/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | SoftwareTransformCommon.cpp | 521 const u32 prevXOffset = gstate_c.curTextureXOffset; in DetectOffsetTexture() 535 const float adjustedXOffset = prevXOffset - gstate_c.curTextureXOffset; in DetectOffsetTexture() 544 gstate_c.curTextureXOffset = prevXOffset; in DetectOffsetTexture()
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H A D | ShaderUniforms.cpp | 122 ub->texClampOffset[0] = gstate_c.curTextureXOffset * invW; in BaseUpdateUniforms()
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H A D | ShaderId.cpp | 268 bool textureAtOffset = gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0; in ComputeFragmentShaderID()
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H A D | TextureCacheCommon.cpp | 1021 …} else if ((gstate_c.curTextureXOffset == 0) != (fbInfo.xOffset == 0) || (gstate_c.curTextureYOffs… 1025 gstate_c.curTextureXOffset = fbInfo.xOffset; 1030 if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) {
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | SoftwareTransformCommon.cpp | 521 const u32 prevXOffset = gstate_c.curTextureXOffset; in DetectOffsetTexture() 535 const float adjustedXOffset = prevXOffset - gstate_c.curTextureXOffset; in DetectOffsetTexture() 544 gstate_c.curTextureXOffset = prevXOffset; in DetectOffsetTexture()
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H A D | ShaderUniforms.cpp | 122 ub->texClampOffset[0] = gstate_c.curTextureXOffset * invW; in BaseUpdateUniforms()
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H A D | ShaderId.cpp | 268 bool textureAtOffset = gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0; in ComputeFragmentShaderID()
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H A D | TextureCacheCommon.cpp | 1021 …} else if ((gstate_c.curTextureXOffset == 0) != (fbInfo.xOffset == 0) || (gstate_c.curTextureYOffs… in SetTextureFramebuffer() 1025 gstate_c.curTextureXOffset = fbInfo.xOffset; in SetTextureFramebuffer() 1030 if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) { in SetTextureFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | SoftwareTransformCommon.cpp | 521 const u32 prevXOffset = gstate_c.curTextureXOffset; in DetectOffsetTexture() 535 const float adjustedXOffset = prevXOffset - gstate_c.curTextureXOffset; in DetectOffsetTexture() 544 gstate_c.curTextureXOffset = prevXOffset; in DetectOffsetTexture()
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H A D | ShaderUniforms.cpp | 122 ub->texClampOffset[0] = gstate_c.curTextureXOffset * invW; in BaseUpdateUniforms()
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H A D | ShaderId.cpp | 268 bool textureAtOffset = gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0; in ComputeFragmentShaderID()
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H A D | TextureCacheCommon.cpp | 1021 …} else if ((gstate_c.curTextureXOffset == 0) != (fbInfo.xOffset == 0) || (gstate_c.curTextureYOffs… in SetTextureFramebuffer() 1025 gstate_c.curTextureXOffset = fbInfo.xOffset; in SetTextureFramebuffer() 1030 if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) { in SetTextureFramebuffer()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/GEDebugger/ |
H A D | VertexPreview.cpp | 493 …ortho.setOrtho(0.0f - (float)gstate_c.curTextureXOffset * invRealTexWidth, 1.0f - (float)gstate_c.… in UpdatePrimPreview()
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/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/GEDebugger/ |
H A D | VertexPreview.cpp | 493 …ortho.setOrtho(0.0f - (float)gstate_c.curTextureXOffset * invRealTexWidth, 1.0f - (float)gstate_c.… in UpdatePrimPreview()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/GEDebugger/ |
H A D | VertexPreview.cpp | 493 …ortho.setOrtho(0.0f - (float)gstate_c.curTextureXOffset * invRealTexWidth, 1.0f - (float)gstate_c.… in UpdatePrimPreview()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer() 594 const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer() 594 const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer() 594 const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 584 u32 curTextureXOffset; member
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 584 u32 curTextureXOffset; member
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 584 u32 curTextureXOffset; member
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 311 gstate_c.curTextureXOffset * invW,
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H A D | TextureCacheDX9.cpp | 355 …shaderApply.ApplyBounds(gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffse… in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 311 gstate_c.curTextureXOffset * invW, in PSUpdateUniforms()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 311 gstate_c.curTextureXOffset * invW, in PSUpdateUniforms()
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