Searched refs:tiles_left (Results 1 – 7 of 7) sorted by relevance
76 tiles_left=ntiles; in reset()98 tiles_left+=(back/2); in color_removed()99 if (tiles_left) finished=0; in color_removed()103 if (--tiles_left) return 0; in tile_removed()
31 int tiles_left; variable
53 tiles_left--; in DropTile()57 int Finished() { return (tiles_left<=1); } in Finished()61 int tiles_left; variable
50 tiles_left=0; in Puzzle()70 tiles_left=width*height; in Init()
267 int tiles_left; in random_tiles() local284 tiles_left = i; in random_tiles()286 while ( tiles_left > 0 ) { in random_tiles()287 if ( tiles_left == 1 ) j = 0; in random_tiles()288 else j = rand_index(tiles_left-1); /* random int from 0 to arg */ in random_tiles()291 tmp[j] = tmp[--tiles_left]; in random_tiles()
929 int tiles_left = space_left/tileWidth; in drawTiled() local931 tiles_left+=1; in drawTiled()958 for (i=-tiles_left; i<=tiles_right; i++) in drawTiled()
737 const uint32 tiles_left = 1 + get_next_stop_index() - front()->get_route_index(); in calc_acceleration() local739 if( tiles_left < 4 ) { in calc_acceleration()746 brake_speed_soll = brake_speed_countdown[tiles_left]; in calc_acceleration()