Home
last modified time | relevance | path

Searched refs:viewheight (Results 1 – 25 of 1144) sorted by relevance

12345678910>>...46

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_game.cpp308 if((unsigned)viewheight == screenHeight) return; in DrawPlayBorderSides()
328 …l(BorderTextures[5], viewscreenx-offset, viewscreeny+viewheight, viewscreenx, viewscreeny+viewheig… in DrawPlayBorderSides()
329 …ill(BorderTextures[6], viewscreenx, viewscreeny+viewheight, viewscreenx+viewwidth, viewscreeny+vie… in DrawPlayBorderSides()
330 …ures[7], viewscreenx+viewwidth, viewscreeny+viewheight, viewscreenx+viewwidth+offset, viewscreeny+ in DrawPlayBorderSides()
333 …VWB_DrawFill(BorderTextures[6], 0, viewscreeny+viewheight, screenWidth, viewscreeny+viewheight+Bor… in DrawPlayBorderSides()
348 …lear(colors[1], viewscreenx, viewscreeny+viewheight, viewscreenx+viewwidth+scaleFactorX, viewscree… in DrawPlayBorderSides()
350 …ear(colors[2], viewscreenx-scaleFactorX, viewscreeny+viewheight, viewscreenx, viewscreeny+viewheig… in DrawPlayBorderSides()
356 … VWB_Clear(colors[1], 0, viewscreeny+viewheight, screenWidth, viewscreeny+viewheight+scaleFactorY); in DrawPlayBorderSides()
375 VWB_DrawFill(borderTex, 0, viewscreeny, viewscreenx, viewheight + viewscreeny); in RefreshBackground()
377 VWB_DrawFill(borderTex, 0, viewscreeny + viewheight, screenWidth, statusbary2); in RefreshBackground()
[all …]
H A Dwl_atmos.cpp32 int hvheight = viewheight >> 1; in Init3DPoints()
55 int hvheight = viewheight >> 1; in DrawStarSky()
90 if(yy > viewheight - 11) stopy = viewheight - yy; in DrawStarSky()
113 int hvheight = viewheight >> 1; in DrawRain()
137 if(xx >= 0 && xx < viewwidth && yy > 0 && yy < viewheight) in DrawRain()
176 int hvheight = viewheight >> 1; in DrawSnow()
200 if(xx > 0 && xx < viewwidth && yy > 0 && yy < viewheight) in DrawSnow()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_user.c97 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight()
108 player->viewheight += player->deltaviewheight; in P_CalcHeight()
110 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
112 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
116 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight()
118 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
130 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight()
183 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
184 player->viewheight -= FRACUNIT; in P_DeathThink()
186 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
[all …]
H A Dr_draw.c60 int viewheight; variable
295 if (dc_yh == viewheight-1) in R_DrawFuzzColumn()
296 dc_yh = viewheight - 2; in R_DrawFuzzColumn()
356 if (dc_yh == viewheight-1) in R_DrawFuzzColumnLow()
357 dc_yh = viewheight - 2; in R_DrawFuzzColumnLow()
887 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen()
891 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen()
904 viewwindowy+viewheight, in R_FillBackScreen()
908 viewwindowy+viewheight, in R_FillBackScreen()
958 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder()
[all …]
/dports/sysutils/slider/Slider-7bf0423/
H A Dtransactions-ghosts.adb78 vheight : constant Positive := Positive (viewheight);
190 First_Line_Position => viewheight + 2,
235 viewheight := TIC.Lines - 3;
236 if viewheight < 7 then
237 viewheight := 7;
240 Number_Of_Lines => viewheight,
302 if row = Natural (viewheight) then
314 if row = Natural (viewheight) then
338 pages : constant Positive := 1 + (total / Positive (viewheight));
339 head : constant Positive := 1 + Positive (viewheight) * (page - 1);
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_user.c158 player->viewheight += player->deltaviewheight; in P_CalcHeight()
160 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
162 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
166 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight()
168 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
181 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight()
262 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
