/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | bomp.cpp | 37 static void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 s… 38 static void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 s… 122 bompApplyShadow0(shadowPalette, line_buffer, dst, size, transparency, HE7Check); in bompApplyShadow() 125 bompApplyShadow1(shadowPalette, line_buffer, dst, size, transparency); in bompApplyShadow() 128 bompApplyShadow3(shadowPalette, line_buffer, dst, size, transparency); in bompApplyShadow() 139 *dst = shadowPalette[tmp]; in bompApplyShadow0() 147 void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, by… in bompApplyShadow1() argument 152 tmp = shadowPalette[*dst]; in bompApplyShadow1() 160 void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, by… in bompApplyShadow3() argument 165 tmp = shadowPalette[*dst + (tmp << 8)]; in bompApplyShadow3() [all …]
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H A D | bomp.h | 32 void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst,… 53 byte *shadowPalette; member
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H A D | akos.cpp | 1064 bdd.shadowPalette = _vm->_shadowPalette; in codec5()
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H A D | object.cpp | 1766 bdd.shadowPalette = _shadowPalette; in drawBlastObject()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | bomp.cpp | 37 static void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 s… 38 static void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 s… 122 bompApplyShadow0(shadowPalette, line_buffer, dst, size, transparency, HE7Check); in bompApplyShadow() 125 bompApplyShadow1(shadowPalette, line_buffer, dst, size, transparency); in bompApplyShadow() 128 bompApplyShadow3(shadowPalette, line_buffer, dst, size, transparency); in bompApplyShadow() 139 *dst = shadowPalette[tmp]; in bompApplyShadow0() 147 void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, by… in bompApplyShadow1() argument 152 tmp = shadowPalette[*dst]; in bompApplyShadow1() 160 void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, by… in bompApplyShadow3() argument 165 tmp = shadowPalette[*dst + (tmp << 8)]; in bompApplyShadow3() [all …]
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H A D | bomp.h | 32 void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst,… 53 byte *shadowPalette; member
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H A D | akos.cpp | 1085 bdd.shadowPalette = _vm->_shadowPalette; in codec5()
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H A D | object.cpp | 1778 bdd.shadowPalette = _shadowPalette; in drawBlastObject()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Graphics/ |
H A D | ModelActorPreview.cs | 28 readonly PaletteReference shadowPalette; field in OpenRA.Mods.Common.Graphics.ModelPreview 34 PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette) in ModelPreview() argument 46 this.shadowPalette = shadowPalette; in ModelPreview() 58 colorPalette, normalsPalette, shadowPalette); in IActorPreview.RenderUI() 65 colorPalette, normalsPalette, shadowPalette); in IActorPreview.Render()
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H A D | ModelRenderable.cs | 31 readonly PaletteReference shadowPalette; field 49 shadowPalette = shadow; in ModelRenderable() 62 newPalette, normalsPalette, shadowPalette); in WithPalette() 70 palette, normalsPalette, shadowPalette); in WithZOffset() 78 palette, normalsPalette, shadowPalette); in OffsetBy() 103 model.palette, model.normalsPalette, model.shadowPalette); in FinalizedModelRenderable()
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H A D | UIModelRenderable.cs | 32 readonly PaletteReference shadowPalette; field 51 shadowPalette = shadow; in UIModelRenderable() 64 newPalette, normalsPalette, shadowPalette); in WithPalette() 90 model.palette, model.normalsPalette, model.shadowPalette); in FinalizedUIModelRenderable()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/ |
H A D | RenderVoxels.cs | 138 protected PaletteReference colorPalette, normalsPalette, shadowPalette; field in OpenRA.Mods.Common.Traits.Render.RenderVoxels 146 shadowPalette = wr.Palette(Info.ShadowPalette); in IRender.Render() 155 colorPalette, normalsPalette, shadowPalette) in IRender.Render()
