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Searched refs:volume_db (Results 1 – 25 of 54) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_amplify.cpp36 float volume_db = base->volume_db; in process() local
38 float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count); in process()
45 mix_volume_db = volume_db; in process()
52 ins->mix_volume_db = volume_db; in instance()
57 volume_db = p_volume; in set_volume_db()
62 return volume_db; in get_volume_db()
74 volume_db = 0; in AudioEffectAmplify()
H A Daudio_effect_amplify.h53 float volume_db; variable
H A Daudio_effect_stereo_enhance.h62 float volume_db; variable
/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_amplify.cpp36 float volume_db = base->volume_db; in process() local
38 float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count); in process()
45 mix_volume_db = volume_db; in process()
52 ins->mix_volume_db = volume_db; in instance()
57 volume_db = p_volume; in set_volume_db()
62 return volume_db; in get_volume_db()
74 volume_db = 0; in AudioEffectAmplify()
H A Daudio_effect_amplify.h53 float volume_db; variable
H A Daudio_effect_stereo_enhance.h62 float volume_db; variable
/dports/audio/deadbeef/deadbeef-0.7.2/
H A Dvolume.c34 static float volume_db = 0; // in dB variable
47 volume_db = dB; in volume_set_db()
54 return volume_db; in volume_get_db()
66 volume_db = amp > 0 ? amp_to_db (amp) : VOLUME_MIN; in volume_set_amp()
67 conf_set_float ("playback.volume", volume_db); in volume_set_amp()
/dports/www/chromium-legacy/chromium-88.0.4324.182/chromecast/media/cma/backend/android/
H A Daudio_sink_manager.cc80 volume_info_[type].volume_db = level_db; in SetTypeVolumeDb()
113 if (v.volume_db <= v.limit_db) in GetLimiterMultiplier()
115 return std::pow(10, (v.limit_db - v.volume_db) / 20); in GetLimiterMultiplier()
H A Dvolume_control_android.cc186 float volume_db = VolumeToDbFSCached(type, volumes_[type]); in InitializeOnThread() local
187 AudioSinkManager::Get()->SetTypeVolumeDb(type, volume_db); in InitializeOnThread()
193 << " volume=" << volumes_[type] << " (" << volume_db << ")" in InitializeOnThread()
H A Daudio_sink_manager.h54 float volume_db = 0.0f; member
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Level/
H A DMusic.gd13 volume_db = DOUBLE_VOLUME_DB
16 volume_db = 0
/dports/devel/godot-tools/godot-3.2.3-stable/scene/audio/
H A Daudio_stream_player.cpp82 float target_volume = p_fadeout ? -80.0 : volume_db; in _mix_internal()
132 mix_volume_db = volume_db; //reset ramp in _mix_audio()
231 volume_db = p_volume; in set_volume_db()
235 return volume_db; in get_volume_db()
433 volume_db = 0; in AudioStreamPlayer()
H A Daudio_stream_player.h62 float volume_db; variable
/dports/devel/godot/godot-3.2.3-stable/scene/audio/
H A Daudio_stream_player.cpp82 float target_volume = p_fadeout ? -80.0 : volume_db; in _mix_internal()
132 mix_volume_db = volume_db; //reset ramp in _mix_audio()
231 volume_db = p_volume; in set_volume_db()
235 return volume_db; in get_volume_db()
433 volume_db = 0; in AudioStreamPlayer()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/
H A Ddefault_bus_layout.tres29 bus/1/volume_db = 0.0
39 bus/2/volume_db = 0.0
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Daudio_stream_player_2d.cpp229 multiplier *= Math::db2linear(volume_db); //also apply player volume! in _notification()
303 volume_db = p_volume; in set_volume_db()
307 return volume_db; in get_volume_db()
533 volume_db = 0; in AudioStreamPlayer2D()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Daudio_stream_player_2d.cpp229 multiplier *= Math::db2linear(volume_db); //also apply player volume! in _notification()
303 volume_db = p_volume; in set_volume_db()
307 return volume_db; in get_volume_db()
533 volume_db = 0; in AudioStreamPlayer2D()
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp256 v.volume = Math::db2linear(_default.volume_db + vol_change); in play()
512 _default.volume_db = Math::linear2db(p_volume); in set_default_volume()
516 _default.volume_db = p_db; in set_default_volume_db()
543 return Math::db2linear(_default.volume_db); in get_default_volume()
547 return _default.volume_db; in get_default_volume_db()
688 _default.volume_db = 0; in SamplePlayer()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp256 v.volume = Math::db2linear(_default.volume_db + vol_change); in play()
512 _default.volume_db = Math::linear2db(p_volume); in set_default_volume()
516 _default.volume_db = p_db; in set_default_volume_db()
543 return Math::db2linear(_default.volume_db); in get_default_volume()
547 return _default.volume_db; in get_default_volume_db()
688 _default.volume_db = 0; in SamplePlayer()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/
H A Daudio_server.h222 float volume_db; member
402 float volume_db; in VARIANT_ENUM_CAST() member
409 volume_db = 0; in VARIANT_ENUM_CAST()
H A Daudio_server.cpp417 float volume = Math::db2linear(bus->volume_db); in _mix_step()
564 buses[i]->volume_db = 0; in set_bus_count()
636 bus->volume_db = 0; in add_bus()
741 buses[p_bus]->volume_db = p_volume_db; in set_bus_volume_db()
746 return buses[p_bus]->volume_db; in get_bus_volume_db()
1236 bus->volume_db = p_bus_layout->buses[i].volume_db; in set_bus_layout()
1280 state->buses.write[i].volume_db = buses[i]->volume_db; in generate_bus_layout()
1448 bus.volume_db = p_value; in _set()
1501 r_ret = bus.volume_db; in _get()
/dports/devel/godot/godot-3.2.3-stable/servers/
H A Daudio_server.h222 float volume_db; member
402 float volume_db; in VARIANT_ENUM_CAST() member
409 volume_db = 0; in VARIANT_ENUM_CAST()
H A Daudio_server.cpp417 float volume = Math::db2linear(bus->volume_db); in _mix_step()
564 buses[i]->volume_db = 0; in set_bus_count()
636 bus->volume_db = 0; in add_bus()
741 buses[p_bus]->volume_db = p_volume_db; in set_bus_volume_db()
746 return buses[p_bus]->volume_db; in get_bus_volume_db()
1236 bus->volume_db = p_bus_layout->buses[i].volume_db; in set_bus_layout()
1280 state->buses.write[i].volume_db = buses[i]->volume_db; in generate_bus_layout()
1448 bus.volume_db = p_value; in _set()
1501 r_ret = bus.volume_db; in _get()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/audio/mic_record/
H A Ddefault_bus_layout.tres11 bus/1/volume_db = 0.0
/dports/net/liblinphone/linphone-3.12.0/gtk/
H A Daudio_assistant.c101 float volume_db=ctx->get_volume(ctx->data); in update_audio_label() local
103 if (volume_db < -20) result = _("No voice detected"); in update_audio_label()
104 else if (volume_db <= -10) result = _("Too low"); in update_audio_label()
105 else if (volume_db < -6) result = _("Good"); in update_audio_label()
107 g_message("volume_max_db=%f, text=%s",volume_db,result); in update_audio_label()

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