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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dshamablin_fire.lua3 local enemy = ...
4 local game = enemy:get_game()
5 local map = enemy:get_map()
13 function enemy:on_created()
14 body_sprite = enemy:create_sprite("enemies/" .. enemy:get_breed())
24 function enemy:on_restarted()
93 enemy:start_wander()
99 function enemy:start_wander()
108 m:start(enemy)
121 function enemy:on_hurt(attack)
[all …]
H A Dexplosion.lua3 local enemy = ...
4 local game = enemy:get_game()
5 local map = enemy:get_map()
9 function enemy:on_created()
13 enemy:prepare_explosion_sprite()
14 enemy:set_invincible() -- Invincible!!!
15 enemy:set_life(1)
16 enemy:set_damage(12) -- Damage: 3 full hearts!!!
17 enemy:set_layer_independent_collisions(true) -- Detect collisions from any layer.
23 function enemy:prepare_explosion_sprite(sprite_id, sprite_animation, direction)
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/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/
H A Dzktor.c79 Entity enemy[10]; variable
295 while (enemy[i].dir > 180) enemy[i].dir -= 360; in game_play()
299 while (enemy[i].dir <-180) enemy[i].dir += 360; in game_play()
310 enemy[i].pos_x += enemy[i].vel_x * game_tick; in game_play()
311 enemy[i].pos_y += enemy[i].vel_y * game_tick; in game_play()
315 enemy[i].vel_x = 0; in game_play()
319 enemy[i].vel_x = 0; in game_play()
323 enemy[i].vel_y = 0; in game_play()
336 e_bullet[j].pos_x = enemy[i].pos_x + enemy[i].radius*dx; in game_play()
337 e_bullet[j].pos_y = enemy[i].pos_y + enemy[i].radius*dy; in game_play()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/en/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Oh ho!
40 {[ MOVE enemy(5) dir=6 amount=4 ]
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H A Dlevel030.hcs9 [ MOVE enemy(0) dir=8 amount=6 ]
10 [ MOVE enemy(1) dir=8 amount=6 ]
11 [ MOVE enemy(2) dir=8 amount=6 ]}
14 [ MOVE enemy(0) dir=4 amount=3 ]
15 [ MOVE enemy(1) dir=8 amount=4 ]
16 [ MOVE enemy(2) dir=8 amount=4 ]}
19 [ MOVE enemy(0) dir=4 amount=4 ]
20 [ MOVE enemy(1) dir=4 amount=3 ]
21 [ MOVE enemy(2) dir=6 amount=3 ]}
26 [ MOVE enemy(0) dir=6 amount=1 ]}
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/nl/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Oh ho!
40 {[ MOVE enemy(5) dir=6 amount=4 ]
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H A Dlevel030.hcs9 [ MOVE enemy(0) dir=8 amount=6 ]
10 [ MOVE enemy(1) dir=8 amount=6 ]
11 [ MOVE enemy(2) dir=8 amount=6 ]}
14 [ MOVE enemy(0) dir=4 amount=3 ]
15 [ MOVE enemy(1) dir=8 amount=4 ]
16 [ MOVE enemy(2) dir=8 amount=4 ]}
19 [ MOVE enemy(0) dir=4 amount=4 ]
20 [ MOVE enemy(1) dir=4 amount=3 ]
21 [ MOVE enemy(2) dir=6 amount=3 ]}
26 [ MOVE enemy(0) dir=6 amount=1 ]}
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/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Default.cpp148 if ( NPC->enemy->enemy == NPC ) in NPC_StandTrackAndShoot()
259 if ( NPC->enemy ) in NPC_BSHuntAndKill()
386 if(NPC->enemy) in NPC_BSStandAndShoot()
393 if(NPC->enemy) in NPC_BSStandAndShoot()
436 if ( NPC->enemy ) in NPC_BSRunAndShoot()
443 if ( NPC->enemy ) in NPC_BSRunAndShoot()
525 if ( !NPC->enemy || !NPC->enemy->inuse || (NPC->enemy->NPC && NPC->enemy->health <= 0) ) in NPC_BSPointShoot()
635 if(NPC->enemy) in NPC_BSMove()
686 if(NPC->enemy) in NPC_BSPatrol()
756 if ( !NPC->enemy ) in NPC_BSDefault()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Default.cpp152 if ( NPC->enemy->enemy == NPC ) in NPC_StandTrackAndShoot()
262 if ( NPC->enemy ) in NPC_BSHuntAndKill()
389 if(NPC->enemy) in NPC_BSStandAndShoot()
396 if(NPC->enemy) in NPC_BSStandAndShoot()
439 if ( NPC->enemy ) in NPC_BSRunAndShoot()
446 if ( NPC->enemy ) in NPC_BSRunAndShoot()
529 if ( !NPC->enemy || !NPC->enemy->inuse || (NPC->enemy->NPC && NPC->enemy->health <= 0) ) in NPC_BSPointShoot()
638 if(NPC->enemy) in NPC_BSMove()
689 if(NPC->enemy) in NPC_BSPatrol()
759 if ( !NPC->enemy ) in NPC_BSDefault()
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/dports/games/legend-of-edgar/edgar-1.34/data/gfx/enemy/
H A Dred_centurion.dat1 gfx/enemy/centurion/red_centurion_walk00.png
2 gfx/enemy/centurion/red_centurion_walk01.png
