound);
H A Dtest02-cxx.C19 m->startSound(sound); in main()
H A Dtest01-cxx.C19 m->startSound(sound); in main()
H A Dtest03-cxx.C19 m->startSound(sound); in main()
/dports/graphics/py-ming/libming-ming-0_4_8/test/Sound/
H A Dtest03.pl14 $m->startSound($sound);
H A Dtest01-cxx.C19 m->startSound(sound); in main()
H A Dtest02-cxx.C19 m->startSound(sound); in main()
H A Dtest03-cxx.C19 m->startSound(sound); in main()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_towns.cpp237 void Player_Towns_v1::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v1
324 startSound(args[1]); in doCommand()
626 void Player_Towns_v2::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v2
644 _imuse->startSound(sound); in startSound()
667 startSound(args[1]); in doCommand()
H A Dplayer_v2a.h46 virtual void startSound(int sound);
H A Dplayer_he.h43 void startSound(int sound) { startSoundWithTrackID(sound, 0); } in startSound() function
H A Dplayer_v2.h42 virtual void startSound(int sound);
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_towns.cpp237 void Player_Towns_v1::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v1
324 startSound(args[1]); in doCommand()
626 void Player_Towns_v2::startSound(int sound) { in startSound() function in Scumm::Player_Towns_v2
644 _imuse->startSound(sound); in startSound()
667 startSound(args[1]); in doCommand()
H A Dplayer_v2a.h46 void startSound(int sound) override;
/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/
H A Db3SoundSource.h25 void startSound(bool autoKeyOff);
H A Db3SoundEngine.h47 void startSound(int soundSourceIndex, b3SoundMessage msg);
/dports/graphics/ming/libming-ming-0_4_8/test/Sound/
H A Dtest02-cxx.C19 m->startSound(sound); in main()
H A Dtest01-cxx.C19 m->startSound(sound); in main()
H A Dtest03-cxx.C19 m->startSound(sound); in main()
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/
H A Db3SoundSource.h25 void startSound(bool autoKeyOff);
H A Db3SoundEngine.h47 void startSound(int soundSourceIndex, b3SoundMessage msg);
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/
H A Dlogo.h48 void startSound();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/drivers/
H A Daudiomaster2.h49 bool startSound(const Common::String &name);
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/drivers/
H A Daudiomaster2.h49 bool startSound(const Common::String &name);
/dports/games/pushover/pushover-0.0.5/src/
H A Dsoundsys.h58 void startSound(unsigned int snd);

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