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Searched refs:damage_radius (Results 1 – 25 of 147) sorted by relevance

123456

/dports/games/alienarena/alienarena-7.66/source/game/
H A Dp_weapon.c877 int damage_radius = 150; in weapon_vaporizer_fire() local
1067 float damage_radius; in Weapon_RocketLauncher_Fire() local
1073 damage_radius = 120; in Weapon_RocketLauncher_Fire()
1277 float damage_radius; in Weapon_Bomber_Fire() local
1282 damage_radius = 250; in Weapon_Bomber_Fire()
1339 float damage_radius; in Weapon_Strafer_Fire() local
1343 damage_radius = 100; in Weapon_Strafer_Fire()
1758 float damage_radius; in weapon_smartgun_fire() local
1764 damage_radius = 120; in weapon_smartgun_fire()
1833 float damage_radius; in weapon_minderaser_fire() local
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dp_weapon.c877 int damage_radius = 150; in weapon_vaporizer_fire() local
1067 float damage_radius; in Weapon_RocketLauncher_Fire() local
1073 damage_radius = 120; in Weapon_RocketLauncher_Fire()
1277 float damage_radius; in Weapon_Bomber_Fire() local
1282 damage_radius = 250; in Weapon_Bomber_Fire()
1339 float damage_radius; in Weapon_Strafer_Fire() local
1343 damage_radius = 100; in Weapon_Strafer_Fire()
1758 float damage_radius; in weapon_smartgun_fire() local
1764 damage_radius = 120; in weapon_smartgun_fire()
1833 float damage_radius; in weapon_minderaser_fire() local
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_local.h680 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
737 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
738 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
739 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
741 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
744 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
746 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
747 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
H A Dg_weapon.c513 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
540 grenade->dmg_radius = damage_radius; in fire_grenade()
573 grenade->dmg_radius = damage_radius; in fire_grenade2()
647 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
669 rocket->dmg_radius = damage_radius; in fire_rocket()
911 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
932 bfg->dmg_radius = damage_radius; in fire_bfg()
1121 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius in fire_heat() argument
1145 heat->dmg_radius = damage_radius; in fire_heat()
1220 plasma->dmg_radius = damage_radius; in fire_plasma()
[all …]
/dports/games/minetest_game/minetest_game-5.4.1/mods/tnt/
H A Dinit.lua408 def.damage_radius = def.damage_radius or def.radius * 2
420 local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
421 entity_physics(pos, damage_radius, drops)
619 if not def.damage_radius then def.damage_radius = def.radius * 2 end
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_local.h733 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
780 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
781 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
782 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
784 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
787 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
789 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
790 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
H A Dg_weapon.c493 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
520 grenade->dmg_radius = damage_radius; in fire_grenade()
555 grenade->dmg_radius = damage_radius; in fire_grenade2()
633 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
655 rocket->dmg_radius = damage_radius; in fire_rocket()
764 rocket->dmg_radius = damage_radius; in fire_lockon_rocket()
1074 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
1095 bfg->dmg_radius = damage_radius; in fire_bfg()
1366 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_plasma() argument
1388 plasma->dmg_radius = damage_radius; in fire_plasma()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_local.h701 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
758 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
759 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
760 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
762 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
765 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
767 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
768 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
H A Dg_weapon.c527 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
554 grenade->dmg_radius = damage_radius; in fire_grenade()
587 grenade->dmg_radius = damage_radius; in fire_grenade2()
661 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
683 rocket->dmg_radius = damage_radius; in fire_rocket()
925 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
946 bfg->dmg_radius = damage_radius; in fire_bfg()
1135 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius in fire_heat() argument
1159 heat->dmg_radius = damage_radius; in fire_heat()
1234 plasma->dmg_radius = damage_radius; in fire_plasma()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_local.h733 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
780 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
781 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
782 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
784 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
787 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
789 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
790 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
H A Dg_weapon.c493 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
520 grenade->dmg_radius = damage_radius; in fire_grenade()
555 grenade->dmg_radius = damage_radius; in fire_grenade2()
633 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
655 rocket->dmg_radius = damage_radius; in fire_rocket()
764 rocket->dmg_radius = damage_radius; in fire_lockon_rocket()
1074 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
1095 bfg->dmg_radius = damage_radius; in fire_bfg()
1366 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_plasma() argument
1388 plasma->dmg_radius = damage_radius; in fire_plasma()
[all …]
