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Searched refs:sound_play (Results 1 – 25 of 292) sorted by last modified time

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/dports/games/xrally/xrally/
H A Dsound.c766 void sound_play (int s, int n, int v) in sound_play() function
/dports/games/macopix/macopix-1.7.4/src/
H A Dsockmsg.c309 sound_play(mascot,mascot->click_sound[mascot->anime_ptn]); in io_callback_sv()
H A Dmail.c97 extern void sound_play();
412 sound_play(mascot,mascot->mail.sound); in display_biff_balloon()
H A Dgui.c333 extern void sound_play();
1779 sound_play(&tmp_mascot,tmp_mascot.click_sound[i_ptn]); in test_click_sound()
1795 sound_play(&tmp_mascot,tmp_mascot.mail.sound); in test_biff_sound()
H A Dcallbacks.c163 void sound_play();
925 sound_play(mascot,mascot->click_sound[mascot->anime_ptn]);
1782 sound_play(mascot,mascot->click_sound[mascot->anime_ptn]);
1962 void sound_play(typMascot *mascot, char *wav_name) function
/dports/games/fkiss/fkiss-0.33/
H A Dsound.c660 int sound_play(name) in sound_play() function
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dsound.c66 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local
82 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread()
90 if (sound_play[SAMPLE_exit_open] || in sound_thread()
91 sound_play[SAMPLE_exit_leave] || in sound_thread()
92 sound_play[SAMPLE_die]) in sound_thread()
93 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread()
98 if (sound_play[sound_priority[i]]) in sound_thread()
158 sound_play[i] = 1; /* play this sound */ in sound_thread()
323 if (sound_play[i]) in sound_thread()
331 sound_play[i] = 0; in sound_thread()
/dports/games/opensonic/opensnc-src-0.1.4/src/core/
H A Daudio.c320 void sound_play(sound_t *sample) in sound_play() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dsound.c66 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local
82 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread()
90 if (sound_play[SAMPLE_exit_open] || in sound_thread()
91 sound_play[SAMPLE_exit_leave] || in sound_thread()
92 sound_play[SAMPLE_die]) in sound_thread()
93 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread()
98 if (sound_play[sound_priority[i]]) in sound_thread()
158 sound_play[i] = 1; /* play this sound */ in sound_thread()
323 if (sound_play[i]) in sound_thread()
331 sound_play[i] = 0; in sound_thread()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_nes.cpp652 sound_play(); in readBuffer()
726 void Player_NES::sound_play() { in sound_play() function in Scumm::Player_NES
H A Dplayer_nes.h64 void sound_play();
/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/nyqsrc/
H A Dsndfnint.c297 result = sound_play(arg1); in xlc_snd_play()
H A Dsound.c1513 int64_t sound_play(snd_expr) in sound_play() function
H A Dsound.h442 int64_t sound_play(LVAL snd_expr);
/dports/x11/xpra/xpra-4.3/xpra/sound/
H A Dwrapper.py135 class sound_play(sound_subprocess): class
157 subproc = sound_play
/dports/emulators/qemu/qemu-6.2.0/roms/u-boot/drivers/sound/
H A DKconfig41 sound_play().
140 and sound_play() functions for sandbox. Note that you must install
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/irc/hexchat/hexchat-2.16.0/src/common/
H A Dctcp.c180 sound_play (word[5], TRUE); in ctcp_handle()
H A Doutbound.c3362 sound_play (word[2], FALSE); in cmd_splay()
H A Dtext.c2219 sound_play (const char *file, gboolean quiet) in sound_play() function
2298 sound_play (sound_files[i], FALSE); in sound_play_event()
H A Dtext.h69 void sound_play (const char *file, gboolean quiet);
/dports/irc/hexchat/hexchat-2.16.0/src/fe-gtk/
H A Dsetup.c1722 sound_play (gtk_entry_get_text (entry), FALSE); in setup_snd_play_cb()
1762 GtkWidget *sound_play; in setup_create_sound_page() local
1822 sound_play = gtk_button_new_from_stock (GTK_STOCK_MEDIA_PLAY); in setup_create_sound_page()
1824 sound_play = gtk_button_new_with_mnemonic (_("_Play")); in setup_create_sound_page()
1826 g_signal_connect (G_OBJECT (sound_play), "clicked", in setup_create_sound_page()
1828 gtk_widget_show (sound_play); in setup_create_sound_page()
1829 gtk_table_attach (GTK_TABLE (table1), sound_play, 2, 3, 1, 2, in setup_create_sound_page()
/dports/games/instead/instead-3.4.1/src/
H A Dinstead_sound.c84 static void sound_play(_snd_t *sn, int chan, int loop);
88 sound_play(game_theme.click, -1, 1); in sound_play_click()
103 sound_play(s, channel, r->loop); in sound_callback()
238 static void sound_play(_snd_t *sn, int chan, int loop) in sound_play() function
445 sound_play(sn, c, l); in _play_combined_snd()
/dports/sysutils/u-boot-nanopi-neo2/u-boot-2021.07/drivers/sound/
H A Dsound-uclass.c27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function
105 ret = sound_play(dev, data, data_size); in sound_beep()
114 ret = sound_play(dev, data, size); in sound_beep()
/dports/sysutils/u-boot-olinuxino-lime2/u-boot-2021.07/drivers/sound/
H A DKconfig41 sound_play().
140 and sound_play() functions for sandbox. Note that you must install

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