/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Blender/ |
H A D | BlenderScene.h | 215 int totloop; member 465 int totloop; member
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H A D | BlenderLoader.cpp | 810 if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) { in ConvertMesh() 823 if (static_cast<size_t>(mesh->totloop) > mesh->mloop.size()) { in ConvertMesh() 840 per_mat_verts[mp.mat_nr] += mp.totloop; in ConvertMesh() 983 f.mIndices = new unsigned int[f.mNumIndices = mf.totloop]; in ConvertMesh() 992 for (int j = 0; j < mf.totloop; ++j) { in ConvertMesh() 1012 if (mf.totloop == 3) { in ConvertMesh()
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H A D | BlenderBMesh.cpp | 79 return BMesh->totpoly && BMesh->totloop && BMesh->totvert; in ContainsBMesh() 108 if (BMesh->totloop != static_cast<int>(BMesh->mloop.size())) { in AssertValidSizes() 134 if (poly.totloop == 3 || poly.totloop == 4) { in ConvertPolyToFaces() 135 AddFace(polyLoop[0].v, polyLoop[1].v, polyLoop[2].v, poly.totloop == 4 ? polyLoop[3].v : 0); in ConvertPolyToFaces() 139 if ((poly.loopstart + poly.totloop) > static_cast<int>(BMesh->mloopuv.size())) { in ConvertPolyToFaces() 143 … AddTFace(loopUV[0].uv, loopUV[1].uv, loopUV[2].uv, poly.totloop == 4 ? loopUV[3].uv : 0); in ConvertPolyToFaces() 145 } else if (poly.totloop > 4) { in ConvertPolyToFaces() 148 tessGL.Tessellate(polyLoop, poly.totloop, triMesh->mvert); in ConvertPolyToFaces() 151 tessP2T.Tessellate(polyLoop, poly.totloop, triMesh->mvert); in ConvertPolyToFaces()
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H A D | BlenderScene.cpp | 499 ReadField<ErrorPolicy_Igno>(dest.totloop, "totloop", db); in Convert() 692 ReadField<ErrorPolicy_Igno>(dest.totloop, "totloop", db); in Convert()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | BlenderScene.cpp | 464 ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db); in Convert() 664 ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db); in Convert()
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H A D | BlenderBMesh.cpp | 83 return BMesh->totpoly && BMesh->totloop && BMesh->totvert; in ContainsBMesh() 118 if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) ) in AssertValidSizes() 149 if ( poly.totloop == 3 || poly.totloop == 4 ) in ConvertPolyToFaces() 151 …AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : … in ConvertPolyToFaces() 156 if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) ) in ConvertPolyToFaces() 161 …AddTFace( loopUV[ 0 ].uv, loopUV[ 1 ].uv, loopUV[ 2 ].uv, poly.totloop == 4 ? loopUV[ 3 ].uv : 0 ); in ConvertPolyToFaces() 164 else if ( poly.totloop > 4 ) in ConvertPolyToFaces() 168 tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); in ConvertPolyToFaces() 171 tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); in ConvertPolyToFaces()
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H A D | BlenderLoader.cpp | 815 if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) { in ConvertMesh() 828 if (static_cast<size_t> ( mesh->totloop ) > mesh->mloop.size()) { in ConvertMesh() 845 per_mat_verts[ mp.mat_nr ] += mp.totloop; in ConvertMesh() 990 f.mIndices = new unsigned int[ f.mNumIndices = mf.totloop ]; in ConvertMesh() 999 for (int j = 0;j < mf.totloop; ++j) in ConvertMesh() 1021 if (mf.totloop == 3) in ConvertMesh()
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H A D | BlenderScene.h | 192 int totloop; member 378 int totloop; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | BlenderLoader.cpp | 804 if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) { in ConvertMesh() 817 if (static_cast<size_t> ( mesh->totloop ) > mesh->mloop.size()) { in ConvertMesh() 834 per_mat_verts[ mp.mat_nr ] += mp.totloop; in ConvertMesh() 979 f.mIndices = new unsigned int[ f.mNumIndices = mf.totloop ]; in ConvertMesh() 988 for (int j = 0;j < mf.totloop; ++j) in ConvertMesh() 1010 if (mf.totloop == 3) in ConvertMesh()
