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README.md

1# ScummVM libretro Core
2
3[ScummVM](http://scummvm.org) is an interpreter for point-and-click adventure games that can be used as a libretro core.
4
5## Compiling
6
7To compile the core, run the following:
8
9```
10cd backends/platform/libretro/build
11make
12```
13
14---
15
16# [ScummVM README](https://www.scummvm.org/) · [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/200a9bd3f7a647b48415efb484cc8bdc)](https://www.codacy.com/app/sev-/scummvm?utm_source=github.com&utm_medium=referral&utm_content=scummvm/scummvm&utm_campaign=Badge_Grade)
17
18For more information, compatibility lists, details on donating, the
19latest release, progress reports and more, please visit the ScummVM home
20page at: <https://www.scummvm.org/>
21
22## Table of Contents:
23
24  - [1.0) Introduction](#10-introduction)
25      - [1.1) About ScummVM](#11-about-scummvm)
26      - [1.2) Quick start](#12-quick-start)
27      - [1.3) F.A.Q.](#13-faq)
28  - [2.0) Contact](#20-contact)
29      - [2.1) Reporting Bugs](#21-reporting-bugs)
30  - [3.0) Supported Games](#30-supported-games)
31      - [3.1) Copy Protection](#31-copy-protection)
32      - [3.2) Datafiles](#32-datafiles)
33      - [3.3) Multi-CD games notes](#33-multi-cd-games-notes)
34      - [3.4) Known Problems](#34-known-problems)
35      - [3.5) Extra Data Files](#35-extra-data-files)
36      - [3.6) Blade Runner notes](#36-blade-runner-notes)
37      - [3.7) Broken Sword games notes](#37-broken-sword-games-notes)
38          - [3.7.1) Broken Sword](#371-broken-sword)
39          - [3.7.2) Broken Sword II](#372-broken-sword-ii)
40          - [3.7.3) Broken Sword games
41            cutscenes](#373-broken-sword-games-cutscenes)
42          - [3.7.4) Broken Sword games cutscenes, in
43            retrospect](#374-broken-sword-games-cutscenes-in-retrospect)
44      - [3.8) Day of the Tentacle notes](#38-day-of-the-tentacle-notes)
45      - [3.9) Dragon History notes](#39-dragon-history-notes)
46      - [3.10) Flight of the Amazon Queen
47        notes](#310-flight-of-the-amazon-queen-notes)
48      - [3.11) Gobliiins notes](#311-gobliiins-notes)
49      - [3.12) Inherit the Earth: Quest for the Orb
50        notes](#312-inherit-the-earth-quest-for-the-orb-notes)
51      - [3.13) Mickey's Space Adventure
52        notes](#313-mickeys-space-adventure-notes)
53      - [3.14) Might and Magic Xeen games
54        notes](#314-might-and-magic-xeen-games-notes)
55      - [3.15) Myst game notes](#315-myst-game-notes)
56      - [3.16) Quest for Glory notes](#316-quest-for-glory-notes)
57      - [3.17) Riven game notes](#317-riven-game-notes)
58      - [3.18) Simon the Sorcerer games
59        notes](#318-simon-the-sorcerer-games-notes)
60      - [3.19) Starship Titanic game
61        notes](#319-starship-titanic-game-notes)
62      - [3.20) The Curse of Monkey Island
63        notes](#320-the-curse-of-monkey-island-notes)
64      - [3.21) The Feeble Files notes](#321-the-feeble-files-notes)
65      - [3.22) The Legend of Kyrandia
66        notes](#322-the-legend-of-kyrandia-notes)
67      - [3.23) Troll's Tale notes](#323-trolls-tale-notes)
68      - [3.24) Winnie the Pooh notes](#324-winnie-the-pooh-notes)
69      - [3.25) Sierra AGI games: Predictive Input
70        Dialog](#325-sierra-agi-games-predictive-input-dialog)
71      - [3.26) Sierra SCI games: Simultaneous speech and
72        subtitles](#326-sierra-sci-games-simultaneous-speech-and-subtitles)
73      - [3.27) Zork games notes](#327-zork-games-notes)
74          - [3.27.1) Zork Nemesis: The Forbidden
75            Lands](#3271-zork-nemesis-the-forbidden-lands)
76          - [3.27.2) Zork: Grand
77            Inquisitor](#3272-zork-grand-inquisitor)
78      - [3.28) Commodore64 games notes](#328-commodore64-games-notes)
79      - [3.29) Macintosh games notes](#329-macintosh-games-notes)
80  - [4.0) Supported Platforms](#40-supported-platforms)
81  - [5.0) Running ScummVM](#50-running-scummvm)
82      - [5.1) Command Line Options](#51-command-line-options)
83      - [5.2) Global Menu](#52-global-menu)
