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Searched refs:enemy (Results 1 – 25 of 8350) sorted by last modified time

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/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/
H A Dcorpus-basic.batch668 The meek will inherit the earth, and the best is the enemy of the good
H A Dcorpus-voa.batch29 Washington wants to surprise the enemy early in the morning the day after the Christmas holiday, De…
/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/words/
H A Dwords.n.1-vowel677 enemy.n
/dports/textproc/p5-xmltv/xmltv-0.5.70/grab/uk_rt/
H A Dprog_titles_to_process7619 …g the pinch, it is touch and go whether they will be able to hold off the enemy. Damian Lewis and …
7622 10|The Last Patrol~~Band of Brothers~The Last Patrol~Winters is ordered to send a patrol into enemy
/dports/math/gap/gap-4.11.0/pkg/ferret-1.0.2/YAPB++/simple_graph/gason/
H A DREADME.md117 1. `clone-enemy-parser.sh` (need mercurial, git, curl, nodejs)
/dports/games/meritous/meritous_v12_src/src/
H A Ddemon.c56 struct enemy { struct
87 struct enemy *next; argument
100 struct enemy *firer; argument
144 struct enemy *e;
311 struct enemy *ptr; in WriteEnemyData()
961 struct enemy *t; in ZActivateEnemies()
993 struct enemy *t; in ActivateEnemies()
1185 struct enemy *e; in ArtifactRoomUnlock()
2108 struct enemy *t; in DrawEntities()
2189 struct enemy *t; in MoveEntities()
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/dports/games/species/species/
H A Dkingdom.cpp328 enemy = 1; in fight() local
353 cout << "fight: " << _genus[i]->name() << " vs. " << _genus[enemy]->name() << endl; in fight()
355 rounds += _genus[i]->fight(*_genus[enemy]); in fight()
357 if(++enemy >= _num_genera) // wrap? in fight()
358 enemy = 0; in fight()
H A Dspecies.cpp540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight() argument
544 for(j=0; j<enemy._num_warriors; ++j) { in fight()
551 if(data.dest != enemy._warrior[j]->uid()) in fight()
554 count += _warrior[i]->fight(*enemy._warrior[j],data,false); in fight()
570 count += _warrior[i]->fight(*enemy._warrior[j],data); in fight()
H A Dwarrior.hpp83 …int fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight=true); /* populates data and returns n…
85 …void score(const CFitness::CAT cat,const CFitness::RESULT res,const CWarrior &enemy,int rounds=1);…
H A Dgenus.cpp160 int CGenus::fight(CGenus &enemy) { /* this will actually do all the fights for a generation; return… in fight() argument
165 for(j=0; j<enemy._num_species; ++j) { in fight()
167 cout << "\tfight: " << _species[i]->name() << " vs. " << enemy._species[j]->name() << endl; in fight()
169 count += _species[i]->fight(*enemy._species[j]); in fight()
H A Dspecies.hpp146 …int fight(CSpecies &enemy); /* this will actually do all the fights for a generation; returns numb…
H A Dwarrior.cpp162 if(enemy.is_bench()) in fight()
163 cout << enemy.filename() << endl; in fight()
165 cout << enemy.uid() << endl; in fight()
180 data.dest = enemy.uid(); in fight()
193 enemy.load(pos); in fight()
228 score(CFitness::ATTACK,CFitness::WIN,enemy,data.win); in fight()
229 enemy.score(CFitness::DEFENCE,CFitness::LOSE,*this,data.win); in fight()
230 score(CFitness::ATTACK,CFitness::LOSE,enemy,data.lose); in fight()
231 enemy.score(CFitness::DEFENCE,CFitness::WIN,*this,data.lose); in fight()
232 score(CFitness::ATTACK,CFitness::TIE,enemy,data.tie); in fight()
[all …]
H A Dgenus.hpp33 …int fight(CGenus &enemy); /* this will actually do all the fights for a generation; returns number…
/dports/games/dangen/dangen-0.5/spqr/
H A DMakefile.in59 nexus.$(OBJEXT) normal-enemy.$(OBJEXT) normal-shot.$(OBJEXT) \
261 normal-enemy.c \
262 normal-enemy.h \
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmonster.h254 void decode_enemy(int m, int enemy);
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_ai.cpp453 Edict* enemy = nullptr; in AI_FindHerdLocation() local
461 enemy = next; in AI_FindHerdLocation()
465 assert(enemy); in AI_FindHerdLocation()
496 VectorSubtract(enemy->origin, ent->origin, venemy); in AI_FindHerdLocation()
/dports/games/garden-of-coloured-lights/garden-1.0.9/src/
H A Dmain.c54 struct enemystruct enemy [NO_ENEMIES]; variable
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DBotPlayer.vc321 if (enemy && enemy.Health > 0 && player.MO &&
330 if (!enemy)
335 enemy = none;
415 if (enemy)
417 if (enemy.Health <= 0 || !enemy.bShootable)
695 if (!enemy)
783 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1));
786 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1));
1077 if (enemy)
1179 if (!enemy)
[all …]
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DBotPlayer.vc335 if (enemy && enemy.Health > 0 && player.MO &&
344 if (!enemy)
349 enemy = none;
429 if (enemy)
431 if (enemy.IsDestroyed() || enemy.Health <= 0 || !enemy.bShootable)
730 if (!enemy)
823 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1));
826 SetAngle(AngleTo(enemy.Origin + enemy.Velocity * 0.1));
1117 if (enemy)
1227 if (!enemy)
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Head.vc355 // Last known enemy -- killogh 2/15/98
H A DActor.GenericAttacks.vc1118 // Look for enemy of player
1227 // look for a new enemy
H A DEntityEx.AiUtils.vc129 // The target just hit the enemy, so fight back!
291 // Use last known enemy if no players sighted -- killough 2/15/98:
363 // Use last known enemy if no players sighted -- killough 2/15/98:
612 // Use last known enemy if no hatee sighted -- killough 2/15/98:
1062 // Take advantage over an enemy without missiles, by keeping distance
H A DActor.Hexen.vc1192 // Invalid enemy
1891 // Steal health from enemy and give to player
2129 // enemy died
H A DEntityEx.Damage.vc406 // killough 2/15/98: remember last enemy, to prevent
412 LastEnemy = Target; // remember last enemy - killough
H A DEntityEx.Physics.vc449 // float down towards enemy if too close

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