/dports/math/gambit/gambit-16.0.1/src/python/gambit/lib/ |
H A D | util.h | 54 std::string WriteGame(const Game &p_game, const std::string &p_format) in WriteGame() function 67 std::string WriteGame(const StrategySupportProfile &p_support) in WriteGame() function
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/dports/games/quake2-relay/relay-0.4/replay/ |
H A D | rp_main.c | 52 void WriteGame (char *filename, qboolean autosave); 127 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_main.c | 63 void WriteGame (char *filename, qboolean autosave); 100 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_main.c | 84 void WriteGame (char *filename, qboolean autosave); 121 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 84 void WriteGame (char *filename, qboolean autosave); 121 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 84 void WriteGame (char *filename, qboolean autosave); 121 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_main.c | 76 void WriteGame (char *filename, qboolean autosave); 117 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_main.c | 84 void WriteGame (char *filename, qboolean autosave); 121 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_main.c | 82 void WriteGame (const char *filename, qboolean autosave); 119 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 84 void WriteGame (char *filename, qboolean autosave); 121 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_main.c | 79 void WriteGame(char *filename, qboolean autosave); 205 void WriteGame(char *filename, qboolean autosave){} in WriteGame() function 225 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 85 void WriteGame (char *filename, qboolean autosave); 122 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_main.c | 83 void WriteGame (char *filename, qboolean autosave); 120 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 85 void WriteGame (char *filename, qboolean autosave); 122 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_main.c | 83 void WriteGame (char *filename, qboolean autosave); 120 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_main.c | 64 void WriteGame (char *filename, qboolean autosave); 101 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_main.c | 64 void WriteGame (char *filename, qboolean autosave); 101 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_main.c | 73 void WriteGame (char *filename, qboolean autosave); 110 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_main.c | 93 void WriteGame (char *filename, qboolean autosave); 130 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_main.c | 77 void WriteGame (char *filename, qboolean autosave); 114 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_main.c | 86 void WriteGame (char *filename, qboolean autosave); 123 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_main.c | 83 void WriteGame (char *filename, qboolean autosave); 120 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_main.c | 90 void WriteGame (char *filename, qboolean autosave); 127 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_main.c | 101 void WriteGame (char *filename, qboolean autosave); 138 globals.WriteGame = WriteGame; in GetGameAPI()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_main.c | 83 void WriteGame (char *filename, qBool autosave); 122 globals.WriteGame = WriteGame; in GetGameAPI()
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