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 153 uint16_t shadowPalette[GBA_VIDEO_VERTICAL_PIXELS][512]; member
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 154 GLint shadowPalette[512]; member
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/ |
H A D | ModelRenderer.cs | 84 PaletteReference color, PaletteReference normals, PaletteReference shadowPalette) in RenderAsync() argument 223 ShadowAmbient, ShadowDiffuse, shadowPalette.TextureMidIndex, normals.TextureMidIndex); in RenderAsync()
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/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/ |
H A D | gl.c | 944 glRenderer->shadowPalette[0][i] = (r << 11) | (g << 5) | b; in GBAVideoGLRendererReset() 969 glRenderer->shadowPalette[glRenderer->nextPalette][address >> 1] = (r << 11) | (g << 5) | b; in GBAVideoGLRendererWritePalette() 1374 …memcpy(glRenderer->shadowPalette[glRenderer->nextPalette], glRenderer->shadowPalette[oldPalette], … in GBAVideoGLRendererDrawScanline() 1382 …GB, 512, GBA_VIDEO_VERTICAL_PIXELS, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glRenderer->shadowPalette); in GBAVideoGLRendererDrawScanline() 1461 …GB, 512, GBA_VIDEO_VERTICAL_PIXELS, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glRenderer->shadowPalette); in _drawScanlines()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/ |
H A D | graphics.cpp | 436 void GraphicsMan::makeShadowTable(int brightness, byte *shadowPalette) { in makeShadowTable() argument 472 shadowPalette[i] = currColor; in makeShadowTable()
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/dports/games/scummvm/scummvm-2.5.1/engines/prince/ |
H A D | graphics.cpp | 436 void GraphicsMan::makeShadowTable(int brightness, byte *shadowPalette) { in makeShadowTable() argument 472 shadowPalette[i] = currColor; in makeShadowTable()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | CharAnimations.h | 175 PaletteHolder shadowPalette; variable
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H A D | CharAnimations.cpp | 494 return shadowPalette; in GetShadowPalette() 761 if (shadowPalette) { in ~CharAnimations() 762 gamedata->FreePalette(shadowPalette, 0); in ~CharAnimations() 1349 if (!shadowPalette) { in GetShadowAnimation() 1350 shadowPalette = animation->GetFrame(0)->GetPalette()->Copy(); in GetShadowAnimation()
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/ |
H A D | gl.c | 1364 glRenderer->shadowPalette[i] = glRenderer->d.palette[i]; in GBAVideoGLRendererDrawScanline() 1421 uint32_t backdrop = M_RGB5_TO_RGB8(glRenderer->shadowPalette[0]); in _drawScanlines() 1684 glUniform1iv(uniforms[GBA_GL_OBJ_PALETTE], 256, &renderer->shadowPalette[256]); in GBAVideoGLRendererDrawSprite() 1766 glUniform1iv(uniforms[GBA_GL_OBJ_PALETTE], 256, renderer->shadowPalette); in _prepareBackground()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/gui/styles/ |
H A D | qcommonstyle.cpp | 1423 QPalette shadowPalette = pb->palette; in drawControl() local 1424 shadowPalette.setColor(textRole, shadowColor); in drawControl() 1425 … proxy()->drawItemText(p, shadowRect, Qt::AlignCenter | Qt::TextSingleLine, shadowPalette, in drawControl()
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/widgets/styles/ |
H A D | qcommonstyle.cpp | 1540 QPalette shadowPalette = pb->palette; in drawControl() local 1541 shadowPalette.setColor(textRole, shadowColor); in drawControl() 1542 … proxy()->drawItemText(p, shadowRect, Qt::AlignCenter | Qt::TextSingleLine, shadowPalette, in drawControl()
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/widgets/styles/ |
H A D | qcommonstyle.cpp | 1540 QPalette shadowPalette = pb->palette; in drawControl() local 1541 shadowPalette.setColor(textRole, shadowColor); in drawControl() 1542 … proxy()->drawItemText(p, shadowRect, Qt::AlignCenter | Qt::TextSingleLine, shadowPalette, in drawControl()
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/widgets/styles/ |
H A D | qcommonstyle.cpp | 1540 QPalette shadowPalette = pb->palette; in drawControl() local 1541 shadowPalette.setColor(textRole, shadowColor); in drawControl() 1542 … proxy()->drawItemText(p, shadowRect, Qt::AlignCenter | Qt::TextSingleLine, shadowPalette, in drawControl()
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