Searched refs:zombiewalkanim (Results 1 – 6 of 6) sorted by relevance
54 #define zombiewalkanim 21 macro
240 animation[zombiewalkanim].Load((char *)":Data:Animations:Zombiewalk"); in setup()
995 if(targetanimation != walkanim && targetanimation != zombiewalkanim) in DoStuff()997 if(targetanimation == walkanim || targetanimation == zombiewalkanim) in DoStuff()1149 zombiewalkanim)))) in DoStuff()1155 if((currentanimation == walkanim || currentanimation == zombiewalkanim) in DoStuff()
1892 person[numpeople].targetanimation = zombiewalkanim; in SpawnPeople()2050 person[cycle].targetanimation = zombiewalkanim; in SpawnPeople()2741 person[i].targetanimation = zombiewalkanim; in GameTick()2940 person[i].targetanimation = zombiewalkanim; in GameTick()
1820 animation[zombiewalkanim].Load((char *)":Data:Animations:Zombiewalk"); in InitGame()
1311 zombiewalkanim Constants.h 54;" d