Searched refs:RESULT_QUIT (Results 1 – 3 of 3) sorted by relevance
213 #define RESULT_QUIT 2 macro
395 } else if (mapResult == RESULT_QUIT) { in mainGameLoop()411 if (level.lives > 0 && (lives < 0 || mapResult == RESULT_QUIT)) { in mainGameLoop()
281 mapResult = RESULT_QUIT; in process_input()