263 player->viewheight -= FRACUNIT; in P_DeathThink()
265 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
266 player->viewheight = 6*FRACUNIT; in P_DeathThink()
H A Dr_main.c370 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
376 viewheight = SCREENHEIGHT-ST_SCALED_HEIGHT; in R_ExecuteSetViewSize()
382 viewheight = (setblocks*(SCREENHEIGHT-ST_SCALED_HEIGHT)/10) & ~7; in R_ExecuteSetViewSize()
387 viewheightfrac = viewheight<<FRACBITS;//e6y in R_ExecuteSetViewSize()
389 centery = viewheight/2; in R_ExecuteSetViewSize()
397 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
410 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
413 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
415 fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2); in R_ExecuteSetViewSize()
600 V_FillRect(0, viewwindowx, viewwindowy, viewwidth, viewheight, color); in R_RenderPlayerView()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_scale.c222 if (dc_yh >= viewheight) in ScaleTransparentPost()
223 dc_yh = viewheight-1; in ScaleTransparentPost()
267 if (dc_yh >= viewheight) in ScaleMaskedPost()
268 dc_yh = viewheight-1; in ScaleMaskedPost()
301 if (dc_yh >= viewheight) in ScaleClippedPost()
302 dc_yh = viewheight-1; in ScaleClippedPost()
331 if (dc_yh >= viewheight) in ScaleSolidMaskedPost()
332 dc_yh = viewheight-1; in ScaleSolidMaskedPost()
368 if (dc_yh >= viewheight) in ScaleTransparentClippedPost()
369 dc_yh = viewheight-1; in ScaleTransparentClippedPost()
[all …]
H A Drt_floor.c104 ofs=(((maxheight)-(player->z))>>3)+(centery-(viewheight>>1)); in DrawSky()
109 else if (((centerskypost-ofs)+viewheight)>399) in DrawSky()
111 ofs=-(399-(centerskypost+viewheight)); in DrawSky()
198 ofs=(((maxheight)-(player->z))>>3)+(centery-(viewheight>>1)); in DrawFullSky()
203 else if (((centerskypost-ofs)+viewheight)>399) in DrawFullSky()
205 ofs=-(399-(centerskypost+viewheight)); in DrawFullSky()
224 DrawSkyPost((byte *)bufferofs + (dest>>2),src,viewheight); in DrawFullSky()
226 DrawSkyPost((byte *)bufferofs + dest,src,viewheight); in DrawFullSky()
698 y=viewheight-1; in DrawPlanes()
713 while (y<viewheight-1) in DrawPlanes()
H A Drt_view.c71 int viewheight; variable
293 viewheight = viewsizes[ ( size << 1 ) + 1 ]; // must be even in SetViewSize()
329 height = viewheight; in SetViewSize()
338 centery = viewheight >> 1; in SetViewSize()
340 yzangleconverter = ( 0xaf85 * viewheight ) / 200; in SetViewSize()
345 if ( viewheight >= maxheight ) in SetViewSize()
348 viewheight = maxheight; in SetViewSize()
353 screeny = ( ( maxheight - viewheight ) >> 1 ) + topy; in SetViewSize()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_main.c422 viewheight = SCREENHEIGHT - ST_SCALED_HEIGHT; in R_ExecuteSetViewSize()
427 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
432 viewheightfrac = viewheight<<FRACBITS;//e6y in R_ExecuteSetViewSize()
434 centery = viewheight/2; in R_ExecuteSetViewSize()
442 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
461 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
464 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
554 centeryfrac = (viewheight << (FRACBITS-1)) + dy; in R_SetupFreelook()
559 centery = viewheight / 2; in R_SetupFreelook()
566 for (i=0 ; i<viewheight ; i++) in R_SetupFreelook()
[all …]
H A Dp_user.c180 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
182 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
460 player->viewheight = 6*FRACUNIT; in P_DeathThink()
483 if(player->viewheight > 6*FRACUNIT) in P_DeathThink()
485 player->viewheight -= FRACUNIT; in P_DeathThink()
487 if(player->viewheight < 6*FRACUNIT) in P_DeathThink()
489 player->viewheight = 6*FRACUNIT; in P_DeathThink()
506 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
507 player->viewheight -= FRACUNIT; in P_DeathThink()
508 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_user.c171 player->viewheight += player->deltaviewheight; in P_CalcHeight()
173 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
