Home
last modified time | relevance | path

Searched refs:view_los_p (Results 1 – 7 of 7) sorted by last modified time

/dports/games/omega/omega/
H A Dscr.c516 if (view_los_p(x+i,y+j,Player.x,Player.y))
576 if (view_los_p(Player.x,Player.y,x,y)) {
676 if (view_los_p(Player.x,Player.y,ml->m->x,ml->m->y)) {
H A Dutil.c386 int view_los_p(x1,y1,x2,y2) in view_los_p() function
H A Dmspec.c347 if (view_los_p(m->x,m->y,Player.x,Player.y)) {
527 if (view_los_p(m->x,m->y,Player.x,Player.y))
591 if (view_los_p(m->x,m->y,Player.x,Player.y)) {
H A Dmon.c1053 int visible = view_los_p(Player.x,Player.y,m->x,m->y);
H A Dextern.h1069 int view_los_p ARGS((int,int,int,int));
H A Deffect3.c396 if (!view_los_p(Player.x, Player.y, x, y))
469 if (!view_los_p(Player.x, Player.y, x, y))
H A Dcommand3.c47 else if (! view_los_p(Player.x,Player.y,x,y)) in examine()