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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/core/rp/achievement/quest/
H A DDailyMonsterAchievementTest.java188 private void onKill(final String enemy, final boolean shared) { in onKill()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Howler.c111 void Howler_TryDamage( gentity_t *enemy, int damage ) in Howler_TryDamage()
H A DNPC_AI_MineMonster.c124 void MineMonster_TryDamage( gentity_t *enemy, int damage ) in MineMonster_TryDamage()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Ddefend.cpp16 static vec skewcolour(int owner, int enemy, float occupy) in skewcolour()
297 …), yaw = getint(p), pitch = getint(p), converted = getint(p), owner = getint(p), enemy = getint(p); in parseaffinity() local
309 void updateaffinity(int i, int owner, int enemy, int converted) in updateaffinity()
/dports/games/blobwars/blobwars-2.00/src/
H A Dtrains.cpp323 Entity *enemy = (Entity*)map.enemyList.getHead(); in doorClosedOnEntity() local
H A Dtraps.cpp136 Entity *enemy = (Entity*)map.enemyList.getHead(); in doTrapCollisions() local
H A Dbosses.cpp77 Entity *enemy = (Entity*)map.enemyList.getHead(); in tankBossLevel() local
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_sphere.c182 void sphere_fire (edict_t *self, edict_t *enemy) in sphere_fire()
287 void defender_shoot (edict_t *self, edict_t *enemy) in defender_shoot()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_sphere.c182 void sphere_fire (edict_t *self, edict_t *enemy) in sphere_fire()
287 void defender_shoot (edict_t *self, edict_t *enemy) in defender_shoot()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/
H A DCollectEnemyData.java657 final String enemy = getStepsStates(player).get(step).split(",")[0]; in getEnemyForStep() local
804 final String enemy = getEnemyForStep(player, step); in getHistory() local
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_enemy.cpp118 lcf::rpg::Enemy enemy; in makeDummyEnemy() local
H A Dautobattle.cpp151 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in CalcSkillDmgAutoBattleTargetRank() local
249 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in CalcNormalAttackAutoBattleTargetRank() local
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DATask.h90 virtual void onEnemyDestroyed(int enemy, int attacker) {}; in onEnemyDestroyed()
H A DCTaskHandler.cpp179 void CTaskHandler::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Howler.cpp111 void Howler_TryDamage( gentity_t *enemy, int damage ) in Howler_TryDamage()
H A DAI_MineMonster.cpp123 void MineMonster_TryDamage( gentity_t *enemy, int damage ) in MineMonster_TryDamage()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_MineMonster.cpp114 void MineMonster_TryDamage( gentity_t *enemy, int damage ) in MineMonster_TryDamage()
H A DNPC_combat.cpp148 qboolean G_CheckSaberAllyAttackDelay( gentity_t *self, gentity_t *enemy ) in G_CheckSaberAllyAttackDelay()
191 void G_AttackDelay( gentity_t *self, gentity_t *enemy ) in G_AttackDelay()
403 void G_SetEnemy( gentity_t *self, gentity_t *enemy ) in G_SetEnemy()
1527 qboolean NPC_EnemyTooFar(gentity_t *enemy, float dist, qboolean toShoot) in NPC_EnemyTooFar()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_fight.c533 qboolean AICast_CheckAttack_real( cast_state_t *cs, int enemy, qboolean allowHitWorld ) { in AICast_CheckAttack_real()
747 qboolean AICast_CheckAttackAtPos( int entnum, int enemy, vec3_t pos, qboolean ducking, qboolean all… in AICast_CheckAttackAtPos()
786 qboolean AICast_CheckAttack( cast_state_t *cs, int enemy, qboolean allowHitWorld ) { in AICast_CheckAttack()
811 void AICast_UpdateBattleInventory( cast_state_t *cs, int enemy ) { in AICast_UpdateBattleInventory()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp90 auto& enemy = *Main_Data::game_enemyparty->GetEnemy(0); variable
195 auto* enemy = Main_Data::game_enemyparty->GetEnemy(idx); in MakeAgiEnemy() local
494 auto* enemy = Main_Data::game_enemyparty->GetEnemy(idx); in MakeStatEnemy() local
/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/FightForGidl.ocs/CustomAI.ocd/
H A DScript.c113 func LaunchEnemy(proplist enemy, int xmin, int xrange, int y) in LaunchEnemy()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Denemies.cpp28 _enemy _enemies::enemy[ENEMY_MAX]; member in _enemies
H A Dscenes.h55 enemy_set enemy[SCENE_ENEMY_MAX]; member
/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dunit.cpp156 void Unit::Attack( const Unit *enemy ) { in Attack()
/dports/games/tycho/species/
H A Dgenus.cpp160 int CGenus::fight(CGenus &enemy) { /* this will actually do all the fights for a generation; return… in fight()

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