Searched refs:HOLDINGS_SET (Results 1 – 6 of 6) sorted by relevance
188 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ macro
178 to[HOLDINGS_SET] = 0; // flag used in ICS play in CopyBoard()
2472 if(gameInfo.variant != VariantBughouse && board[HOLDINGS_SET]) in CopyHoldings()2576 board[HOLDINGS_SET] = 0; in VariantSwitch()4223 boards[forwardMostMove][HOLDINGS_SET] = 1; // flag holdings as set in read_from_ics()4659 boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set in ParseBoard12()
189 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ macro
179 to[HOLDINGS_SET] = 0; // flag used in ICS play in CopyBoard()
2481 if(gameInfo.variant != VariantBughouse && board[HOLDINGS_SET]) in CopyHoldings()2585 board[HOLDINGS_SET] = 0; in VariantSwitch()4241 boards[forwardMostMove][HOLDINGS_SET] = 1; // flag holdings as set in read_from_ics()4677 boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set in ParseBoard12()