Lines Matching refs:AIType
64 enum AIType { enum
387 AIType type;
563 AIType type;
847 …AIEntity *spawn(AIType type, AIDir dir, int x, int y, const char *funcInit, const char *funcAction…
853 AIEntity *findEntityType(AIType type, int x, int y);
928 bool getTableEnt(AIType type);
929 bool walkThroughEnt(AIType type);
930 void getItemSound(AIType type);
937 void setPlayerWeapon(AIType w, Tile *gfx) { in setPlayerWeapon()
941 AIType getPlayerWeapon() { in getPlayerWeapon()
1035 …void cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_acti…
1092 AIType getInvItemType(int which) { in getInvItemType()
1102 int queryInventoryType(AIType which);
1103 int queryInventoryTypeSlot(AIType which);
1104 bool removeInvItemType(AIType which, int amount);
1105 …bool addItemToInventory(AIType type, int amount, const char *funcInit, const char *funcAction, con…
1106 void keepInvItem(AIType type);
1202 AIType _weaponSelected;
1370 …bool useLockedSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile, AIType item,…
1371 …bool useLockedSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile, AIType it…
1403 const char *AIType2Str(AIType v);