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Searched refs:stopSound (Results 76 – 100 of 638) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/gondolier/
H A Dgondolier_mixer.cpp113 stopSound(_soundHandle1, 0); in TurnOff()
121 stopSound(_soundHandle2, 0); in TurnOff()
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/
H A Db3SoundEngine.cpp86 m_data->m_soundSources[i]->stopSound(); in exit()
155 soundSource->stopSound(); in releaseSound()
/dports/games/legend-of-edgar/edgar-1.34/src/audio/
H A Daudio.h27 void stopSound(int);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dlocations.cpp68 sound.stopSound(); in show()
372 sound.stopSound(); in depositWithdrawl()
485 sound.stopSound(); in farewell()
823 sound.stopSound(); in farewell()
939 sound.stopSound(); in doOptions()
984 sound.stopSound(); in doOptions()
995 sound.stopSound(); in doOptions()
1106 sound.stopSound(); in doOptions()
1439 sound.stopSound(); in show()
1752 sound.stopSound(); in show()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dlocations.cpp69 sound.stopSound(); in show()
379 sound.stopSound(); in depositWithdrawl()
492 sound.stopSound(); in farewell()
813 sound.stopSound(); in farewell()
926 sound.stopSound(); in doOptions()
969 sound.stopSound(); in doOptions()
978 sound.stopSound(); in doOptions()
1078 sound.stopSound(); in doOptions()
1407 sound.stopSound(); in show()
1720 sound.stopSound(); in show()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dsound.cpp85 soundItem->stopSound(); in stop()
236 void SoundItem::stopSound() { in stopSound() function in Neverhood::SoundItem
289 _soundItems[i]->stopSound(); in stopAllSounds()
370 void SoundMan::stopSound(uint32 soundFileHash) { in stopSound() function in Neverhood::SoundMan
373 soundItem->stopSound(); in stopSound()
641 void AudioResourceManSoundItem::stopSound() { in stopSound() function in Neverhood::AudioResourceManSoundItem
773 _soundItems[i]->stopSound(); in stopAllSounds()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dsound.cpp85 soundItem->stopSound(); in stop()
236 void SoundItem::stopSound() { in stopSound() function in Neverhood::SoundItem
289 _soundItems[i]->stopSound(); in stopAllSounds()
370 void SoundMan::stopSound(uint32 soundFileHash) { in stopSound() function in Neverhood::SoundMan
373 soundItem->stopSound(); in stopSound()
646 void AudioResourceManSoundItem::stopSound() { in stopSound() function in Neverhood::AudioResourceManSoundItem
778 _soundItems[i]->stopSound(); in stopAllSounds()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Dbomb.cpp208 stopSound(_soundHandle); in MouseButtonDownMsg()
259 stopSound(_soundHandle); in ActMsg()
331 stopSound(_soundHandle); in TimerMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Dbomb.cpp208 stopSound(_soundHandle); in MouseButtonDownMsg()
259 stopSound(_soundHandle); in ActMsg()
331 stopSound(_soundHandle); in TimerMsg()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/sound/
H A DSoundManager.h50 void stopSound ();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/
H A Dsound.h46 void stopSound();
/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/
H A Dsound.h46 void stopSound();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dcycle.cpp51 _sound->stopSound(); in newRoom()
304 _sound->stopSound(); in playGame()
463 _sound->stopSound(); in playGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/sfx/
H A Dsoundengine_script.cpp261 static int stopSound(lua_State *L) { in stopSound() function
267 pSfx->stopSound(static_cast<uint>(luaL_checknumber(L, 1))); in stopSound()
333 {"__StopSound", stopSound},
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dsound.cpp193 stopSound(); in ~Sound()
284 void Sound::stopSound() { in stopSound() function in Mohawk::Sound
293 void Sound::stopSound(uint16 id) { in stopSound() function in Mohawk::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dpregob.cpp174 void PreGob::stopSound() { in stopSound() function in Gob::PreGob
179 stopSound(); in playSoundFile()
198 stopSound(); in playSoundFile()
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/sfx/
H A Dsoundengine_script.cpp261 static int stopSound(lua_State *L) { in stopSound() function
267 pSfx->stopSound(static_cast<uint>(luaL_checknumber(L, 1))); in stopSound()
333 {"__StopSound", stopSound},
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dsound.cpp193 stopSound(); in ~Sound()
284 void Sound::stopSound() { in stopSound() function in Mohawk::Sound
293 void Sound::stopSound(uint16 id) { in stopSound() function in Mohawk::Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/
H A Dpregob.cpp174 void PreGob::stopSound() { in stopSound() function in Gob::PreGob
179 stopSound(); in playSoundFile()
198 stopSound(); in playSoundFile()
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dcycle.cpp51 _sound->stopSound(); in newRoom()
314 _sound->stopSound(); in playGame()
466 _sound->stopSound(); in playGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/
H A Dsound.h43 void stopSound(int resourceId);
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dsound.h36 void stopSound(const char *soundName);
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dsound.h36 void stopSound(const char *soundName);
/dports/games/scummvm/scummvm-2.5.1/engines/gnap/
H A Dsound.h43 void stopSound(int resourceId);
/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelAudioMgr.hpp46 void stopSound(const QString& id);

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