3 gfx/enemy/centurion/red_centurion_walk02.png
4 gfx/enemy/centurion/red_centurion_walk03.png
5 gfx/enemy/centurion/red_centurion_walk04.png
6 gfx/enemy/centurion/red_centurion_walk05.png
7 gfx/enemy/centurion/red_centurion_attack00.png
8 gfx/enemy/centurion/red_centurion_attack01.png
9 gfx/enemy/centurion/red_centurion_attack02.png
10 gfx/enemy/centurion/red_centurion_attack03.png
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H A Dgold_centurion.dat1 gfx/enemy/gold_centurion/gold_centurion_walk00.png
2 gfx/enemy/gold_centurion/gold_centurion_walk01.png
3 gfx/enemy/gold_centurion/gold_centurion_walk02.png
4 gfx/enemy/gold_centurion/gold_centurion_walk03.png
5 gfx/enemy/gold_centurion/gold_centurion_walk04.png
6 gfx/enemy/gold_centurion/gold_centurion_walk05.png
7 gfx/enemy/gold_centurion/gold_centurion_attack00.png
8 gfx/enemy/gold_centurion/gold_centurion_attack01.png
9 gfx/enemy/gold_centurion/gold_centurion_attack02.png
10 gfx/enemy/gold_centurion/gold_centurion_attack03.png
[all …]
H A Dscorpion.dat1 gfx/enemy/scorpion/scorpion00.png
2 gfx/enemy/scorpion/scorpion01.png
3 gfx/enemy/scorpion/scorpion02.png
4 gfx/enemy/scorpion/scorpion03.png
5 gfx/enemy/scorpion/scorpion04.png
6 gfx/enemy/scorpion/scorpion05.png
7 gfx/enemy/scorpion/scorpion06.png
8 gfx/enemy/scorpion/scorpion07.png
9 gfx/enemy/scorpion/scorpion_stand00.png
10 gfx/enemy/scorpion/scorpion_stand01.png
[all …]
H A Dcenturion.dat1 gfx/enemy/centurion/centurion_walk00.png
2 gfx/enemy/centurion/centurion_walk01.png
3 gfx/enemy/centurion/centurion_walk02.png
4 gfx/enemy/centurion/centurion_walk03.png
5 gfx/enemy/centurion/centurion_walk04.png
6 gfx/enemy/centurion/centurion_walk05.png
7 gfx/enemy/centurion/centurion_attack00.png
8 gfx/enemy/centurion/centurion_attack01.png
9 gfx/enemy/centurion/centurion_attack02.png
10 gfx/enemy/centurion/centurion_attack03.png
[all …]
H A Dgas_plant.dat1 gfx/enemy/gas_plant/gas_plant00.png
2 gfx/enemy/gas_plant/gas_plant01.png
3 gfx/enemy/gas_plant/gas_plant02.png
4 gfx/enemy/gas_plant/gas_plant03.png
5 gfx/enemy/gas_plant/gas_plant04.png
6 gfx/enemy/gas_plant/gas_plant05.png
7 gfx/enemy/gas_plant/gas_plant06.png
8 gfx/enemy/gas_plant/gas_plant07.png
9 gfx/enemy/gas_plant/gas_plant08.png
10 gfx/enemy/gas_plant/gas_plant09.png
[all …]
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dspellpriority.cpp239 const CreatureStats& stats = enemy.getClass().getCreatureStats(enemy); in rateEffect()
257 const CreatureStats& stats = enemy.getClass().getCreatureStats(enemy); in rateEffect()
322 if (!enemy.getClass().hasInventoryStore(enemy)) in rateEffect()
326 … float burden = enemy.getClass().getEncumbrance(enemy) - enemy.getClass().getCapacity(enemy); in rateEffect()
458 if (!enemy.getClass().hasInventoryStore(enemy)) in rateEffect()
502 if (!enemy.getClass().hasInventoryStore(enemy)) in rateEffect()
517 …if (!enemy.isEmpty() && enemy.getClass().getCreatureStats(enemy).getAttribute(effect.mAttribute).g… in rateEffect()
539 if (enemy.isEmpty() || !enemy.getClass().isNpc()) in rateEffect()
541 if (enemy.getClass().getSkill(enemy, effect.mSkill) <= 0) in rateEffect()
580 CreatureStats& stats = enemy.getClass().getCreatureStats(enemy); in rateEffect()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/ru/
H A Dlevel030.hcs9 [ MOVE enemy(0) dir=8 amount=6 ]
10 [ MOVE enemy(1) dir=8 amount=6 ]
11 [ MOVE enemy(2) dir=8 amount=6 ]}
14 [ MOVE enemy(0) dir=4 amount=3 ]
15 [ MOVE enemy(1) dir=8 amount=4 ]
16 [ MOVE enemy(2) dir=8 amount=4 ]}
19 [ MOVE enemy(0) dir=4 amount=4 ]
20 [ MOVE enemy(1) dir=4 amount=3 ]
21 [ MOVE enemy(2) dir=6 amount=3 ]}
29 {[ DIALOG enemy(0) text="Теперь мы
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/ua/
H A Dlevel030.hcs9 [ MOVE enemy(0) dir=8 amount=6 ]
10 [ MOVE enemy(1) dir=8 amount=6 ]
11 [ MOVE enemy(2) dir=8 amount=6 ]}
14 [ MOVE enemy(0) dir=4 amount=3 ]
15 [ MOVE enemy(1) dir=8 amount=4 ]
16 [ MOVE enemy(2) dir=8 amount=4 ]}
19 [ MOVE enemy(0) dir=4 amount=4 ]
20 [ MOVE enemy(1) dir=4 amount=3 ]
21 [ MOVE enemy(2) dir=6 amount=3 ]}
29 {[ DIALOG enemy(0) text="Тепер ми
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/sr/
H A Dlevel014.hcs31 [ DIALOG enemy(0) text="Како
58 {[ DIALOG enemy(0) text="Јеси...
