/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/ |
H A D | corpus-basic.batch | 668 The meek will inherit the earth, and the best is the enemy of the good
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H A D | corpus-voa.batch | 29 Washington wants to surprise the enemy early in the morning the day after the Christmas holiday, De…
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/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/words/ |
H A D | words.n.1-vowel | 677 enemy.n
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/dports/textproc/p5-xmltv/xmltv-0.5.70/grab/uk_rt/ |
H A D | prog_titles_to_process | 7619 …g the pinch, it is touch and go whether they will be able to hold off the enemy. Damian Lewis and … 7622 10|The Last Patrol~~Band of Brothers~The Last Patrol~Winters is ordered to send a patrol into enemy…
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/dports/math/gap/gap-4.11.0/pkg/ferret-1.0.2/YAPB++/simple_graph/gason/ |
H A D | README.md | 117 1. `clone-enemy-parser.sh` (need mercurial, git, curl, nodejs)
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/dports/games/meritous/meritous_v12_src/src/ |
H A D | demon.c | 56 struct enemy { struct 87 struct enemy *next; argument 100 struct enemy *firer; argument 144 struct enemy *e; 311 struct enemy *ptr; in WriteEnemyData() 961 struct enemy *t; in ZActivateEnemies() 993 struct enemy *t; in ActivateEnemies() 1185 struct enemy *e; in ArtifactRoomUnlock() 2108 struct enemy *t; in DrawEntities() 2189 struct enemy *t; in MoveEntities() [all …]
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/dports/games/species/species/ |
H A D | kingdom.cpp | 328 enemy = 1; in fight() local 353 cout << "fight: " << _genus[i]->name() << " vs. " << _genus[enemy]->name() << endl; in fight() 355 rounds += _genus[i]->fight(*_genus[enemy]); in fight() 357 if(++enemy >= _num_genera) // wrap? in fight() 358 enemy = 0; in fight()
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H A D | species.cpp | 540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight() argument 544 for(j=0; j<enemy._num_warriors; ++j) { in fight() 551 if(data.dest != enemy._warrior[j]->uid()) in fight() 554 count += _warrior[i]->fight(*enemy._warrior[j],data,false); in fight() 570 count += _warrior[i]->fight(*enemy._warrior[j],data); in fight()
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H A D | warrior.hpp | 83 …int fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight=true); /* populates data and returns n… 85 …void score(const CFitness::CAT cat,const CFitness::RESULT res,const CWarrior &enemy,int rounds=1);…
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H A D | genus.cpp | 160 int CGenus::fight(CGenus &enemy) { /* this will actually do all the fights for a generation; return… in fight() argument 165 for(j=0; j<enemy._num_species; ++j) { in fight() 167 cout << "\tfight: " << _species[i]->name() << " vs. " << enemy._species[j]->name() << endl; in fight() 169 count += _species[i]->fight(*enemy._species[j]); in fight()
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H A D | species.hpp | 146 …int fight(CSpecies &enemy); /* this will actually do all the fights for a generation; returns numb…
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H A D | warrior.cpp | 162 if(enemy.is_bench()) in fight() 163 cout << enemy.filename() << endl; in fight() 165 cout << enemy.uid() << endl; in fight() 180 data.dest = enemy.uid(); in fight() 193 enemy.load(pos); in fight() 228 score(CFitness::ATTACK,CFitness::WIN,enemy,data.win); in fight() 229 enemy.score(CFitness::DEFENCE,CFitness::LOSE,*this,data.win); in fight() 230 score(CFitness::ATTACK,CFitness::LOSE,enemy,data.lose); in fight() 231 enemy.score(CFitness::DEFENCE,CFitness::WIN,*this,data.lose); in fight() 232 score(CFitness::ATTACK,CFitness::TIE,enemy,data.tie); in fight() [all …]
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H A D | genus.hpp | 33 …int fight(CGenus &enemy); /* this will actually do all the fights for a generation; returns number…
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/dports/games/dangen/dangen-0.5/spqr/ |
H A D | Makefile.in | 59 nexus.$(OBJEXT) normal-enemy.$(OBJEXT) normal-shot.$(OBJEXT) \ 261 normal-enemy.c \ 262 normal-enemy.h \
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | monster.h | 254 void decode_enemy(int m, int enemy);
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_ai.cpp | 453 Edict* enemy = nullptr; in AI_FindHerdLocation() local 461 enemy = next; in AI_FindHerdLocation() 465 assert(enemy); in AI_FindHerdLocation() 496 VectorSubtract(enemy->origin, ent->origin, venemy); in AI_FindHerdLocation()
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/dports/games/garden-of-coloured-lights/garden-1.0.9/src/ |
H A D | main.c | 54 struct enemystruct enemy [NO_ENEMIES]; variable
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/dports/games/vavoom/vavoom-1.33/progs/heretic/game/ |
H A D | BotPlayer.vc | 321 if (enemy && enemy.Health > 0 && player.MO && 330 if (!enemy) 335 enemy = none; 415 if (enemy) 417 if (enemy.Health <= 0 || !enemy.bShootable) 695 if (!enemy) 783 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1)); 786 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1)); 1077 if (enemy) 1179 if (!enemy) [all …]
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/dports/games/vavoom/vavoom-1.33/progs/doom/game/ |
H A D | BotPlayer.vc | 335 if (enemy && enemy.Health > 0 && player.MO && 344 if (!enemy) 349 enemy = none; 429 if (enemy) 431 if (enemy.IsDestroyed() || enemy.Health <= 0 || !enemy.bShootable) 730 if (!enemy) 823 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1)); 826 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1)); 1117 if (enemy) 1227 if (!enemy) [all …]
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.Head.vc | 355 // Last known enemy -- killogh 2/15/98
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H A D | Actor.GenericAttacks.vc | 1118 // Look for enemy of player 1227 // look for a new enemy
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H A D | EntityEx.AiUtils.vc | 129 // The target just hit the enemy, so fight back! 291 // Use last known enemy if no players sighted -- killough 2/15/98: 363 // Use last known enemy if no players sighted -- killough 2/15/98: 612 // Use last known enemy if no hatee sighted -- killough 2/15/98: 1062 // Take advantage over an enemy without missiles, by keeping distance
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H A D | Actor.Hexen.vc | 1192 // Invalid enemy 1891 // Steal health from enemy and give to player 2129 // enemy died
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H A D | EntityEx.Damage.vc | 406 // killough 2/15/98: remember last enemy, to prevent 412 LastEnemy = Target; // remember last enemy - killough
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H A D | EntityEx.Physics.vc | 449 // float down towards enemy if too close
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