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Searched refs:veh1 (Results 1 – 4 of 4) sorted by relevance

/dports/cad/sumo/sumo-1.2.0/src/router/
H A DROHelper.h62 bool operator()(ROVehicle* veh1, ROVehicle* veh2) const { in operator()
63 if (veh1->getDepart() == veh2->getDepart()) { in operator()
64 return veh1->getID() > veh2->getID(); in operator()
66 return veh1->getDepart() > veh2->getDepart(); in operator()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Davatar_action.cpp305 vehicle *const veh1 = veh_pointer_or_null( vp1 ); in move() local
308 bool outside_vehicle = ( veh0 == nullptr || veh0 != veh1 ); in move()
309 if( veh1 != nullptr ) { in move()
311 veh_closed_door = dpart >= 0 && !veh1->part( dpart ).open; in move()
315 if( veh1 == nullptr ) { in move()
320 } else if( veh1 != veh0 ) { in move()
333 bool toBoat = veh1 != nullptr && veh1->is_in_water( toDeepWater ); in move()
392 door_name = veh1->part( dpart ).name(); in move()
394 veh1->open_all_at( dpart ); in move()
396 veh1->open( dpart ); in move()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Davatar_action.cpp305 vehicle *const veh1 = veh_pointer_or_null( vp1 ); in move() local
308 bool outside_vehicle = ( veh0 == nullptr || veh0 != veh1 ); in move()
309 if( veh1 != nullptr ) { in move()
311 veh_closed_door = dpart >= 0 && !veh1->part( dpart ).open; in move()
315 if( veh1 == nullptr ) { in move()
320 } else if( veh1 != veh0 ) { in move()
333 bool toBoat = veh1 != nullptr && veh1->is_in_water( toDeepWater ); in move()
392 door_name = veh1->part( dpart ).name(); in move()
394 veh1->open_all_at( dpart ); in move()
396 veh1->open( dpart ); in move()
[all …]
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSVehicle.h714 static bool overlap(const MSVehicle* veh1, const MSVehicle* veh2) { in overlap() argument
715 if (veh1->myState.myPos < veh2->myState.myPos) { in overlap()
716 … return veh2->myState.myPos - veh2->getVehicleType().getLengthWithGap() < veh1->myState.myPos; in overlap()
718 … return veh1->myState.myPos - veh1->getVehicleType().getLengthWithGap() < veh2->myState.myPos; in overlap()