Searched refs:Flammable (Results 1 – 25 of 255) sorted by relevance
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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | MapDataSet.cpp | 139 unsigned char Flammable; in loadData() member 190 …k, (int)mcd.Stop_LOS, (int)mcd.HE_Block, (int)mcd.Block_Smoke, (int)mcd.Flammable, (int)mcd.HE_Blo… in loadData() 193 to->setFlammable((int)mcd.Flammable); in loadData()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/ |
H A D | FIRE.cpp | 28 Flammable = 0; in Element_FIRE() 160 …sim->elements[rt].Flammable && RNG::Ref().chance(sim->elements[rt].Flammable + (sim->pv[(y+ry)/CEL… in Element_FIRE_update() 167 …_flt(sim->elements[PT_FIRE].DefaultProperties.temp + (sim->elements[rt].Flammable/2), MIN_TEMP, MA… in Element_FIRE_update()
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H A D | PROT.cpp | 27 Flammable = 0; in Element_PROT() 114 …if (parts[i].temp > 273.15f + 500.0f && (sim->elements[utype].Flammable || sim->elements[utype].Ex… in update() 117 parts[uID].temp += restrict_flt(sim->elements[utype].Flammable * 5, MIN_TEMP, MAX_TEMP); in update()
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H A D | LIGH.cpp | 27 Flammable = 0; in Element_LIGH() 96 …sim->elements[rt].Flammable && RNG::Ref().chance(sim->elements[rt].Flammable + sim->pv[(y+ry)/CELL… in update() 99 …_flt(sim->elements[PT_FIRE].DefaultProperties.temp + (sim->elements[rt].Flammable/2), MIN_TEMP, MA… in update()
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H A D | SALT.cpp | 22 Flammable = 0; in Element_SALT()
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H A D | WAX.cpp | 22 Flammable = 0; in Element_WAX()
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H A D | DYST.cpp | 22 Flammable = 20; in Element_DYST()
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H A D | STNE.cpp | 22 Flammable = 0; in Element_STNE()
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H A D | SAND.cpp | 22 Flammable = 0; in Element_SAND()
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H A D | DESL.cpp | 22 Flammable = 2; in Element_DESL()
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H A D | GUNP.cpp | 22 Flammable = 600; in Element_GUNP()
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H A D | CNCT.cpp | 22 Flammable = 0; in Element_CNCT()
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H A D | DRIC.cpp | 22 Flammable = 0; in Element_DRIC()
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H A D | NICE.cpp | 22 Flammable = 0; in Element_NICE()
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H A D | NITR.cpp | 22 Flammable = 1000; in Element_NITR()
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H A D | OIL.cpp | 22 Flammable = 20; in Element_OIL()
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H A D | THRM.cpp | 22 Flammable = 0; in Element_THRM()
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H A D | LNTG.cpp | 22 Flammable = 0; in Element_LNTG()
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H A D | PLEX.cpp | 22 Flammable = 1000; in Element_PLEX()
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H A D | BGLA.cpp | 22 Flammable = 0; in Element_BGLA()
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H A D | INWR.cpp | 22 Flammable = 0; in Element_INWR()
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H A D | RBDM.cpp | 22 Flammable = 1000; in Element_RBDM()
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H A D | VOID.cpp | 22 Flammable = 0; in Element_VOID()
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H A D | DMND.cpp | 22 Flammable = 0; in Element_DMND()
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H A D | E116.cpp | 22 Flammable = 0; in Element_E116()
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