/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/core/rp/achievement/quest/ |
H A D | DailyMonsterAchievementTest.java | 188 private void onKill(final String enemy, final boolean shared) { in onKill()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Howler.c | 111 void Howler_TryDamage( gentity_t *enemy, int damage ) in Howler_TryDamage()
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H A D | NPC_AI_MineMonster.c | 124 void MineMonster_TryDamage( gentity_t *enemy, int damage ) in MineMonster_TryDamage()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | defend.cpp | 16 static vec skewcolour(int owner, int enemy, float occupy) in skewcolour() 297 …), yaw = getint(p), pitch = getint(p), converted = getint(p), owner = getint(p), enemy = getint(p); in parseaffinity() local 309 void updateaffinity(int i, int owner, int enemy, int converted) in updateaffinity()
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | trains.cpp | 323 Entity *enemy = (Entity*)map.enemyList.getHead(); in doorClosedOnEntity() local
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H A D | traps.cpp | 136 Entity *enemy = (Entity*)map.enemyList.getHead(); in doTrapCollisions() local
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H A D | bosses.cpp | 77 Entity *enemy = (Entity*)map.enemyList.getHead(); in tankBossLevel() local
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_sphere.c | 182 void sphere_fire (edict_t *self, edict_t *enemy) in sphere_fire() 287 void defender_shoot (edict_t *self, edict_t *enemy) in defender_shoot()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_sphere.c | 182 void sphere_fire (edict_t *self, edict_t *enemy) in sphere_fire() 287 void defender_shoot (edict_t *self, edict_t *enemy) in defender_shoot()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/ |
H A D | CollectEnemyData.java | 657 final String enemy = getStepsStates(player).get(step).split(",")[0]; in getEnemyForStep() local 804 final String enemy = getEnemyForStep(player, step); in getHistory() local
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_enemy.cpp | 118 lcf::rpg::Enemy enemy; in makeDummyEnemy() local
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H A D | autobattle.cpp | 151 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in CalcSkillDmgAutoBattleTargetRank() local 249 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in CalcNormalAttackAutoBattleTargetRank() local
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | ATask.h | 90 virtual void onEnemyDestroyed(int enemy, int attacker) {}; in onEnemyDestroyed()
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H A D | CTaskHandler.cpp | 179 void CTaskHandler::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Howler.cpp | 111 void Howler_TryDamage( gentity_t *enemy, int damage ) in Howler_TryDamage()
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H A D | AI_MineMonster.cpp | 123 void MineMonster_TryDamage( gentity_t *enemy, int damage ) in MineMonster_TryDamage()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_MineMonster.cpp | 114 void MineMonster_TryDamage( gentity_t *enemy, int damage ) in MineMonster_TryDamage()
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H A D | NPC_combat.cpp | 148 qboolean G_CheckSaberAllyAttackDelay( gentity_t *self, gentity_t *enemy ) in G_CheckSaberAllyAttackDelay() 191 void G_AttackDelay( gentity_t *self, gentity_t *enemy ) in G_AttackDelay() 403 void G_SetEnemy( gentity_t *self, gentity_t *enemy ) in G_SetEnemy() 1527 qboolean NPC_EnemyTooFar(gentity_t *enemy, float dist, qboolean toShoot) in NPC_EnemyTooFar()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_fight.c | 533 qboolean AICast_CheckAttack_real( cast_state_t *cs, int enemy, qboolean allowHitWorld ) { in AICast_CheckAttack_real() 747 qboolean AICast_CheckAttackAtPos( int entnum, int enemy, vec3_t pos, qboolean ducking, qboolean all… in AICast_CheckAttackAtPos() 786 qboolean AICast_CheckAttack( cast_state_t *cs, int enemy, qboolean allowHitWorld ) { in AICast_CheckAttack() 811 void AICast_UpdateBattleInventory( cast_state_t *cs, int enemy ) { in AICast_UpdateBattleInventory()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | algo.cpp | 90 auto& enemy = *Main_Data::game_enemyparty->GetEnemy(0); variable 195 auto* enemy = Main_Data::game_enemyparty->GetEnemy(idx); in MakeAgiEnemy() local 494 auto* enemy = Main_Data::game_enemyparty->GetEnemy(idx); in MakeStatEnemy() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/FightForGidl.ocs/CustomAI.ocd/ |
H A D | Script.c | 113 func LaunchEnemy(proplist enemy, int xmin, int xrange, int y) in LaunchEnemy()
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | enemies.cpp | 28 _enemy _enemies::enemy[ENEMY_MAX]; member in _enemies
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H A D | scenes.h | 55 enemy_set enemy[SCENE_ENEMY_MAX]; member
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/dports/games/crimson/crimson-0.5.3/src/cf/ |
H A D | unit.cpp | 156 void Unit::Attack( const Unit *enemy ) { in Attack()
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/dports/games/tycho/species/ |
H A D | genus.cpp | 160 int CGenus::fight(CGenus &enemy) { /* this will actually do all the fights for a generation; return… in fight()
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