Searched refs:BytesPerWideShadow (Results 1 – 6 of 6) sorted by relevance
1916 const uint64_t BytesPerWideShadow = WideShadowBitWidth / DFS.ShadowWidthBits; in loadShadowFast() local1919 if (BytesPerWideShadow > 4) { in loadShadowFast()1920 assert(BytesPerWideShadow == 8); in loadShadowFast()1948 for (uint64_t ByteOfs = BytesPerWideShadow; ByteOfs < Size; in loadShadowFast()1949 ByteOfs += BytesPerWideShadow) { in loadShadowFast()
2023 const uint64_t BytesPerWideShadow = WideShadowBitWidth / DFS.ShadowWidthBits; in loadShadowFast() local2026 if (BytesPerWideShadow > 4) { in loadShadowFast()2027 assert(BytesPerWideShadow == 8); in loadShadowFast()2055 for (uint64_t ByteOfs = BytesPerWideShadow; ByteOfs < Size; in loadShadowFast()2056 ByteOfs += BytesPerWideShadow) { in loadShadowFast()
2023 const uint64_t BytesPerWideShadow = WideShadowBitWidth / DFS.ShadowWidthBits;2026 if (BytesPerWideShadow > 4) {2027 assert(BytesPerWideShadow == 8);2055 for (uint64_t ByteOfs = BytesPerWideShadow; ByteOfs < Size;2056 ByteOfs += BytesPerWideShadow) {