Searched refs:m_aloc2 (Results 1 – 2 of 2) sorted by relevance
87 m_aloc2 = body2->TransformPointLocalToParent(loc2); in Initialize()92 m_aloc2 = loc2; in Initialize()95 m_length = (m_aloc1 - m_aloc2).Length(); in Initialize()127 m_aloc2 = bframe2.TransformPointLocalToParent(m_loc2); in ComputeQ()132 ChVector<> dir = (m_aloc1 - m_aloc2).GetNormalized(); in ComputeQ()133 m_length = (m_aloc1 - m_aloc2).Length(); in ComputeQ()151 …auto atorque2 = Vcross(m_aloc2 - bframe2.coord.pos, -Cforce); // applied torque (absolute fr… in ComputeQ()
94 const ChVector<>& GetPoint2Abs() const { return m_aloc2; } in GetPoint2Abs()268 ChVector<> m_aloc2; ///< location of end point on body2 (absolute) variable