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H A D | BlenderScene.h | 184 int totloop; member 365 int totloop; member
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H A D | BlenderBMesh.cpp | 79 return BMesh->totpoly && BMesh->totloop && BMesh->totvert; in ContainsBMesh() 114 if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) ) in AssertValidSizes() 145 if ( poly.totloop == 3 || poly.totloop == 4 ) in ConvertPolyToFaces() 147 …AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : … in ConvertPolyToFaces() 152 if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) ) in ConvertPolyToFaces() 157 …AddTFace( loopUV[ 0 ].uv, loopUV[ 1 ].uv, loopUV[ 2 ].uv, poly.totloop == 4 ? loopUV[ 3 ].uv : 0 ); in ConvertPolyToFaces() 160 else if ( poly.totloop > 4 ) in ConvertPolyToFaces() 164 tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); in ConvertPolyToFaces() 167 tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); in ConvertPolyToFaces()
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H A D | BlenderScene.cpp | 452 ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db); in Convert() 652 ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db); in Convert()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | mesh.c | 524 if (p1->totloop != p2->totloop) { in customdata_compare() 541 int ltot = m1->totloop; in customdata_compare() 552 int ltot = m1->totloop; in customdata_compare() 564 int ltot = m1->totloop; in customdata_compare() 628 if (me1->totloop != me2->totloop) { in BKE_mesh_cmp() 829 mesh->totloop = 0; in mesh_clear_geometry() 906 mesh->totloop = loops_len; in BKE_mesh_new_nomain() 962 me_dst->totloop = loops_len; in BKE_mesh_new_nomain_from_template_ex() 1568 mesh->totloop, in BKE_mesh_tessface_calc() 1866 mesh->totloop, in BKE_mesh_calc_normals_split_ex() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/ |
H A D | versioning_290.c | 384 if (mp->totloop == 2) { in blo_do_versions_290() 394 me->totloop, in blo_do_versions_290()
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/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/intern/ |
H A D | bmesh_interp.c | 853 CustomData_bmesh_init_pool(data, bm->totloop, BM_LOOP); in update_data_blocks()
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H A D | bmesh_mesh.c | 81 loop_size, allocsize->totloop, bm_mesh_chunksize_default.totloop, BLI_MEMPOOL_NOP); in bm_mempool_init_ex() 1018 BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)bm->totloop, __func__); in bm_mesh_loops_split_lnor_fans() 1023 for (int i = 0; i < bm->totloop; i++) { in bm_mesh_loops_split_lnor_fans() 1122 for (int i = 0; i < bm->totloop; i++) { in bm_mesh_loops_assign_normal_data() 1237 for (int i = 0; i < bm->totloop; i++) { in bm_mesh_loops_custom_normals_set() 1624 BKE_lnor_spacearr_init(temp, bm->totloop, MLNOR_SPACEARR_BMLOOP_PTR); in BM_lnorspace_err() 1631 for (int i = 0; i < bm->totloop; i++) { in BM_lnorspace_err() 1859 BLI_bitmap *loops = BLI_BITMAP_NEW(bm->totloop, __func__); in BM_loop_normal_editdata_array_init() 1877 lnors_ed_arr->totloop = totloopsel; in BM_loop_normal_editdata_array_init() 2127 elem_offset[2] += bm->totloop; in BM_mesh_elem_index_ensure_ex() [all …]
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H A D | bmesh_core.c | 266 bm->totloop++; in bm_loop_create() 825 bm->totloop--; in bm_kill_only_loop() 2186 bm->totloop--; in bmesh_kernel_join_face_kill_edge() 2188 bm->totloop--; in bmesh_kernel_join_face_kill_edge()
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/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/ |
