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/dports/x11-drivers/xf86-video-ati/xf86-video-ati-19.1.0/src/
H A Dradeon.h397 int xdir; member
/dports/x11-drivers/xf86-video-nv/xf86-video-nv-2.1.21/src/
H A Driva_xaa.c130 RivaSetupForScreenToScreenCopy(ScrnInfoPtr pScrn, int xdir, int ydir, int rop, in RivaSetupForScreenToScreenCopy()
/dports/x11-drivers/xf86-video-sis/xf86-video-sis-0.12.0/src/
H A Dsis300_accel.c96 int xdir, int ydir, int rop, in SiSSetupForScreenToScreenCopy()
957 SiSPrepareCopy(PixmapPtr pSrcPixmap, PixmapPtr pDstPixmap, int xdir, int ydir, in SiSPrepareCopy()
1052 int xdir = ((srcx < dstx) && (srcy == dsty)) ? -1 : 1; in SiSDGABlitRect() local
/dports/x11-drivers/xf86-video-voodoo/xf86-video-voodoo-1.2.5/src/
H A Dvoodoo_hardware.c933 int xdir, int ydir, int rop, in Voodoo2SetupForScreenToScreenCopy()
/dports/x11-drivers/xf86-video-savage/xf86-video-savage-2.3.9/src/
H A Dsavage_dri.c1403 int xdir, ydir; in SAVAGEDRIMoveBuffers() local
1551 int xdir, in SAVAGEDRISetupForScreenToScreenCopy()
/dports/x11-drivers/xf86-video-mga/xf86-video-mga-2.0.0/src/
H A Dmga_dri.c723 int xdir, ydir; in MGADRIMoveBuffersXAA() local
/dports/x11-drivers/xf86-video-tdfx/xf86-video-tdfx-1.5.0/src/
H A Dtdfx_dri.c366 int dx, dy, xdir, ydir, i, x, y, nbox; in TDFXDRIMoveBuffers() local
/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/hw/xfree86/dri/
H A Ddri.c2345 int dx, int dy, int *xdir, int *ydir, RegionPtr reg) in DRIMoveBuffersHelper()
/dports/japanese/plain2/plain2-2.54p1.orig/src/
H A Dpicture.c325 slantCnctOut(xdir, ydir, turnX, turnY, lnum) in slantCnctOut() argument
353 slantExtent(xdir, ydir, lnum) in slantExtent() argument
382 slantConnect(xdir, ydir, l, mlp) in slantConnect() argument
404 int xdir, ydir; local
H A Dtexout.c432 #define TEX_LINE(x0, y0, xdir, ydir, len)\ argument
506 int xdir, ydir, len; local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/
H A Dhull.cpp255 float3 xdir() const { return float3( 1-2*(y*y+z*z), 2*(x*y+w*z), 2*(x*z-w*y) ); } in xdir() function in StanHull::Quaternion
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c11762 float xdir, zdir; in testmove() local
12424 void check_link_move(float xdir, float zdir) in check_link_move()
15390 int common_trymove(float xdir, float zdir) in common_trymove()
15734 float xdir, zdir; in common_try_jump() local
16015 int adjustdirection(float coords[], float offx, float offz, float ox, float oz, float xdir, float z… in adjustdirection()
16062 void adjustspeed(float speed, float x, float z, float tx, float tz, float* xdir, float* zdir){ in adjustspeed()
17337 int player_trymove(float xdir, float zdir) in player_trymove()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c16116 float xdir, zdir; in testmove() local
17067 void check_link_move(float xdir, float zdir) in check_link_move()
21021 int common_trymove(float xdir, float zdir) in common_trymove()
21457 float xdir, zdir; in common_try_jump() local
21890 int adjustdirection(float coords[], float offx, float offz, float ox, float oz, float xdir, float z… in adjustdirection()
21960 void adjustspeed(float speed, float x, float z, float tx, float tz, float *xdir, float *zdir) in adjustspeed()
23786 int player_trymove(float xdir, float zdir) in player_trymove()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DBitmapMuzzleFlame.cpp65 const float3 xdir = (dir.cross(udir)).SafeANormalize(); in Draw() local
H A DSimpleParticleSystem.cpp95 const float3 xdir = (zdir.cross(ydir)); in Draw() local
H A DRepulseGfx.cpp72 const float3 xdir = (zdir.cross(UpVector)).SafeANormalize(); in Draw() local
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DLargeBeamLaserProjectile.cpp96 const float3 xdir = (cameraDir.cross(zdir)).SafeANormalize(); in Draw() local
H A DBeamLaserProjectile.cpp102 const float3 xdir = (cameraDir.cross(zdir)).SafeANormalize(); in Draw() local
/dports/games/spring/spring_98.0/rts/Game/
H A DCamera.cpp319 float3 xdir = (zdir.cross(UpVector)).UnsafeANormalize(); in GetFrustumSide() local
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.cpp2939 const float3 xdir = (matrix.GetX() * XYVector).SafeNormalize(); // worldspace, NOT unitspace in GetUnitRotation() local
/dports/games/spring/spring_98.0/rts/Sim/Objects/
H A DSolidObject.cpp418 const float3 xdir = (zdir.cross(udir)).Normalize(); in ForcedSpin() local
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectile.cpp218 float3 xdir; in GetTransformMatrix() local
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBasicSky.cpp594 const float3 xdir = zdir.cross(UpVector); in UpdateSunFlare() local
H A DAdvSky.cpp626 const float3 xdir = zdir.cross(UpVector).Normalize(); in UpdateSunFlare() local
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp2743 int2 xdir(1,0); in skirmishAiCallback_UnitDef_getYardMap() local

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