175 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
179 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight()
181 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
194 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight()
321 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
322 player->viewheight -= FRACUNIT; in P_DeathThink()
324 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
325 player->viewheight = 6*FRACUNIT; in P_DeathThink()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_user.c117 player->viewheight += player->deltaviewheight; in P_CalcHeight()
119 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
121 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
125 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight()
127 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
139 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight()
227 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
228 player->viewheight -= FRACUNIT; in P_DeathThink()
230 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
231 player->viewheight = 6*FRACUNIT; in P_DeathThink()
H A Dr_draw.c61 int viewheight; variable
378 if (dc_yh == viewheight-1) in R_DrawFuzzColumn()
380 dc_yh = viewheight - 2; in R_DrawFuzzColumn()
458 if (dc_yh == viewheight-1) in R_DrawFuzzColumnLow()
460 dc_yh = viewheight - 2; in R_DrawFuzzColumnLow()
1123 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen()
1127 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen()
1140 (viewwindowy >> crispy->hires)+(viewheight >> crispy->hires), in R_FillBackScreen()
1187 top = ((SCREENHEIGHT-SBARHEIGHT)-viewheight)/2; in R_DrawViewBorder()
1194 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dr_draw.c32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable
124 if (dc_yh == viewheight - 1) in R_DrawTLColumn()
125 dc_yh = viewheight - 2; in R_DrawTLColumn()
166 if (dc_yh == viewheight - 1) in R_DrawAltTLColumn()
167 dc_yh = viewheight - 2; in R_DrawAltTLColumn()
474 V_DrawPatch(x, viewwindowy + viewheight, W_CacheLumpName("bordb", in R_DrawViewBorder()
477 for (y = viewwindowy; y < viewwindowy + viewheight; y += 16) in R_DrawViewBorder()
487 V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight, in R_DrawViewBorder()
489 V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight, in R_DrawViewBorder()
/dports/games/uhexen/uhexen-0.601/src/
H A Dr_draw.c24 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable
131 if (dc_yh == viewheight-1) in R_DrawFuzzColumn()
132 dc_yh = viewheight - 2; in R_DrawFuzzColumn()
183 if (dc_yh == viewheight-1) in R_DrawAltFuzzColumn()
184 dc_yh = viewheight - 2; in R_DrawAltFuzzColumn()
491 V_DrawPatch(x, viewwindowy+viewheight, W_CacheLumpName("bordb", in R_DrawViewBorder()
494 for(y=viewwindowy; y < viewwindowy+viewheight; y += 16) in R_DrawViewBorder()
504 V_DrawPatch(viewwindowx+viewwidth, viewwindowy+viewheight, in R_DrawViewBorder()
506 V_DrawPatch(viewwindowx-4, viewwindowy+viewheight, in R_DrawViewBorder()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dr_draw.c61 int viewheight; variable
238 if (dc_yh == viewheight-1) in R_DrawMVisTLColumn()
239 dc_yh = viewheight - 2; in R_DrawMVisTLColumn()
291 if (dc_yh == viewheight-1) in R_DrawTLColumn()
292 dc_yh = viewheight - 2; in R_DrawTLColumn()
880 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen()
884 for (y=0 ; y<(viewheight >> crispy->hires) ; y+=8) in R_FillBackScreen()
897 (viewwindowy >> crispy->hires)+(viewheight >> crispy->hires), in R_FillBackScreen()
944 top = ((SCREENHEIGHT-SBARHEIGHT)-viewheight)/2; in R_DrawViewBorder()
951 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dr_draw.c61 int viewheight; variable
238 if (dc_yh == viewheight-1) in R_DrawMVisTLColumn()
239 dc_yh = viewheight - 2; in R_DrawMVisTLColumn()
291 if (dc_yh == viewheight-1) in R_DrawTLColumn()
292 dc_yh = viewheight - 2; in R_DrawTLColumn()
880 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen()
884 for (y=0 ; y<viewheight ; y+=8) in R_FillBackScreen()
