Searched refs:view_los_p (Results 1 – 7 of 7) sorted by last modified time
/dports/games/omega/omega/ |
H A D | scr.c | 516 if (view_los_p(x+i,y+j,Player.x,Player.y)) 576 if (view_los_p(Player.x,Player.y,x,y)) { 676 if (view_los_p(Player.x,Player.y,ml->m->x,ml->m->y)) {
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H A D | util.c | 386 int view_los_p(x1,y1,x2,y2) in view_los_p() function
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H A D | mspec.c | 347 if (view_los_p(m->x,m->y,Player.x,Player.y)) { 527 if (view_los_p(m->x,m->y,Player.x,Player.y)) 591 if (view_los_p(m->x,m->y,Player.x,Player.y)) {
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H A D | mon.c | 1053 int visible = view_los_p(Player.x,Player.y,m->x,m->y);
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H A D | extern.h | 1069 int view_los_p ARGS((int,int,int,int));
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H A D | effect3.c | 396 if (!view_los_p(Player.x, Player.y, x, y)) 469 if (!view_los_p(Player.x, Player.y, x, y))
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H A D | command3.c | 47 else if (! view_los_p(Player.x,Player.y,x,y)) in examine()
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