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Searched refs:aniso2 (Results 1 – 6 of 6) sorted by relevance

/dports/science/dakota/dakota-6.13.0-release-public.src-UI/test/
H A Ddakota_gerstner_string.in45 # elements = 'aniso1' 'aniso2' 'iso1' 'iso2' 'iso3' #s1
57 # elements = 'aniso1' 'aniso2' 'iso1' 'iso2' 'iso3' #s2,#s3
68 # elements = 'aniso1' 'aniso2' 'iso1' 'iso2' 'iso3' #s4
H A Ddakota_gerstner_string.4.dat3 3 8 aniso2
H A Ddakota_uq_gerstner_adapt_gsg.in28 # analysis_components = 'aniso2' #s4,#s10
H A Ddakota_nomad.in97 # elements = 'aniso1' 'aniso2' 'iso1' 'iso2' 'iso3' #s8,#s17
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp203 float aniso2; member in MultiLayerShader
309 { aniso2 = v; pblock->SetValue( ml_anisotropy2, t, v); } in SetAnisotropy2()
313 float GetAnisotropy2(int mtlNum, BOOL backFace){ return aniso2; }; in GetAnisotropy2()
494 = gloss2 = orientation2 = aniso2 = specLevel2 in MultiLayerShader()
571 mnew->aniso2 = aniso2; in Clone()
600 ip.channels[_AN2].r = aniso2; in GetIllumParams()
654 pblock->GetValue( ml_anisotropy2, t, aniso2, ivalid ); in Update()
655 aniso2 = Bound( aniso2 ); in Update()
801 float a = (layer == 1)? aniso1 : aniso2; in EvalHiliteCurve2()
/dports/science/dakota/dakota-6.13.0-release-public.src-UI/docs/KeywordMetadata/
H A DDUPLICATE-adjacency_matrix108 elements = 'aniso1' 'aniso2' 'iso1' 'iso2' 'iso3'