/dports/games/xrally/xrally/ |
H A D | sound.c | 766 void sound_play (int s, int n, int v) in sound_play() function
|
/dports/games/macopix/macopix-1.7.4/src/ |
H A D | sockmsg.c | 309 sound_play(mascot,mascot->click_sound[mascot->anime_ptn]); in io_callback_sv()
|
H A D | mail.c | 97 extern void sound_play(); 412 sound_play(mascot,mascot->mail.sound); in display_biff_balloon()
|
H A D | gui.c | 333 extern void sound_play(); 1779 sound_play(&tmp_mascot,tmp_mascot.click_sound[i_ptn]); in test_click_sound() 1795 sound_play(&tmp_mascot,tmp_mascot.mail.sound); in test_biff_sound()
|
H A D | callbacks.c | 163 void sound_play(); 925 sound_play(mascot,mascot->click_sound[mascot->anime_ptn]); 1782 sound_play(mascot,mascot->click_sound[mascot->anime_ptn]); 1962 void sound_play(typMascot *mascot, char *wav_name) function
|
/dports/games/fkiss/fkiss-0.33/ |
H A D | sound.c | 660 int sound_play(name) in sound_play() function
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | sound.c | 66 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local 82 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread() 90 if (sound_play[SAMPLE_exit_open] || in sound_thread() 91 sound_play[SAMPLE_exit_leave] || in sound_thread() 92 sound_play[SAMPLE_die]) in sound_thread() 93 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread() 98 if (sound_play[sound_priority[i]]) in sound_thread() 158 sound_play[i] = 1; /* play this sound */ in sound_thread() 323 if (sound_play[i]) in sound_thread() 331 sound_play[i] = 0; in sound_thread()
|
/dports/games/opensonic/opensnc-src-0.1.4/src/core/ |
H A D | audio.c | 320 void sound_play(sound_t *sample) in sound_play() function
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | sound.c | 66 char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ in sound_thread() local 82 clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */ in sound_thread() 90 if (sound_play[SAMPLE_exit_open] || in sound_thread() 91 sound_play[SAMPLE_exit_leave] || in sound_thread() 92 sound_play[SAMPLE_die]) in sound_thread() 93 sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ in sound_thread() 98 if (sound_play[sound_priority[i]]) in sound_thread() 158 sound_play[i] = 1; /* play this sound */ in sound_thread() 323 if (sound_play[i]) in sound_thread() 331 sound_play[i] = 0; in sound_thread()
|
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_nes.cpp | 652 sound_play(); in readBuffer() 726 void Player_NES::sound_play() { in sound_play() function in Scumm::Player_NES
|
H A D | player_nes.h | 64 void sound_play();
|
/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/nyqsrc/ |
H A D | sndfnint.c | 297 result = sound_play(arg1); in xlc_snd_play()
|
H A D | sound.c | 1513 int64_t sound_play(snd_expr) in sound_play() function
|
H A D | sound.h | 442 int64_t sound_play(LVAL snd_expr);
|
/dports/x11/xpra/xpra-4.3/xpra/sound/ |
H A D | wrapper.py | 135 class sound_play(sound_subprocess): class 157 subproc = sound_play
|
/dports/emulators/qemu/qemu-6.2.0/roms/u-boot/drivers/sound/ |
H A D | Kconfig | 41 sound_play(). 140 and sound_play() functions for sandbox. Note that you must install
|
H A D | sound-uclass.c | 27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function 105 ret = sound_play(dev, data, data_size); in sound_beep() 114 ret = sound_play(dev, data, size); in sound_beep()
|
/dports/irc/hexchat/hexchat-2.16.0/src/common/ |
H A D | ctcp.c | 180 sound_play (word[5], TRUE); in ctcp_handle()
|
H A D | outbound.c | 3362 sound_play (word[2], FALSE); in cmd_splay()
|
H A D | text.c | 2219 sound_play (const char *file, gboolean quiet) in sound_play() function 2298 sound_play (sound_files[i], FALSE); in sound_play_event()
|
H A D | text.h | 69 void sound_play (const char *file, gboolean quiet);
|
/dports/irc/hexchat/hexchat-2.16.0/src/fe-gtk/ |
H A D | setup.c | 1722 sound_play (gtk_entry_get_text (entry), FALSE); in setup_snd_play_cb() 1762 GtkWidget *sound_play; in setup_create_sound_page() local 1822 sound_play = gtk_button_new_from_stock (GTK_STOCK_MEDIA_PLAY); in setup_create_sound_page() 1824 sound_play = gtk_button_new_with_mnemonic (_("_Play")); in setup_create_sound_page() 1826 g_signal_connect (G_OBJECT (sound_play), "clicked", in setup_create_sound_page() 1828 gtk_widget_show (sound_play); in setup_create_sound_page() 1829 gtk_table_attach (GTK_TABLE (table1), sound_play, 2, 3, 1, 2, in setup_create_sound_page()
|
/dports/games/instead/instead-3.4.1/src/ |
H A D | instead_sound.c | 84 static void sound_play(_snd_t *sn, int chan, int loop); 88 sound_play(game_theme.click, -1, 1); in sound_play_click() 103 sound_play(s, channel, r->loop); in sound_callback() 238 static void sound_play(_snd_t *sn, int chan, int loop) in sound_play() function 445 sound_play(sn, c, l); in _play_combined_snd()
|
/dports/sysutils/u-boot-nanopi-neo2/u-boot-2021.07/drivers/sound/ |
H A D | sound-uclass.c | 27 int sound_play(struct udevice *dev, void *data, uint data_size) in sound_play() function 105 ret = sound_play(dev, data, data_size); in sound_beep() 114 ret = sound_play(dev, data, size); in sound_beep()
|
/dports/sysutils/u-boot-olinuxino-lime2/u-boot-2021.07/drivers/sound/ |
H A D | Kconfig | 41 sound_play(). 140 and sound_play() functions for sandbox. Note that you must install
|