Searched refs:GL_DSDT_NV (Results 1 – 25 of 336) sorted by relevance
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_shader2.java | 37 int GL_DSDT_NV = 0x86F5; field
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H A D | NV_texture_shader.java | 101 int GL_DSDT_NV = 0x86F5; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 9 GL_DSDT_NV 0x86F5
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H A D | GL_NV_texture_shader | 33 GL_DSDT_NV 0x86F5
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 10 GL_DSDT_NV 0x86F5
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H A D | GL_NV_texture_shader | 34 GL_DSDT_NV 0x86F5
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 9 GL_DSDT_NV 0x86F5
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H A D | GL_NV_texture_shader | 33 GL_DSDT_NV 0x86F5
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 10 GL_DSDT_NV 0x86F5
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H A D | GL_NV_texture_shader | 34 GL_DSDT_NV 0x86F5
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 10 GL_DSDT_NV 0x86F5
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H A D | GL_NV_texture_shader | 34 GL_DSDT_NV 0x86F5
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 8 GL_DSDT_NV 0x86F5
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H A D | GL_NV_texture_shader | 32 GL_DSDT_NV 0x86F5
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 33 GL_DSDT_NV=_C('GL_DSDT_NV',0x86F5) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 33 GL_DSDT_NV=_C('GL_DSDT_NV',0x86F5) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 841 #ifndef GL_DSDT_NV 842 #define GL_DSDT_NV 0x86F5 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | image.cpp | 108 case GL_DSDT_NV: in formatComponents()
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H A D | texture.cpp | 177 case GL_DSDT_NV: in getInternalFormat()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | image.cpp | 108 case GL_DSDT_NV: in formatComponents()
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H A D | texture.cpp | 177 case GL_DSDT_NV: in getInternalFormat()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 454 #define GL_DSDT_NV 0x86F5 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_warp.c | 223 qglTexImage2D(GL_TEXTURE_2D, 0, GL_DSDT8_NV, DST_SIZE, DST_SIZE, 0, GL_DSDT_NV, in CreateDSTTex()
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/dports/devel/apitrace/apitrace-9.0/helpers/ |
H A D | glsize.hpp | 558 case GL_DSDT_NV: // (ds, dt) in _gl_format_channels()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_warp.c | 230 qglTexImage2D(GL_TEXTURE_2D, 0, GL_DSDT8_NV, DST_SIZE, DST_SIZE, 0, GL_DSDT_NV, in CreateDSTTex()
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