1 #region Copyright & License Information
2 /*
3  * Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
4  * This file is part of OpenRA, which is free software. It is made
5  * available to you under the terms of the GNU General Public License
6  * as published by the Free Software Foundation, either version 3 of
7  * the License, or (at your option) any later version. For more
8  * information, see COPYING.
9  */
10 #endregion
11 
12 using System;
13 using System.Collections.Generic;
14 using System.Linq;
15 using OpenRA.Graphics;
16 using OpenRA.Mods.Common.Graphics;
17 using OpenRA.Primitives;
18 using OpenRA.Traits;
19 
20 namespace OpenRA.Mods.Common.Traits.Render
21 {
22 	public interface IRenderActorPreviewVoxelsInfo : ITraitInfo
23 	{
RenderPreviewVoxels( ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)24 		IEnumerable<ModelAnimation> RenderPreviewVoxels(
25 			ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p);
26 	}
27 
28 	public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<BodyOrientationInfo>
29 	{
30 		[Desc("Defaults to the actor name.")]
31 		public readonly string Image = null;
32 
33 		[Desc("Custom palette name")]
34 		[PaletteReference]
35 		public readonly string Palette = null;
36 
37 		[PaletteReference]
38 		[Desc("Custom PlayerColorPalette: BaseName")]
39 		public readonly string PlayerPalette = "player";
40 
41 		[PaletteReference]
42 		public readonly string NormalsPalette = "normals";
43 
44 		[PaletteReference]
45 		public readonly string ShadowPalette = "shadow";
46 
47 		[Desc("Change the image size.")]
48 		public readonly float Scale = 12;
49 
50 		public readonly WAngle LightPitch = WAngle.FromDegrees(50);
51 		public readonly WAngle LightYaw = WAngle.FromDegrees(240);
52 		public readonly float[] LightAmbientColor = { 0.6f, 0.6f, 0.6f };
53 		public readonly float[] LightDiffuseColor = { 0.4f, 0.4f, 0.4f };
54 
Create(ActorInitializer init)55 		public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
56 
RenderPreview(ActorPreviewInitializer init)57 		public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
58 		{
59 			var body = init.Actor.TraitInfo<BodyOrientationInfo>();
60 			var faction = init.Get<FactionInit, string>();
61 			var ownerName = init.Get<OwnerInit>().PlayerName;
62 			var sequenceProvider = init.World.Map.Rules.Sequences;
63 			var image = Image ?? init.Actor.Name;
64 			var facings = body.QuantizedFacings == -1 ?
65 				init.Actor.TraitInfo<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, faction) :
66 				body.QuantizedFacings;
67 			var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
68 
69 			var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
70 				.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
71 				.ToArray();
72 
73 			yield return new ModelPreview(components, WVec.Zero, 0, Scale, LightPitch,
74 				LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
75 				palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
76 		}
77 	}
78 
79 	public class RenderVoxels : IRender, ITick, INotifyOwnerChanged
80 	{
81 		class AnimationWrapper
82 		{
83 			readonly ModelAnimation model;
84 			bool cachedVisible;
85 			WVec cachedOffset;
86 
AnimationWrapper(ModelAnimation model)87 			public AnimationWrapper(ModelAnimation model)
88 			{
89 				this.model = model;
90 			}
91 
Tick()92 			public bool Tick()
93 			{
94 				// Return to the caller whether the renderable position or size has changed
95 				var visible = model.IsVisible;
96 				var offset = model.OffsetFunc != null ? model.OffsetFunc() : WVec.Zero;
97 
98 				var updated = visible != cachedVisible || offset != cachedOffset;
99 				cachedVisible = visible;
100 				cachedOffset = offset;
101 
102 				return updated;
103 			}
104 		}
105 
106 		public readonly RenderVoxelsInfo Info;
107 
108 		readonly List<ModelAnimation> components = new List<ModelAnimation>();
109 		readonly Dictionary<ModelAnimation, AnimationWrapper> wrappers = new Dictionary<ModelAnimation, AnimationWrapper>();
110 
111 		readonly Actor self;
112 		readonly BodyOrientation body;
113 		readonly WRot camera;
114 		readonly WRot lightSource;
115 
RenderVoxels(Actor self, RenderVoxelsInfo info)116 		public RenderVoxels(Actor self, RenderVoxelsInfo info)
117 		{
118 			this.self = self;
119 			Info = info;
120 			body = self.Trait<BodyOrientation>();
121 			camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
122 			lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
123 		}
124 
125 		bool initializePalettes = true;
OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)126 		public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
127 
ITick.Tick(Actor self)128 		void ITick.Tick(Actor self)
129 		{
130 			var updated = false;
131 			foreach (var w in wrappers.Values)
132 				updated |= w.Tick();
133 
134 			if (updated)
135 				self.World.ScreenMap.AddOrUpdate(self);
136 		}
137 
138 		protected PaletteReference colorPalette, normalsPalette, shadowPalette;
IRender.Render(Actor self, WorldRenderer wr)139 		IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
140 		{
141 			if (initializePalettes)
142 			{
143 				var paletteName = Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
144 				colorPalette = wr.Palette(paletteName);
145 				normalsPalette = wr.Palette(Info.NormalsPalette);
146 				shadowPalette = wr.Palette(Info.ShadowPalette);
147 				initializePalettes = false;
148 			}
149 
150 			return new IRenderable[]
151 			{
152 				new ModelRenderable(
153 					components, self.CenterPosition, 0, camera, Info.Scale,
154 					lightSource, Info.LightAmbientColor, Info.LightDiffuseColor,
155 					colorPalette, normalsPalette, shadowPalette)
156 			};
157 		}
158 
IRender.ScreenBounds(Actor self, WorldRenderer wr)159 		IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
160 		{
161 			var pos = self.CenterPosition;
162 			foreach (var c in components)
163 				if (c.IsVisible)
164 					yield return c.ScreenBounds(pos, wr, Info.Scale);
165 		}
166 
167 		public string Image { get { return Info.Image ?? self.Info.Name; } }
Add(ModelAnimation m)168 		public void Add(ModelAnimation m)
169 		{
170 			components.Add(m);
171 			wrappers.Add(m, new AnimationWrapper(m));
172 		}
173 
Remove(ModelAnimation m)174 		public void Remove(ModelAnimation m)
175 		{
176 			components.Remove(m);
177 			wrappers.Remove(m);
178 		}
179 	}
180 }
181