897 viewwindowy+viewheight, in R_FillBackScreen()
901 viewwindowy+viewheight, in R_FillBackScreen()
951 ofs = (viewheight+top)*SCREENWIDTH-side; in R_DrawViewBorder()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dr_draw.c32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable
124 if (dc_yh == viewheight - 1) in R_DrawTLColumn()
125 dc_yh = viewheight - 2; in R_DrawTLColumn()
166 if (dc_yh == viewheight - 1) in R_DrawAltTLColumn()
167 dc_yh = viewheight - 2; in R_DrawAltTLColumn()
476 V_DrawPatch(x, (viewwindowy + viewheight) >> crispy->hires, W_CacheLumpName("bordb", in R_DrawViewBorder()
479 … for (y = (viewwindowy >> crispy->hires); y < (viewwindowy + viewheight) >> crispy->hires; y += 16) in R_DrawViewBorder()
489 …V_DrawPatch((viewwindowx + viewwidth) >> crispy->hires, (viewwindowy + viewheight) >> crispy->hire… in R_DrawViewBorder()
491 V_DrawPatch((viewwindowx >> crispy->hires) - 4, (viewwindowy + viewheight) >> crispy->hires, in R_DrawViewBorder()
H A Dr_main.c559 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
564 viewheight = (setblocks * 161 / 10) << crispy->hires; in R_ExecuteSetViewSize()
567 viewheight &= ~1; in R_ExecuteSetViewSize()
572 centery = viewheight / 2; in R_ExecuteSetViewSize()
593 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
607 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
612 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize()
614 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize()
739 tempCentery = viewheight / 2 + ((player->lookdir) << crispy->hires) * screenblocks / 10; in R_SetupFrame()
744 for (i = 0; i < viewheight; i++) in R_SetupFrame()
/dports/audio/supercollider/SuperCollider-3.11.0-Source/examples/GUI examples/
H A Dstrike.scd60 var xx, yy, x, y, c, d, width, viewheight;
69 viewheight = w.bounds.height;
86 var scale = y.linexp(0, viewheight, 1, 40);
111 point.y.linlin(0, viewheight, 1, -1)
112 ).alpha_(point.y.linexp(0, viewheight, 0.5, 0.1));
117 d = d.deepCollect(2, { |x| x.y = x.y + 0.5 % viewheight });
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dr_main.c582 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
587 viewheight = ((setblocks * 158 / 10)) << crispy->hires; in R_ExecuteSetViewSize()
590 viewheight &= ~1; in R_ExecuteSetViewSize()
595 centery = viewheight / 2; in R_ExecuteSetViewSize()
616 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
630 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
635 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize()
637 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize()
792 tempCentery = viewheight / 2 + ((player->lookdir) << crispy->hires) * screenblocks / 10; in R_SetupFrame()
797 for (i = 0; i < viewheight; i++) in R_SetupFrame()
[all …]
H A Dp_user.c117 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight()
129 player->viewheight += player->deltaviewheight; in P_CalcHeight()
130 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
132 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
135 if (player->viewheight < VIEWHEIGHT / 2) in P_CalcHeight()
137 player->viewheight = VIEWHEIGHT / 2; in P_CalcHeight()
321 player->viewheight = 6 * FRACUNIT; in P_DeathThink()
344 if (player->viewheight > 6 * FRACUNIT) in P_DeathThink()
345 player->viewheight -= FRACUNIT; in P_DeathThink()
346 if (player->viewheight < 6 * FRACUNIT) in P_DeathThink()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dp_user.c104 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight()
116 player->viewheight += player->deltaviewheight; in P_CalcHeight()
117 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
119 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
122 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight()
124 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
314 player->viewheight = 6*FRACUNIT; in P_DeathThink()
337 if(player->viewheight > 6*FRACUNIT) in P_DeathThink()
338 player->viewheight -= FRACUNIT; in P_DeathThink()
339 if(player->viewheight < 6*FRACUNIT) in P_DeathThink()
[all …]

12345678910>>...46