/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/ |
H A D | ai_weapons.c | 142 AIWeapons[WEAP_BFG].aimType = AI_AIMSTYLE_PREDICTION_EXPLOSIVE; in AI_InitAIWeapons() 143 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_LONG_RANGE] = 0.3; in AI_InitAIWeapons() 144 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_MEDIUM_RANGE] = 0.6; in AI_InitAIWeapons() 145 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_SHORT_RANGE] = 0.7; in AI_InitAIWeapons() 146 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_MELEE_RANGE] = 0.0; in AI_InitAIWeapons() 147 AIWeapons[WEAP_BFG].weaponItem = FindItemByClassname("weapon_bfg"); in AI_InitAIWeapons() 148 AIWeapons[WEAP_BFG].ammoItem = FindItemByClassname("ammo_cells"); in AI_InitAIWeapons()
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H A D | ai_class_dmbot.c | 752 && !client->pers.inventory[ITEM_INDEX(AIWeapons[WEAP_BFG].weaponItem)] in BOT_DMclass_WeightInventory() 971 self->ai->pers.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_BFG].weaponItem)] = 0.5; in BOT_DMclass_InitPersistant()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 195 case WEAP_BFG: in Get_AimAngle() 429 case WEAP_BFG: in CanUsewep() 1193 if(mywep == WEAP_BFG) in Combat_Level0() 1201 || mywep == WEAP_BFG in Combat_Level0() 1219 if(mywep == WEAP_BFG) in Combat_Level0() 1245 if(mywep == WEAP_BFG) in Combat_Level0() 1256 || mywep == WEAP_BFG in Combat_Level0() 1282 || mywep == WEAP_BFG in Combat_Level0() 1300 if(mywep == WEAP_BFG) in Combat_Level0() 1309 || mywep == WEAP_BFG in Combat_Level0() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | bot_fire.c | 195 case WEAP_BFG: in Get_AimAngle() 429 case WEAP_BFG: in CanUsewep() 1193 if(mywep == WEAP_BFG) in Combat_Level0() 1201 || mywep == WEAP_BFG in Combat_Level0() 1219 if(mywep == WEAP_BFG) in Combat_Level0() 1245 if(mywep == WEAP_BFG) in Combat_Level0() 1256 || mywep == WEAP_BFG in Combat_Level0() 1282 || mywep == WEAP_BFG in Combat_Level0() 1300 if(mywep == WEAP_BFG) in Combat_Level0() 1309 || mywep == WEAP_BFG in Combat_Level0() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 237 #define WEAP_BFG 11 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 213 #define WEAP_BFG 11 macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 231 #define WEAP_BFG 11 macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 233 #define WEAP_BFG 11 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 224 #define WEAP_BFG 11 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 238 #define WEAP_BFG 11 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 238 #define WEAP_BFG 11 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_local.h | 238 #define WEAP_BFG 11 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_local.h | 237 #define WEAP_BFG 11 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_local.h | 217 #define WEAP_BFG 11 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_local.h | 218 #define WEAP_BFG 11 macro
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_local.h | 240 #define WEAP_BFG 11 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_local.h | 238 #define WEAP_BFG 11 macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 238 #define WEAP_BFG 11 macro
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