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Searched refs:zombiewalkanim (Results 1 – 6 of 6) sorted by last modified time

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameInitDispose.cpp1820 animation[zombiewalkanim].Load((char *)":Data:Animations:Zombiewalk"); in InitGame()
H A DGameTick.cpp1892 person[numpeople].targetanimation = zombiewalkanim; in SpawnPeople()
2050 person[cycle].targetanimation = zombiewalkanim; in SpawnPeople()
2741 person[i].targetanimation = zombiewalkanim; in GameTick()
2940 person[i].targetanimation = zombiewalkanim; in GameTick()
H A DViewer.cpp240 animation[zombiewalkanim].Load((char *)":Data:Animations:Zombiewalk"); in setup()
H A Dtags1311 zombiewalkanim Constants.h 54;" d
H A DConstants.h54 #define zombiewalkanim 21 macro
H A DPerson.cpp995 if(targetanimation != walkanim && targetanimation != zombiewalkanim) in DoStuff()
997 if(targetanimation == walkanim || targetanimation == zombiewalkanim) in DoStuff()
1149 zombiewalkanim)))) in DoStuff()
1155 if((currentanimation == walkanim || currentanimation == zombiewalkanim) in DoStuff()