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Searched refs:level_nr (Results 1 – 25 of 64) sorted by relevance

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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.c512 tape.level_nr = level_nr; in TapeErase()
1019 LoadTape(level_nr); in TapeQuickLoad()
1041 LoadSolutionTape(level_nr); in InsertSolutionTape()
1075 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1120 level_nr = autoplay_level_nr++; in AutoPlayTape()
1129 LoadLevel(level_nr); in AutoPlayTape()
1142 LoadSolutionTape(level_nr); in AutoPlayTape()
1147 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1148 tape_missing[level_nr] = TRUE; in AutoPlayTape()
1350 LoadTape(level_nr); in HandleTapeButtonsExt()
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H A Dnetwork.c317 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying()
318 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying()
531 level_nr = new_level_nr; in Handle_OP_START_PLAYING()
534 LoadTape(level_nr); in Handle_OP_START_PLAYING()
535 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
H A Dtape.h103 int level_nr; member
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.c512 tape.level_nr = level_nr; in TapeErase()
1019 LoadTape(level_nr); in TapeQuickLoad()
1041 LoadSolutionTape(level_nr); in InsertSolutionTape()
1075 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1120 level_nr = autoplay_level_nr++; in AutoPlayTape()
1129 LoadLevel(level_nr); in AutoPlayTape()
1142 LoadSolutionTape(level_nr); in AutoPlayTape()
1147 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1148 tape_missing[level_nr] = TRUE; in AutoPlayTape()
1350 LoadTape(level_nr); in HandleTapeButtonsExt()
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H A Dnetwork.c317 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying()
318 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying()
531 level_nr = new_level_nr; in Handle_OP_START_PLAYING()
534 LoadTape(level_nr); in Handle_OP_START_PLAYING()
535 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
H A Dtape.h103 int level_nr; member
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A Dfile.c190 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP()
321 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local
323 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP()
324 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP()
325 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP()
327 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP()
653 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
H A Dexport.h122 int level_nr; /* number of corresponding level */ member
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A Dfile.c145 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP()
276 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local
278 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP()
279 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP()
280 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP()
282 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP()
610 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
H A Dexport.h123 int level_nr; /* number of corresponding level */ member
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A Dfile.c145 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP()
276 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local
278 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP()
279 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP()
280 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP()
282 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP()
610 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
H A Dexport.h123 int level_nr; /* number of corresponding level */ member
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A Dfile.c190 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP()
321 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local
323 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP()
324 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP()
325 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP()
327 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP()
653 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dfiles.c480 void LoadLevel(int level_nr) in LoadLevel() argument
639 void SaveLevel(int level_nr) in SaveLevel() argument
682 void LoadScore(int level_nr) in LoadScore() argument
735 void SaveScore(int level_nr) in SaveScore() argument
1472 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo()
1475 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
1477 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
1484 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local
1487 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
1489 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
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H A Dscreens.c131 level_nr = leveldir_current->handicap_level; in DrawMainMenu()
134 LoadLevel(level_nr); in DrawMainMenu()
141 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, in DrawMainMenu()
269 (x == 15 && level_nr < leveldir_current->last_level)) && in HandleMainMenu()
274 int new_level_nr, old_level_nr = level_nr; in HandleMainMenu()
277 new_level_nr = level_nr + (x == 11 ? -step : +step); in HandleMainMenu()
290 level_nr = new_level_nr; in HandleMainMenu()
293 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu()
295 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu()
297 LoadLevel(level_nr); in HandleMainMenu()
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H A Dmain.c55 int level_nr; variable
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.c640 tape.level_nr = level_nr; in TapeErase()
1147 LoadTape(level_nr); in TapeQuickLoad()
1169 LoadSolutionTape(level_nr); in InsertSolutionTape()
1205 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1252 level_nr = autoplay_level_nr++; in AutoPlayTape()
1261 LoadLevel(level_nr); in AutoPlayTape()
1274 LoadSolutionTape(level_nr); in AutoPlayTape()
1280 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1281 tape_missing[level_nr] = TRUE; in AutoPlayTape()
1458 LoadTape(level_nr); in HandleTapeButtonsExt()
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H A Dnetwork.c318 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying()
319 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying()
530 level_nr = new_level_nr; in Handle_OP_START_PLAYING()
533 LoadTape(level_nr); in Handle_OP_START_PLAYING()
534 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.c640 tape.level_nr = level_nr; in TapeErase()
1147 LoadTape(level_nr); in TapeQuickLoad()
1169 LoadSolutionTape(level_nr); in InsertSolutionTape()
1205 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1252 level_nr = autoplay_level_nr++; in AutoPlayTape()
1261 LoadLevel(level_nr); in AutoPlayTape()
1274 LoadSolutionTape(level_nr); in AutoPlayTape()
1280 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1281 tape_missing[level_nr] = TRUE; in AutoPlayTape()
1458 LoadTape(level_nr); in HandleTapeButtonsExt()
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H A Dnetwork.c318 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying()
319 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying()
530 level_nr = new_level_nr; in Handle_OP_START_PLAYING()
533 LoadTape(level_nr); in Handle_OP_START_PLAYING()
534 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsetup.c4061 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4089 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo()
4092 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4093 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo()
4094 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4103 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local
4106 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4108 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4111 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4128 int level_nr = atoi(token); in LoadLevelSetup_SeriesInfo() local
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsetup.c4040 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4068 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo()
4071 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4072 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo()
4073 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4082 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local
4085 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4087 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4090 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4107 int level_nr = atoi(token); in LoadLevelSetup_SeriesInfo() local
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/dports/games/supertux/supertux-0.1.3/src/
H A Dworld.h70 World(const std::string& subset, int level_nr);
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsetup.c4034 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4054 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo()
4057 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4058 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo()
4059 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4066 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local
4069 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4071 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4074 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4076 leveldir_current->handicap_level = level_nr; in LoadLevelSetup_SeriesInfo()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsetup.c4034 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4054 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo()
4057 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4058 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo()
4059 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4066 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local
4069 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4071 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4074 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4076 leveldir_current->handicap_level = level_nr; in LoadLevelSetup_SeriesInfo()
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