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Searched defs:enemy (Results 251 – 275 of 615) sorted by relevance

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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DDGunController.cpp315 void CDGunControllerHandler::NotifyEnemyDestroyed(int enemy, int attacker) { in NotifyEnemyDestroyed()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHookshot.cpp317 Enemy& enemy, Sprite& /* this_sprite */, Sprite& enemy_sprite) { in notify_collision_with_enemy()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dai.h123 gentity_t *enemy; member
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DProjectile.h152 idEntityPtr<idEntity> enemy; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DProjectile.h167 idEntityPtr<idEntity> enemy; variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/ai/
H A Dai_force.cpp169 …AiForceEnemyFinder(int force, const CUnit **enemy, Vec2i *result_enemy_wall_pos, int *result_enemy… in AiForceEnemyFinder()
179 …AiForceEnemyFinder(AiForce &force, const CUnit **enemy, Vec2i *result_enemy_wall_pos, int *result_… in AiForceEnemyFinder()
266 const CUnit **enemy; member in AiForceEnemyFinder
838 const CUnit *enemy = nullptr; in Attack() local
/dports/games/battalion/battalion1.4b/
H A Dbattalion.h484 struct enemy struct
486 float r; /* range to enemy */ argument
487 float y; /* height of enemy */ argument
488 float ang; /* angle to enemy */ argument
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_troop.cpp400 const Unit * enemy = Board::GetCell( *it )->GetUnit(); in isHandFighting() local
527 u32 Battle::Unit::CalculateDamageUnit( const Unit & enemy, double dmg ) const in CalculateDamageUnit() argument
730 u32 Battle::Unit::ApplyDamage( Unit & enemy, u32 dmg ) in ApplyDamage()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/
H A DKillEnemyArmy.java469 final String enemy = creatures.get(i); in step_1() local
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCMilitary.cpp429 void CMilitary::onEnemyDestroyed(int enemy, int attacker) { in onEnemyDestroyed()
/dports/games/augustus/augustus-3.1.0/src/figuretype/
H A Dentertainer.c292 figure *enemy = figure_get(enemy_id); in fight_enemy() local
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp520 BattleEnemy::BattleEnemy(GlobalEnemy* enemy) : in BattleEnemy()
/dports/games/chessx/chessx-1.5.6/dep/scid/code/src/
H A Dposition.cpp354 colorT enemy = color_Flip(ToMove); in GenKingMoves() local
727 colorT enemy = color_Flip (ToMove); in CalcPins() local
946 colorT enemy = color_Flip(ToMove); in IsLegalMove() local
959 colorT enemy = color_Flip(ToMove); in IsLegalMove() local
1356 colorT enemy = color_Flip(ToMove); in IsKingInCheckDir() local
1644 colorT enemy = color_Flip(ToMove); in DoSimpleMove() local
/dports/games/scid/scid/src/
H A Dposition.cpp346 colorT enemy = color_Flip(ToMove); in GenKingMoves() local
719 colorT enemy = color_Flip (ToMove); in CalcPins() local
938 colorT enemy = color_Flip(ToMove); in IsLegalMove() local
951 colorT enemy = color_Flip(ToMove); in IsLegalMove() local
1349 colorT enemy = color_Flip(ToMove); in IsKingInCheckDir() local
1585 colorT enemy = color_Flip(ToMove); in DoSimpleMove() local
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_move.c666 void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) in SV_NewChaseDir()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_move.c666 void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) in SV_NewChaseDir()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Ddefend.h13 int kinship, yaw, pitch, owner, enemy; member
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Ddefend.h13 int kinship, yaw, pitch, owner, enemy; member
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Denemies.h199 static _enemy enemy[ENEMY_MAX]; variable
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DLevelPack.hpp162 LEnemy *enemy; member
/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_func.cpp488 angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd) in FireRox()
/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/unitdata/
H A DUnitController.java171 public void UnitDestroyed( Unit destroyedunit, Unit enemy ) in UnitDestroyed()
/dports/games/avanor/avanor-0.5.8/creature/
H A Dstd_ai.h183 XCreature * enemy; // current targeted creature variable
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dstf.h11 int owner, enemy; member
/dports/games/scid/scid/engines/phalanx-scid/
H A Dsearch.c40 { int i, enemy = KNIGHT+ocolor; in attacktest() local

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