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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dspv.discard-dce.frag.out17 Name 21 "tex_coord"
34 21(tex_coord): 20(ptr) Variable Input
59 25: 24(ptr) AccessChain 21(tex_coord) 23
64 32: 24(ptr) AccessChain 21(tex_coord) 31
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gl_shaders/
H A Dcore_opaque.glsl.frag.h5 in vec2 tex_coord;
9 FragColor = vec4(texture(Texture, tex_coord).rgb, 1.0);
H A Dmodern_alpha_blend.glsl.frag.h6 varying vec2 tex_coord;
12 gl_FragColor = color * texture2D(Texture, tex_coord);
H A Dmodern_opaque.glsl.vert.h10 varying vec2 tex_coord;
14 tex_coord = TexCoord;
H A Dpipeline_snow.glsl.vert.h10 varying vec2 tex_coord;
14 tex_coord = TexCoord;
H A Dpipeline_snow_core.glsl.vert.h10 out vec2 tex_coord;
14 tex_coord = TexCoord;
H A Dcore_opaque.glsl.vert.h8 out vec2 tex_coord;
12 tex_coord = TexCoord;
H A Dcore_alpha_blend.glsl.frag.h6 in vec2 tex_coord;
14 FragColor = color * texture(Texture, tex_coord);
H A Dcore_alpha_blend.glsl.vert.h8 out vec2 tex_coord;
13 tex_coord = TexCoord;
H A Dmodern_alpha_blend.glsl.vert.h8 varying vec2 tex_coord;
13 tex_coord = TexCoord;
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/
H A Dtex_coord.vert2 out vec2 tex_coord;
9 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/
H A Dtex_coord.vert2 out vec2 tex_coord;
9 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
/dports/devel/sfml/SFML-2.5.1/examples/shader/resources/
H A Dbillboard.frag5 in vec2 tex_coord;
10 gl_FragColor = texture2D(texture, tex_coord);
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/
H A Dspheres_vertex_shader.h13 vec4 tex_coord; variable
34 VertexOut.tex_coord = tex_coord_in; in main()
36 VertexOut.tex_coord = GLUP.texture_matrix * tex_coord_in; in main()
H A Dfragment_shader.h15 vec4 tex_coord; variable
84 result = glup_texturing(result, FragmentIn.tex_coord); in main()
92 N = glup_texturing(vec4(1.0,1.0,1.0,1.0), FragmentIn.tex_coord).xyz; in main()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/shaders/
H A DareaScaleFragmentShader.glsl24 varying vec2 tex_coord;
40 texel.a = 1.0 - texture2D(mask, pos - tex_coord.st + mask_coord.st).r;
48 int dx = int(( tex_coord.s - xoffset ) * xtopixelratio );
49 int dy = int(( tex_coord.t - yoffset ) * ytopixelratio );
129 int dx = int(( tex_coord.s - xoffset ) * xtopixelratio );
130 int dy = int(( tex_coord.t - yoffset ) * ytopixelratio );
229 texel.a = 1.0 - texture2D( mask, pos - tex_coord.st + mask_coord.st ).r;
H A DareaScaleFastFragmentShader.glsl21 varying vec2 tex_coord;
43 sum += texture2D( sampler, tex_coord.st + offset );
46 texel = texture2D( sampler, tex_coord.st + offset );
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUP/
H A Dfragment_shader_utils.h109 vec4 glup_texturing(in vec4 color, in vec4 tex_coord) { in glup_texturing() argument
114 texture1Dsampler, tex_coord.xy in glup_texturing()
118 texture2Dsampler, tex_coord.xy in glup_texturing()
128 texture3Dsampler, tex_coord.xyz in glup_texturing()
/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/
H A Dclip.cpp59 v->zp.s = (int)(v->tex_coord.X * ZB_POINT_ST_MAX); in gl_transform_to_viewport()
60 v->zp.t = (int)(v->tex_coord.Y * ZB_POINT_ST_MAX); in gl_transform_to_viewport()
228 q->tex_coord.X = (p0->tex_coord.X + (p1->tex_coord.X - p0->tex_coord.X) * t); in updateTmp()
229 q->tex_coord.Y = (p0->tex_coord.Y + (p1->tex_coord.Y - p0->tex_coord.Y) * t); in updateTmp()
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/
H A Dclip.cpp59 v->zp.s = (int)(v->tex_coord.X * ZB_POINT_ST_MAX); in gl_transform_to_viewport()
60 v->zp.t = (int)(v->tex_coord.Y * ZB_POINT_ST_MAX); in gl_transform_to_viewport()
228 q->tex_coord.X = (p0->tex_coord.X + (p1->tex_coord.X - p0->tex_coord.X) * t); in updateTmp()
229 q->tex_coord.Y = (p0->tex_coord.Y + (p1->tex_coord.Y - p0->tex_coord.Y) * t); in updateTmp()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/render_splatpyramid/shaders/
H A Dshader_analysis_er.frag215 vec2 tex_coord[4];
226 tex_coord[0].st = gl_TexCoord[0].st + oo_2fbo_size.st;
228 tex_coord[1].s = gl_TexCoord[0].s - oo_2fbo_size.s;
229 tex_coord[1].t = gl_TexCoord[0].t + oo_2fbo_size.t;
231 tex_coord[2].s = gl_TexCoord[0].s + oo_2fbo_size.s;
232 tex_coord[2].t = gl_TexCoord[0].t - oo_2fbo_size.t;
234 tex_coord[3].st = gl_TexCoord[0].st - oo_2fbo_size.st;
238 pixelA[i] = texture2D (textureA, tex_coord[i].st).xyzw;
239 pixelB[i] = texture2D (textureB, tex_coord[i].st).xyzw;
240 pixelC[i] = texture2D (textureC, tex_coord[i].st).xyzw;
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPES/
H A Dlines_fragment_shader.h9 glup_in vec4 tex_coord; variable
31 result = glup_texturing(result, tex_coord); in main()
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/
H A Dxbrz_freescale.vert2 out vec2 tex_coord;
14 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/
H A Dxbrz_freescale.vert2 out vec2 tex_coord;
14 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Source/Core/
H A DDecoratorTiledInstancer.cpp78 …xCoord(const PropertyDictionary& properties, const String& name, float& tex_coord, bool& tex_coord… in LoadTexCoord() argument
84 tex_coord = property->value.Get< float >(); in LoadTexCoord()
91 tex_coord *= 0.01f; in LoadTexCoord()

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