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOBULLET.cpp78 damage_radius = attackInfo->bullet_radius; in init()
615 err_when(damage_radius == 0); in attenuated_damage()
616 if( d > damage_radius) in attenuated_damage()
620 return attack_damage - attack_damage*d/(2*damage_radius); in attenuated_damage()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_weapon.c348 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius){ in fire_grenade() argument
374 grenade->dmg_radius = damage_radius; in fire_grenade()
381 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… in fire_grenade2() argument
407 grenade->dmg_radius = damage_radius; in fire_grenade2()
460 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
481 rocket->dmg_radius = damage_radius; in fire_rocket()
701 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius){ in fire_bfg() argument
721 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_local.h757 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
805 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
806 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
807 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
809 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
908 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
909 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_local.h772 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
826 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
827 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
828 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
829 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
830 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
832 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
843 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
/dports/games/d2x/d2x-0.2.5/main/
H A Dweapon.h73 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member
131 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c481 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
508 grenade->dmg_radius = damage_radius; in fire_grenade()
514 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
541 grenade->dmg_radius = damage_radius; in fire_grenade2()
615 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
637 rocket->dmg_radius = damage_radius; in fire_rocket()
887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
908 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_weapon.c486 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
513 grenade->dmg_radius = damage_radius; in fire_grenade()
519 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
546 grenade->dmg_radius = damage_radius; in fire_grenade2()
620 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
642 rocket->dmg_radius = damage_radius; in fire_rocket()
883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
904 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c481 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
508 grenade->dmg_radius = damage_radius; in fire_grenade()
514 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
541 grenade->dmg_radius = damage_radius; in fire_grenade2()
615 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
637 rocket->dmg_radius = damage_radius; in fire_rocket()
887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
908 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/q2pro/q2pro/game/
H A Dg_weapon.c486 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
513 grenade->dmg_radius = damage_radius; in fire_grenade()
519 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
546 grenade->dmg_radius = damage_radius; in fire_grenade2()
620 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
642 rocket->dmg_radius = damage_radius; in fire_rocket()
888 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
909 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c481 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
508 grenade->dmg_radius = damage_radius; in fire_grenade()
514 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
541 grenade->dmg_radius = damage_radius; in fire_grenade2()
615 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
637 rocket->dmg_radius = damage_radius; in fire_rocket()
887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
908 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_weapon.c467 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
494 grenade->dmg_radius = damage_radius; in fire_grenade()
500 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
527 grenade->dmg_radius = damage_radius; in fire_grenade2()
601 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
623 rocket->dmg_radius = damage_radius; in fire_rocket()
865 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
886 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_weapon.c471 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
498 grenade->dmg_radius = damage_radius; in fire_grenade()
504 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
531 grenade->dmg_radius = damage_radius; in fire_grenade2()
605 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
627 rocket->dmg_radius = damage_radius; in fire_rocket()
875 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
896 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_weapon.c496 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
523 grenade->dmg_radius = damage_radius; in fire_grenade()
529 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
556 grenade->dmg_radius = damage_radius; in fire_grenade2()
630 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
652 rocket->dmg_radius = damage_radius; in fire_rocket()
894 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
915 bfg->dmg_radius = damage_radius; in fire_bfg()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_weapon.c486 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
513 grenade->dmg_radius = damage_radius; in fire_grenade()
519 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
546 grenade->dmg_radius = damage_radius; in fire_grenade2()
620 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
642 rocket->dmg_radius = damage_radius; in fire_rocket()
883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
904 bfg->dmg_radius = damage_radius; in fire_bfg()

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