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Searched refs:WEAP_BFG (Results 1 – 25 of 62) sorted by relevance

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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai_weapons.c142 AIWeapons[WEAP_BFG].aimType = AI_AIMSTYLE_PREDICTION_EXPLOSIVE; in AI_InitAIWeapons()
143 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_LONG_RANGE] = 0.3; in AI_InitAIWeapons()
144 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_MEDIUM_RANGE] = 0.6; in AI_InitAIWeapons()
145 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_SHORT_RANGE] = 0.7; in AI_InitAIWeapons()
146 AIWeapons[WEAP_BFG].RangeWeight[AIWEAP_MELEE_RANGE] = 0.0; in AI_InitAIWeapons()
147 AIWeapons[WEAP_BFG].weaponItem = FindItemByClassname("weapon_bfg"); in AI_InitAIWeapons()
148 AIWeapons[WEAP_BFG].ammoItem = FindItemByClassname("ammo_cells"); in AI_InitAIWeapons()
H A Dai_class_dmbot.c752 && !client->pers.inventory[ITEM_INDEX(AIWeapons[WEAP_BFG].weaponItem)] in BOT_DMclass_WeightInventory()
971 self->ai->pers.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_BFG].weaponItem)] = 0.5; in BOT_DMclass_InitPersistant()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dbot_fire.c195 case WEAP_BFG: in Get_AimAngle()
429 case WEAP_BFG: in CanUsewep()
1193 if(mywep == WEAP_BFG) in Combat_Level0()
1201 || mywep == WEAP_BFG in Combat_Level0()
1219 if(mywep == WEAP_BFG) in Combat_Level0()
1245 if(mywep == WEAP_BFG) in Combat_Level0()
1256 || mywep == WEAP_BFG in Combat_Level0()
1282 || mywep == WEAP_BFG in Combat_Level0()
1300 if(mywep == WEAP_BFG) in Combat_Level0()
1309 || mywep == WEAP_BFG in Combat_Level0()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dbot_fire.c195 case WEAP_BFG: in Get_AimAngle()
429 case WEAP_BFG: in CanUsewep()
1193 if(mywep == WEAP_BFG) in Combat_Level0()
1201 || mywep == WEAP_BFG in Combat_Level0()
1219 if(mywep == WEAP_BFG) in Combat_Level0()
1245 if(mywep == WEAP_BFG) in Combat_Level0()
1256 || mywep == WEAP_BFG in Combat_Level0()
1282 || mywep == WEAP_BFG in Combat_Level0()
1300 if(mywep == WEAP_BFG) in Combat_Level0()
1309 || mywep == WEAP_BFG in Combat_Level0()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/q2pro/q2pro/game/
H A Dg_local.h237 #define WEAP_BFG 11 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h213 #define WEAP_BFG 11 macro
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h231 #define WEAP_BFG 11 macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h233 #define WEAP_BFG 11 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_local.h224 #define WEAP_BFG 11 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_local.h238 #define WEAP_BFG 11 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_local.h238 #define WEAP_BFG 11 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_local.h238 #define WEAP_BFG 11 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_local.h237 #define WEAP_BFG 11 macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_local.h217 #define WEAP_BFG 11 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_local.h218 #define WEAP_BFG 11 macro
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_local.h240 #define WEAP_BFG 11 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_local.h238 #define WEAP_BFG 11 macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_local.h238 #define WEAP_BFG 11 macro

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