/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tape.c | 512 tape.level_nr = level_nr; in TapeErase() 1019 LoadTape(level_nr); in TapeQuickLoad() 1041 LoadSolutionTape(level_nr); in InsertSolutionTape() 1075 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1120 level_nr = autoplay_level_nr++; in AutoPlayTape() 1129 LoadLevel(level_nr); in AutoPlayTape() 1142 LoadSolutionTape(level_nr); in AutoPlayTape() 1147 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1148 tape_missing[level_nr] = TRUE; in AutoPlayTape() 1350 LoadTape(level_nr); in HandleTapeButtonsExt() [all …]
|
H A D | network.c | 317 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying() 318 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying() 531 level_nr = new_level_nr; in Handle_OP_START_PLAYING() 534 LoadTape(level_nr); in Handle_OP_START_PLAYING() 535 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
|
H A D | tape.h | 103 int level_nr; member
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tape.c | 512 tape.level_nr = level_nr; in TapeErase() 1019 LoadTape(level_nr); in TapeQuickLoad() 1041 LoadSolutionTape(level_nr); in InsertSolutionTape() 1075 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1120 level_nr = autoplay_level_nr++; in AutoPlayTape() 1129 LoadLevel(level_nr); in AutoPlayTape() 1142 LoadSolutionTape(level_nr); in AutoPlayTape() 1147 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1148 tape_missing[level_nr] = TRUE; in AutoPlayTape() 1350 LoadTape(level_nr); in HandleTapeButtonsExt() [all …]
|
H A D | network.c | 317 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying() 318 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying() 531 level_nr = new_level_nr; in Handle_OP_START_PLAYING() 534 LoadTape(level_nr); in Handle_OP_START_PLAYING() 535 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
|
H A D | tape.h | 103 int level_nr; member
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | file.c | 190 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP() 321 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local 323 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP() 324 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP() 325 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP() 327 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP() 653 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
|
H A D | export.h | 122 int level_nr; /* number of corresponding level */ member
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | file.c | 145 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP() 276 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local 278 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP() 279 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP() 280 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP() 282 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP() 610 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
|
H A D | export.h | 123 int level_nr; /* number of corresponding level */ member
|
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | file.c | 145 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP() 276 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local 278 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP() 279 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP() 280 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP() 282 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP() 610 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
|
H A D | export.h | 123 int level_nr; /* number of corresponding level */ member
|
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | file.c | 190 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP() 321 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local 323 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP() 324 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP() 325 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP() 327 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP() 653 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
|
/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | files.c | 480 void LoadLevel(int level_nr) in LoadLevel() argument 639 void SaveLevel(int level_nr) in SaveLevel() argument 682 void LoadScore(int level_nr) in LoadScore() argument 735 void SaveScore(int level_nr) in SaveScore() argument 1472 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() 1475 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 1477 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 1484 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local 1487 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 1489 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() [all …]
|
H A D | screens.c | 131 level_nr = leveldir_current->handicap_level; in DrawMainMenu() 134 LoadLevel(level_nr); in DrawMainMenu() 141 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, in DrawMainMenu() 269 (x == 15 && level_nr < leveldir_current->last_level)) && in HandleMainMenu() 274 int new_level_nr, old_level_nr = level_nr; in HandleMainMenu() 277 new_level_nr = level_nr + (x == 11 ? -step : +step); in HandleMainMenu() 290 level_nr = new_level_nr; in HandleMainMenu() 293 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu() 295 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu() 297 LoadLevel(level_nr); in HandleMainMenu() [all …]
|
H A D | main.c | 55 int level_nr; variable
|
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tape.c | 640 tape.level_nr = level_nr; in TapeErase() 1147 LoadTape(level_nr); in TapeQuickLoad() 1169 LoadSolutionTape(level_nr); in InsertSolutionTape() 1205 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1252 level_nr = autoplay_level_nr++; in AutoPlayTape() 1261 LoadLevel(level_nr); in AutoPlayTape() 1274 LoadSolutionTape(level_nr); in AutoPlayTape() 1280 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1281 tape_missing[level_nr] = TRUE; in AutoPlayTape() 1458 LoadTape(level_nr); in HandleTapeButtonsExt() [all …]
|
H A D | network.c | 318 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying() 319 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying() 530 level_nr = new_level_nr; in Handle_OP_START_PLAYING() 533 LoadTape(level_nr); in Handle_OP_START_PLAYING() 534 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tape.c | 640 tape.level_nr = level_nr; in TapeErase() 1147 LoadTape(level_nr); in TapeQuickLoad() 1169 LoadSolutionTape(level_nr); in InsertSolutionTape() 1205 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1252 level_nr = autoplay_level_nr++; in AutoPlayTape() 1261 LoadLevel(level_nr); in AutoPlayTape() 1274 LoadSolutionTape(level_nr); in AutoPlayTape() 1280 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1281 tape_missing[level_nr] = TRUE; in AutoPlayTape() 1458 LoadTape(level_nr); in HandleTapeButtonsExt() [all …]
|
H A D | network.c | 318 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying() 319 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying() 530 level_nr = new_level_nr; in Handle_OP_START_PLAYING() 533 LoadTape(level_nr); in Handle_OP_START_PLAYING() 534 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | setup.c | 4061 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4089 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() 4092 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4093 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo() 4094 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4103 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local 4106 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4108 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4111 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4128 int level_nr = atoi(token); in LoadLevelSetup_SeriesInfo() local [all …]
|
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | setup.c | 4040 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4068 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() 4071 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4072 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo() 4073 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4082 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local 4085 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4087 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4090 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4107 int level_nr = atoi(token); in LoadLevelSetup_SeriesInfo() local [all …]
|
/dports/games/supertux/supertux-0.1.3/src/ |
H A D | world.h | 70 World(const std::string& subset, int level_nr);
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | setup.c | 4034 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4054 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() 4057 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4058 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo() 4059 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4066 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local 4069 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4071 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4074 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4076 leveldir_current->handicap_level = level_nr; in LoadLevelSetup_SeriesInfo() [all …]
|
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | setup.c | 4034 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4054 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() 4057 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4058 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo() 4059 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4066 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local 4069 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4071 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4074 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4076 leveldir_current->handicap_level = level_nr; in LoadLevelSetup_SeriesInfo() [all …]
|