/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | spv.discard-dce.frag.out | 17 Name 21 "tex_coord" 34 21(tex_coord): 20(ptr) Variable Input 59 25: 24(ptr) AccessChain 21(tex_coord) 23 64 32: 24(ptr) AccessChain 21(tex_coord) 31
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gl_shaders/ |
H A D | core_opaque.glsl.frag.h | 5 in vec2 tex_coord; 9 FragColor = vec4(texture(Texture, tex_coord).rgb, 1.0);
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H A D | modern_alpha_blend.glsl.frag.h | 6 varying vec2 tex_coord; 12 gl_FragColor = color * texture2D(Texture, tex_coord);
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H A D | modern_opaque.glsl.vert.h | 10 varying vec2 tex_coord; 14 tex_coord = TexCoord;
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H A D | pipeline_snow.glsl.vert.h | 10 varying vec2 tex_coord; 14 tex_coord = TexCoord;
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H A D | pipeline_snow_core.glsl.vert.h | 10 out vec2 tex_coord; 14 tex_coord = TexCoord;
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H A D | core_opaque.glsl.vert.h | 8 out vec2 tex_coord; 12 tex_coord = TexCoord;
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H A D | core_alpha_blend.glsl.frag.h | 6 in vec2 tex_coord; 14 FragColor = color * texture(Texture, tex_coord);
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H A D | core_alpha_blend.glsl.vert.h | 8 out vec2 tex_coord; 13 tex_coord = TexCoord;
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H A D | modern_alpha_blend.glsl.vert.h | 8 varying vec2 tex_coord; 13 tex_coord = TexCoord;
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/ |
H A D | tex_coord.vert | 2 out vec2 tex_coord; 9 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/ |
H A D | tex_coord.vert | 2 out vec2 tex_coord; 9 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
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/dports/devel/sfml/SFML-2.5.1/examples/shader/resources/ |
H A D | billboard.frag | 5 in vec2 tex_coord; 10 gl_FragColor = texture2D(texture, tex_coord);
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/ |
H A D | spheres_vertex_shader.h | 13 vec4 tex_coord; variable 34 VertexOut.tex_coord = tex_coord_in; in main() 36 VertexOut.tex_coord = GLUP.texture_matrix * tex_coord_in; in main()
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H A D | fragment_shader.h | 15 vec4 tex_coord; variable 84 result = glup_texturing(result, FragmentIn.tex_coord); in main() 92 N = glup_texturing(vec4(1.0,1.0,1.0,1.0), FragmentIn.tex_coord).xyz; in main()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/shaders/ |
H A D | areaScaleFragmentShader.glsl | 24 varying vec2 tex_coord; 40 texel.a = 1.0 - texture2D(mask, pos - tex_coord.st + mask_coord.st).r; 48 int dx = int(( tex_coord.s - xoffset ) * xtopixelratio ); 49 int dy = int(( tex_coord.t - yoffset ) * ytopixelratio ); 129 int dx = int(( tex_coord.s - xoffset ) * xtopixelratio ); 130 int dy = int(( tex_coord.t - yoffset ) * ytopixelratio ); 229 texel.a = 1.0 - texture2D( mask, pos - tex_coord.st + mask_coord.st ).r;
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H A D | areaScaleFastFragmentShader.glsl | 21 varying vec2 tex_coord; 43 sum += texture2D( sampler, tex_coord.st + offset ); 46 texel = texture2D( sampler, tex_coord.st + offset );
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUP/ |
H A D | fragment_shader_utils.h | 109 vec4 glup_texturing(in vec4 color, in vec4 tex_coord) { in glup_texturing() argument 114 texture1Dsampler, tex_coord.xy in glup_texturing() 118 texture2Dsampler, tex_coord.xy in glup_texturing() 128 texture3Dsampler, tex_coord.xyz in glup_texturing()
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/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/ |
H A D | clip.cpp | 59 v->zp.s = (int)(v->tex_coord.X * ZB_POINT_ST_MAX); in gl_transform_to_viewport() 60 v->zp.t = (int)(v->tex_coord.Y * ZB_POINT_ST_MAX); in gl_transform_to_viewport() 228 q->tex_coord.X = (p0->tex_coord.X + (p1->tex_coord.X - p0->tex_coord.X) * t); in updateTmp() 229 q->tex_coord.Y = (p0->tex_coord.Y + (p1->tex_coord.Y - p0->tex_coord.Y) * t); in updateTmp()
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/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/ |
H A D | clip.cpp | 59 v->zp.s = (int)(v->tex_coord.X * ZB_POINT_ST_MAX); in gl_transform_to_viewport() 60 v->zp.t = (int)(v->tex_coord.Y * ZB_POINT_ST_MAX); in gl_transform_to_viewport() 228 q->tex_coord.X = (p0->tex_coord.X + (p1->tex_coord.X - p0->tex_coord.X) * t); in updateTmp() 229 q->tex_coord.Y = (p0->tex_coord.Y + (p1->tex_coord.Y - p0->tex_coord.Y) * t); in updateTmp()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/render_splatpyramid/shaders/ |
H A D | shader_analysis_er.frag | 215 vec2 tex_coord[4]; 226 tex_coord[0].st = gl_TexCoord[0].st + oo_2fbo_size.st; 228 tex_coord[1].s = gl_TexCoord[0].s - oo_2fbo_size.s; 229 tex_coord[1].t = gl_TexCoord[0].t + oo_2fbo_size.t; 231 tex_coord[2].s = gl_TexCoord[0].s + oo_2fbo_size.s; 232 tex_coord[2].t = gl_TexCoord[0].t - oo_2fbo_size.t; 234 tex_coord[3].st = gl_TexCoord[0].st - oo_2fbo_size.st; 238 pixelA[i] = texture2D (textureA, tex_coord[i].st).xyzw; 239 pixelB[i] = texture2D (textureB, tex_coord[i].st).xyzw; 240 pixelC[i] = texture2D (textureC, tex_coord[i].st).xyzw;
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPES/ |
H A D | lines_fragment_shader.h | 9 glup_in vec4 tex_coord; variable 31 result = glup_texturing(result, tex_coord); in main()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/ |
H A D | xbrz_freescale.vert | 2 out vec2 tex_coord; 14 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/texture_filters/xbrz/ |
H A D | xbrz_freescale.vert | 2 out vec2 tex_coord; 14 tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0;
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Source/Core/ |
H A D | DecoratorTiledInstancer.cpp | 78 …xCoord(const PropertyDictionary& properties, const String& name, float& tex_coord, bool& tex_coord… in LoadTexCoord() argument 84 tex_coord = property->value.Get< float >(); in LoadTexCoord() 91 tex_coord *= 0.01f; in LoadTexCoord()
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