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Searched refs:WriteGame (Results 1 – 25 of 105) sorted by relevance

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/dports/math/gambit/gambit-16.0.1/src/python/gambit/lib/
H A Dutil.h54 std::string WriteGame(const Game &p_game, const std::string &p_format) in WriteGame() function
67 std::string WriteGame(const StrategySupportProfile &p_support) in WriteGame() function
/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_main.c52 void WriteGame (char *filename, qboolean autosave);
127 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_main.c63 void WriteGame (char *filename, qboolean autosave);
100 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_main.c84 void WriteGame (char *filename, qboolean autosave);
121 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_main.c84 void WriteGame (char *filename, qboolean autosave);
121 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_main.c84 void WriteGame (char *filename, qboolean autosave);
121 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_main.c76 void WriteGame (char *filename, qboolean autosave);
117 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_main.c84 void WriteGame (char *filename, qboolean autosave);
121 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_main.c82 void WriteGame (const char *filename, qboolean autosave);
119 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_main.c84 void WriteGame (char *filename, qboolean autosave);
121 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_main.c79 void WriteGame(char *filename, qboolean autosave);
205 void WriteGame(char *filename, qboolean autosave){} in WriteGame() function
225 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_main.c85 void WriteGame (char *filename, qboolean autosave);
122 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_main.c83 void WriteGame (char *filename, qboolean autosave);
120 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_main.c85 void WriteGame (char *filename, qboolean autosave);
122 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_main.c83 void WriteGame (char *filename, qboolean autosave);
120 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_main.c64 void WriteGame (char *filename, qboolean autosave);
101 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_main.c64 void WriteGame (char *filename, qboolean autosave);
101 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_main.c73 void WriteGame (char *filename, qboolean autosave);
110 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_main.c93 void WriteGame (char *filename, qboolean autosave);
130 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_main.c77 void WriteGame (char *filename, qboolean autosave);
114 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_main.c86 void WriteGame (char *filename, qboolean autosave);
123 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/q2pro/q2pro/game/
H A Dg_main.c83 void WriteGame (char *filename, qboolean autosave);
120 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_main.c90 void WriteGame (char *filename, qboolean autosave);
127 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_main.c101 void WriteGame (char *filename, qboolean autosave);
138 globals.WriteGame = WriteGame; in GetGameAPI()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_main.c83 void WriteGame (char *filename, qBool autosave);
122 globals.WriteGame = WriteGame; in GetGameAPI()

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