/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 877 int damage_radius = 150; in weapon_vaporizer_fire() local 1067 float damage_radius; in Weapon_RocketLauncher_Fire() local 1073 damage_radius = 120; in Weapon_RocketLauncher_Fire() 1277 float damage_radius; in Weapon_Bomber_Fire() local 1282 damage_radius = 250; in Weapon_Bomber_Fire() 1339 float damage_radius; in Weapon_Strafer_Fire() local 1343 damage_radius = 100; in Weapon_Strafer_Fire() 1758 float damage_radius; in weapon_smartgun_fire() local 1764 damage_radius = 120; in weapon_smartgun_fire() 1833 float damage_radius; in weapon_minderaser_fire() local [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 877 int damage_radius = 150; in weapon_vaporizer_fire() local 1067 float damage_radius; in Weapon_RocketLauncher_Fire() local 1073 damage_radius = 120; in Weapon_RocketLauncher_Fire() 1277 float damage_radius; in Weapon_Bomber_Fire() local 1282 damage_radius = 250; in Weapon_Bomber_Fire() 1339 float damage_radius; in Weapon_Strafer_Fire() local 1343 damage_radius = 100; in Weapon_Strafer_Fire() 1758 float damage_radius; in weapon_smartgun_fire() local 1764 damage_radius = 120; in weapon_smartgun_fire() 1833 float damage_radius; in weapon_minderaser_fire() local [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_local.h | 680 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 737 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 738 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 739 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 741 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 744 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 746 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 747 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
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H A D | g_weapon.c | 513 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 540 grenade->dmg_radius = damage_radius; in fire_grenade() 573 grenade->dmg_radius = damage_radius; in fire_grenade2() 647 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 669 rocket->dmg_radius = damage_radius; in fire_rocket() 911 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 932 bfg->dmg_radius = damage_radius; in fire_bfg() 1121 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… in fire_heat() argument 1145 heat->dmg_radius = damage_radius; in fire_heat() 1220 plasma->dmg_radius = damage_radius; in fire_plasma() [all …]
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/dports/games/minetest_game/minetest_game-5.4.1/mods/tnt/ |
H A D | init.lua | 408 def.damage_radius = def.damage_radius or def.radius * 2 420 local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius 421 entity_physics(pos, damage_radius, drops) 619 if not def.damage_radius then def.damage_radius = def.radius * 2 end
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_local.h | 733 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 780 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 781 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 782 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 784 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 787 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 789 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 790 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
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H A D | g_weapon.c | 493 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 520 grenade->dmg_radius = damage_radius; in fire_grenade() 555 grenade->dmg_radius = damage_radius; in fire_grenade2() 633 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 655 rocket->dmg_radius = damage_radius; in fire_rocket() 764 rocket->dmg_radius = damage_radius; in fire_lockon_rocket() 1074 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 1095 bfg->dmg_radius = damage_radius; in fire_bfg() 1366 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_plasma() argument 1388 plasma->dmg_radius = damage_radius; in fire_plasma() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_local.h | 701 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 758 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 759 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 760 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 762 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 765 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 767 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 768 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
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H A D | g_weapon.c | 527 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 554 grenade->dmg_radius = damage_radius; in fire_grenade() 587 grenade->dmg_radius = damage_radius; in fire_grenade2() 661 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 683 rocket->dmg_radius = damage_radius; in fire_rocket() 925 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 946 bfg->dmg_radius = damage_radius; in fire_bfg() 1135 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… in fire_heat() argument 1159 heat->dmg_radius = damage_radius; in fire_heat() 1234 plasma->dmg_radius = damage_radius; in fire_plasma() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_local.h | 733 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 780 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 781 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 782 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 784 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 787 void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 789 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 790 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
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H A D | g_weapon.c | 493 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 520 grenade->dmg_radius = damage_radius; in fire_grenade() 555 grenade->dmg_radius = damage_radius; in fire_grenade2() 633 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 655 rocket->dmg_radius = damage_radius; in fire_rocket() 764 rocket->dmg_radius = damage_radius; in fire_lockon_rocket() 1074 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 1095 bfg->dmg_radius = damage_radius; in fire_bfg() 1366 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_plasma() argument 1388 plasma->dmg_radius = damage_radius; in fire_plasma() [all …]
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OBULLET.cpp | 78 damage_radius = attackInfo->bullet_radius; in init() 615 err_when(damage_radius == 0); in attenuated_damage() 616 if( d > damage_radius) in attenuated_damage() 620 return attack_damage - attack_damage*d/(2*damage_radius); in attenuated_damage()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_weapon.c | 348 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius){ in fire_grenade() argument 374 grenade->dmg_radius = damage_radius; in fire_grenade() 381 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… in fire_grenade2() argument 407 grenade->dmg_radius = damage_radius; in fire_grenade2() 460 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 481 rocket->dmg_radius = damage_radius; in fire_rocket() 701 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius){ in fire_bfg() argument 721 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_local.h | 757 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 805 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 806 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 807 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 809 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 908 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 909 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_local.h | 772 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 826 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 827 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 828 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 829 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 830 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 832 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 843 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | weapon.h | 73 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member 131 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 481 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 508 grenade->dmg_radius = damage_radius; in fire_grenade() 514 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 541 grenade->dmg_radius = damage_radius; in fire_grenade2() 615 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 637 rocket->dmg_radius = damage_radius; in fire_rocket() 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 908 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 486 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 513 grenade->dmg_radius = damage_radius; in fire_grenade() 519 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 546 grenade->dmg_radius = damage_radius; in fire_grenade2() 620 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 642 rocket->dmg_radius = damage_radius; in fire_rocket() 883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 904 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 481 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 508 grenade->dmg_radius = damage_radius; in fire_grenade() 514 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 541 grenade->dmg_radius = damage_radius; in fire_grenade2() 615 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 637 rocket->dmg_radius = damage_radius; in fire_rocket() 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 908 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_weapon.c | 486 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 513 grenade->dmg_radius = damage_radius; in fire_grenade() 519 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 546 grenade->dmg_radius = damage_radius; in fire_grenade2() 620 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 642 rocket->dmg_radius = damage_radius; in fire_rocket() 888 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 909 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 481 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 508 grenade->dmg_radius = damage_radius; in fire_grenade() 514 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 541 grenade->dmg_radius = damage_radius; in fire_grenade2() 615 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 637 rocket->dmg_radius = damage_radius; in fire_rocket() 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 908 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_weapon.c | 467 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 494 grenade->dmg_radius = damage_radius; in fire_grenade() 500 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 527 grenade->dmg_radius = damage_radius; in fire_grenade2() 601 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 623 rocket->dmg_radius = damage_radius; in fire_rocket() 865 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 886 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_weapon.c | 471 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 498 grenade->dmg_radius = damage_radius; in fire_grenade() 504 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 531 grenade->dmg_radius = damage_radius; in fire_grenade2() 605 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 627 rocket->dmg_radius = damage_radius; in fire_rocket() 875 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 896 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_weapon.c | 496 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 523 grenade->dmg_radius = damage_radius; in fire_grenade() 529 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 556 grenade->dmg_radius = damage_radius; in fire_grenade2() 630 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 652 rocket->dmg_radius = damage_radius; in fire_rocket() 894 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 915 bfg->dmg_radius = damage_radius; in fire_bfg()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 486 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 513 grenade->dmg_radius = damage_radius; in fire_grenade() 519 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 546 grenade->dmg_radius = damage_radius; in fire_grenade2() 620 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 642 rocket->dmg_radius = damage_radius; in fire_rocket() 883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 904 bfg->dmg_radius = damage_radius; in fire_bfg()
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