73 {[ DIALOG enemy(0) text="Господар
76 {[ DIALOG enemy(0) text="Дошао...
80 {[ DIALOG enemy(0) text="нови...
107 {[ DIALOG enemy(0) text="Да...
112 {[ DIALOG enemy(0) text="Само...
119 {[ DIALOG enemy(0) text="Он...
127 {[ DIALOG enemy(0) text="Не...
136 {[ DIALOG enemy(0) text="Сада...
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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_enemy.h251 return enemy->exp; in GetExp()
255 return enemy->gold; in GetMoney()
259 return enemy->drop_id; in GetDropId()
279 return enemy->ID; in GetId()
287 return enemy->max_hp; in GetBaseMaxHp()
291 return enemy->max_sp; in GetBaseMaxSp()
295 return enemy->attack; in GetBaseAtk()
299 return enemy->defense; in GetBaseDef()
303 return enemy->spirit; in GetBaseSpi()
327 return enemy->name; in GetName()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weapons/
H A Dweapons.cpp54 Object *enemy; in check_hit_enemy() local
55 FOREACH_OBJECT(enemy) in check_hit_enemy()
61 if (hitdetect(enemy, shot)) in check_hit_enemy()
67 return enemy; in check_hit_enemy()
84 Object *enemy; in damage_enemies() local
89 if (enemy->flags & FLAG_INVULNERABLE) in damage_enemies()
96 enemy->DealDamage(o->shot.damage, o); in damage_enemies()
99 return enemy; in damage_enemies()
109 Object *enemy; in damage_all_enemies_in_bb() local
112 FOREACH_OBJECT(enemy) in damage_all_enemies_in_bb()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/sv/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Oh ho!
40 {[ MOVE enemy(5) dir=6 amount=4 ]
[all …]
H A Dlevel030.hcs9 [ MOVE enemy(0) dir=8 amount=6 ]
10 [ MOVE enemy(1) dir=8 amount=6 ]
11 [ MOVE enemy(2) dir=8 amount=6 ]}
14 [ MOVE enemy(0) dir=4 amount=3 ]
15 [ MOVE enemy(1) dir=8 amount=4 ]
16 [ MOVE enemy(2) dir=8 amount=4 ]}
19 [ MOVE enemy(0) dir=4 amount=4 ]
20 [ MOVE enemy(1) dir=4 amount=3 ]
21 [ MOVE enemy(2) dir=6 amount=3 ]}
26 [ MOVE enemy(0) dir=6 amount=1 ]}
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/dports/games/xbat/Xev111/
H A Dbacu.c90 enemy[enemy_no].tmp1 = 0;
91 enemy[enemy_no].tmp2 = 1;
92 enemy[enemy_no].tmp3 = 45;
95 enemy[enemy_no].vx = 0;
108 enemy[enemy_no].tmp1 +=STPF;
109 enemy[enemy_no].tmp1 %= 36;
121 enemy[enemy_no].tmp3--;
125 if(!enemy[enemy_no].tmp3) {
132 enemy[enemy_no].enemy_no = 0;
142 enemy[enemy_no].y.sht[UNION],
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/dports/games/allacrost/allacrost-1.0.2/dat/maps/
H A Dnew_cave.lua870 enemy:SetContext(1);
878 enemy:AddEnemy(3);
879 enemy:AddEnemy(2);
881 enemy:AddEnemy(3);
882 enemy:AddEnemy(3);
901 enemy:SetContext(1);
909 enemy:AddEnemy(1);
910 enemy:AddEnemy(1);
911 enemy:AddEnemy(1);
913 enemy:AddEnemy(1);
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/resources/initial_files/
H A Denemy_script_template.lua11 local enemy = ...
12 local game = enemy:get_game()
13 local map = enemy:get_map()
19 function enemy:on_created()
23 sprite = enemy:create_sprite("enemies/" .. enemy:get_breed())
24 enemy:set_life(1)
25 enemy:set_damage(1)
31 function enemy:on_restarted()
36 movement:start(enemy)

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