/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_amplify.cpp | 36 float volume_db = base->volume_db; in process() local 38 float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count); in process() 45 mix_volume_db = volume_db; in process() 52 ins->mix_volume_db = volume_db; in instance() 57 volume_db = p_volume; in set_volume_db() 62 return volume_db; in get_volume_db() 74 volume_db = 0; in AudioEffectAmplify()
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H A D | audio_effect_amplify.h | 53 float volume_db; variable
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H A D | audio_effect_stereo_enhance.h | 62 float volume_db; variable
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/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_amplify.cpp | 36 float volume_db = base->volume_db; in process() local 38 float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count); in process() 45 mix_volume_db = volume_db; in process() 52 ins->mix_volume_db = volume_db; in instance() 57 volume_db = p_volume; in set_volume_db() 62 return volume_db; in get_volume_db() 74 volume_db = 0; in AudioEffectAmplify()
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H A D | audio_effect_amplify.h | 53 float volume_db; variable
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H A D | audio_effect_stereo_enhance.h | 62 float volume_db; variable
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/dports/audio/deadbeef/deadbeef-0.7.2/ |
H A D | volume.c | 34 static float volume_db = 0; // in dB variable 47 volume_db = dB; in volume_set_db() 54 return volume_db; in volume_get_db() 66 volume_db = amp > 0 ? amp_to_db (amp) : VOLUME_MIN; in volume_set_amp() 67 conf_set_float ("playback.volume", volume_db); in volume_set_amp()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chromecast/media/cma/backend/android/ |
H A D | audio_sink_manager.cc | 80 volume_info_[type].volume_db = level_db; in SetTypeVolumeDb() 113 if (v.volume_db <= v.limit_db) in GetLimiterMultiplier() 115 return std::pow(10, (v.limit_db - v.volume_db) / 20); in GetLimiterMultiplier()
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H A D | volume_control_android.cc | 186 float volume_db = VolumeToDbFSCached(type, volumes_[type]); in InitializeOnThread() local 187 AudioSinkManager::Get()->SetTypeVolumeDb(type, volume_db); in InitializeOnThread() 193 << " volume=" << volumes_[type] << " (" << volume_db << ")" in InitializeOnThread()
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H A D | audio_sink_manager.h | 54 float volume_db = 0.0f; member
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Level/ |
H A D | Music.gd | 13 volume_db = DOUBLE_VOLUME_DB 16 volume_db = 0
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/audio/ |
H A D | audio_stream_player.cpp | 82 float target_volume = p_fadeout ? -80.0 : volume_db; in _mix_internal() 132 mix_volume_db = volume_db; //reset ramp in _mix_audio() 231 volume_db = p_volume; in set_volume_db() 235 return volume_db; in get_volume_db() 433 volume_db = 0; in AudioStreamPlayer()
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H A D | audio_stream_player.h | 62 float volume_db; variable
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/dports/devel/godot/godot-3.2.3-stable/scene/audio/ |
H A D | audio_stream_player.cpp | 82 float target_volume = p_fadeout ? -80.0 : volume_db; in _mix_internal() 132 mix_volume_db = volume_db; //reset ramp in _mix_audio() 231 volume_db = p_volume; in set_volume_db() 235 return volume_db; in get_volume_db() 433 volume_db = 0; in AudioStreamPlayer()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/ |
H A D | default_bus_layout.tres | 29 bus/1/volume_db = 0.0 39 bus/2/volume_db = 0.0
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | audio_stream_player_2d.cpp | 229 multiplier *= Math::db2linear(volume_db); //also apply player volume! in _notification() 303 volume_db = p_volume; in set_volume_db() 307 return volume_db; in get_volume_db() 533 volume_db = 0; in AudioStreamPlayer2D()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | audio_stream_player_2d.cpp | 229 multiplier *= Math::db2linear(volume_db); //also apply player volume! in _notification() 303 volume_db = p_volume; in set_volume_db() 307 return volume_db; in get_volume_db() 533 volume_db = 0; in AudioStreamPlayer2D()
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/dports/devel/godot2/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 256 v.volume = Math::db2linear(_default.volume_db + vol_change); in play() 512 _default.volume_db = Math::linear2db(p_volume); in set_default_volume() 516 _default.volume_db = p_db; in set_default_volume_db() 543 return Math::db2linear(_default.volume_db); in get_default_volume() 547 return _default.volume_db; in get_default_volume_db() 688 _default.volume_db = 0; in SamplePlayer()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 256 v.volume = Math::db2linear(_default.volume_db + vol_change); in play() 512 _default.volume_db = Math::linear2db(p_volume); in set_default_volume() 516 _default.volume_db = p_db; in set_default_volume_db() 543 return Math::db2linear(_default.volume_db); in get_default_volume() 547 return _default.volume_db; in get_default_volume_db() 688 _default.volume_db = 0; in SamplePlayer()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | audio_server.h | 222 float volume_db; member 402 float volume_db; in VARIANT_ENUM_CAST() member 409 volume_db = 0; in VARIANT_ENUM_CAST()
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H A D | audio_server.cpp | 417 float volume = Math::db2linear(bus->volume_db); in _mix_step() 564 buses[i]->volume_db = 0; in set_bus_count() 636 bus->volume_db = 0; in add_bus() 741 buses[p_bus]->volume_db = p_volume_db; in set_bus_volume_db() 746 return buses[p_bus]->volume_db; in get_bus_volume_db() 1236 bus->volume_db = p_bus_layout->buses[i].volume_db; in set_bus_layout() 1280 state->buses.write[i].volume_db = buses[i]->volume_db; in generate_bus_layout() 1448 bus.volume_db = p_value; in _set() 1501 r_ret = bus.volume_db; in _get()
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | audio_server.h | 222 float volume_db; member 402 float volume_db; in VARIANT_ENUM_CAST() member 409 volume_db = 0; in VARIANT_ENUM_CAST()
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H A D | audio_server.cpp | 417 float volume = Math::db2linear(bus->volume_db); in _mix_step() 564 buses[i]->volume_db = 0; in set_bus_count() 636 bus->volume_db = 0; in add_bus() 741 buses[p_bus]->volume_db = p_volume_db; in set_bus_volume_db() 746 return buses[p_bus]->volume_db; in get_bus_volume_db() 1236 bus->volume_db = p_bus_layout->buses[i].volume_db; in set_bus_layout() 1280 state->buses.write[i].volume_db = buses[i]->volume_db; in generate_bus_layout() 1448 bus.volume_db = p_value; in _set() 1501 r_ret = bus.volume_db; in _get()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/audio/mic_record/ |
H A D | default_bus_layout.tres | 11 bus/1/volume_db = 0.0
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/dports/net/liblinphone/linphone-3.12.0/gtk/ |
H A D | audio_assistant.c | 101 float volume_db=ctx->get_volume(ctx->data); in update_audio_label() local 103 if (volume_db < -20) result = _("No voice detected"); in update_audio_label() 104 else if (volume_db <= -10) result = _("Too low"); in update_audio_label() 105 else if (volume_db < -6) result = _("Good"); in update_audio_label() 107 g_message("volume_max_db=%f, text=%s",volume_db,result); in update_audio_label()
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