H A D | bmesh_path_region_uv.c | 172 BMLoop **stack = MEM_mallocN(sizeof(*stack) * bm->totloop, __func__); in mesh_calc_path_region_elem() 173 BMLoop **stack_other = MEM_mallocN(sizeof(*stack_other) * bm->totloop, __func__); in mesh_calc_path_region_elem() 176 STACK_INIT(stack, bm->totloop); in mesh_calc_path_region_elem() 179 STACK_INIT(stack_other, bm->totloop); in mesh_calc_path_region_elem() 191 depths[side] = MEM_mallocN(sizeof(*depths[side]) * bm->totloop, __func__); in mesh_calc_path_region_elem() 192 copy_vn_i(depths[side], bm->totloop, -1); in mesh_calc_path_region_elem()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_cache_extract_mesh.c | 415 mr->loop_len = mr->me->totloop; in mesh_render_data_create() 434 mr->loop_len = bm->totloop; in mesh_render_data_create() 836 mat_tri_len[mat] += mp->totloop - 2; in extract_tris_init() 2637 for (int l = 0; l < p->totloop; l++) { in extract_sculpt_data_init() 3758 for (int i = 0; i < mp->totloop; i++, l_index++) { in mesh_stretch_area_finish() 4403 if (mp->totloop > 3) { in statvis_calc_distort() 4407 for (int i = 1; i <= mp->totloop; i++) { in statvis_calc_distort() 4490 for (int i = 0; i < mp->totloop; i++) { in statvis_calc_sharp() 4650 for (int i = 0; i < mp->totloop; i++, ml++) { in extract_fdots_pos_iter_poly_mesh() 4654 mul_v3_fl(co, 1.0f / (float)mp->totloop); in extract_fdots_pos_iter_poly_mesh() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/ |
H A D | MOD_displace.c | 340 numVerts, mesh->mloop, mesh->totloop, (const float(*)[3])clnors, vert_clnors); in displaceModifier_do()
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H A D | MOD_laplaciansmooth.c | 174 const MLoop *l_term = l_first + mp->totloop; in compute_volume() 241 const MLoop *l_term = l_next + mp->totloop; in init_laplacian_matrix() 295 const MLoop *l_term = l_next + mp->totloop; in fill_laplacian_matrix() 396 sys = init_laplacian_system(mesh->totedge, mesh->totpoly, mesh->totloop, numVerts); in laplaciansmoothModifier_do()
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H A D | MOD_surfacedeform.c | 263 for (int j = 0; j < poly->totloop; j++, loop++) { in buildAdjacencyMap() 359 for (int i = 0; i < poly->totloop; i++, loop++) { in nearestVert() 500 bpoly->numverts = poly->totloop; in computeBindWeights() 504 poly->totloop, sizeof(*bpoly->coords), "SDefBindPolyCoords"); in computeBindWeights() 512 poly->totloop, sizeof(*bpoly->coords_v2), "SDefBindPolyCoords_v2"); in computeBindWeights() 519 for (int j = 0; j < poly->totloop; j++, loop++) { in computeBindWeights() 534 mid_v3_v3_array(bpoly->centroid, bpoly->coords, poly->totloop); in computeBindWeights() 535 normal_poly_v3(bpoly->normal, bpoly->coords, poly->totloop); in computeBindWeights() 547 for (int j = 0; j < poly->totloop; j++) { in computeBindWeights() 552 is_poly_valid = isPolyValid(bpoly->coords_v2, poly->totloop); in computeBindWeights() [all …]
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H A D | MOD_volume_to_mesh.cc | 240 mesh->mpoly[i].totloop = 3; in new_mesh_from_openvdb_data() 252 mesh->mpoly[poly_offset + i].totloop = 4; in new_mesh_from_openvdb_data()
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H A D | MOD_weighted_normal.c | 262 const int ml_end_index = ml_index + mp->totloop; in apply_weights_vertex_normal() 311 const int ml_index_end = ml_index + mpoly[mp_index].totloop; in apply_weights_vertex_normal() 496 float *index_angle = MEM_malloc_arrayN((size_t)mp->totloop, sizeof(*index_angle), __func__); in wn_corner_angle() 501 for (int ml_index = mp->loopstart; ml_index < mp->loopstart + mp->totloop; in wn_corner_angle() 538 float *index_angle = MEM_malloc_arrayN((size_t)mp->totloop, sizeof(*index_angle), __func__); in wn_face_with_angle() 543 for (int ml_index = mp->loopstart; ml_index < mp->loopstart + mp->totloop; in wn_face_with_angle() 586 const int numLoops = result->totloop; in modifyMesh()
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/dports/graphics/blender/blender-2.91.0/source/blender/render/intern/source/ |
H A D | pointdensity.c | 288 const int totloop = mesh->totloop; in pointdensity_cache_vertex_color() local 307 for (i = 0; i < totloop; i++) { in pointdensity_cache_vertex_color()
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