84      - [5.3) Graphics filters](#53-graphics-filters)
85      - [5.4) Hotkeys](#54-hotkeys)
86      - [5.5) Language options](#55-language-options)
87  - [6.0) Saved Games](#60-saved-games)
88      - [6.1) Autosaves](#61-autosaves)
89      - [6.2) Converting Saved Games](#62-converting-saved-games)
90      - [6.3) Viewing/Loading saved games from the command
91        line](#63-viewingloading-saved-games-from-the-command-line)
92  - [7.0) Music and Sound](#70-music-and-sound)
93      - [7.1) AdLib emulation](#71-adlib-emulation)
94      - [7.2) FluidSynth MIDI emulation](#72-fluidsynth-midi-emulation)
95      - [7.3) MT-32 emulation](#73-mt-32-emulation)
96      - [7.4) MIDI emulation](#74-midi-emulation)
97      - [7.5) Native MIDI support](#75-native-midi-support)
98          - [7.5.1) Using MIDI options to customize Native MIDI
99            output](#751-using-midi-options-to-customize-native-midi-output)
100      - [7.6) UNIX native, ALSA and dmedia sequencer
101        support](#76-unix-native-alsa-and-dmedia-sequencer-support)
102          - [7.6.1) ALSA sequencer \[UNIX
103            ONLY\]](#761-alsa-sequencer-unix-only)
104          - [7.6.2) IRIX dmedia sequencer: \[UNIX
105            ONLY\]](#762-irix-dmedia-sequencer-unix-only)
106      - [7.7) TiMidity++ MIDI server
107        support](#77-timidity-midi-server-support)
108      - [7.8) Using compressed audio
109        files](#78-using-compressed-audio-files)
110          - [7.8.1) Using MP3 files for CD
111            audio](#781-using-mp3-files-for-cd-audio)
112          - [7.8.2) Using Ogg Vorbis files for CD
113            audio](#782-using-ogg-vorbis-files-for-cd-audio)
114          - [7.8.3) Using Flac files for CD
115            audio](#783-using-flac-files-for-cd-audio)
116          - [7.8.4) Compressing MONSTER.SOU with
117            MP3](#784-compressing-monstersou-with-mp3)
118          - [7.8.5) Compressing MONSTER.SOU with Ogg
119            Vorbis](#785-compressing-monstersou-with-ogg-vorbis)
120          - [7.8.6) Compressing MONSTER.SOU with
121            Flac](#786-compressing-monstersou-with-flac)
122          - [7.8.7) Compressing music/sfx/speech in AGOS
123            games](#787-compressing-musicsfxspeech-in-agos-games)
124          - [7.8.8) Compressing speech/music in Broken
125            Sword](#788-compressing-speechmusic-in-broken-sword)
126          - [7.8.9) Compressing speech/music in Broken Sword
127            II](#789-compressing-speechmusic-in-broken-sword-ii)
128      - [7.9) Output sample rate](#79-output-sample-rate)
129  - [8.0) Configuration file](#80-configuration-file)
130      - [8.1) Recognized configuration
131        keywords](#81-recognized-configuration-keywords)
132      - [8.2) Custom game options that can be toggled via the
133        GUI](#82-custom-game-options-that-can-be-toggled-via-the-gui)
134  - [9.0) Screenshots (SDL backend
135    only)](#90-screenshots-sdl-backend-only)
136  - [10.0) Compiling](#100-compiling)
137  - [11.0) Changelog](#110-changelog)
138  - [12.0) Credits](#120-credits)
139
140## 1.0) Introduction
141
142### 1.1) About ScummVM
143
144ScummVM is a program which allows you to run certain classic graphical
145point-and-click adventure games, provided you already have their data
146files. The clever part about this: ScummVM just replaces the executables
147shipped with the game, allowing you to play them on systems for which
148they were never designed\!
149
150Originally it was designed to run LucasArts' SCUMM games, such as Maniac
151Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
152for 'Script Creation Utility for Maniac Mansion', which was the first
153game for which LucasArts designed this system. And much later it gave
154its name to ScummVM ('VM' meaning Virtual Machine).
155
156Over time support for a lot of non-SCUMM games has been added, and
157ScummVM now also supports many of Sierra's AGI and SCI games (such as
158King's Quest 1-7, Space Quest 1-6, ...), Discworld 1 and 2, Simon the
159Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken
160Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of
161Kyrandia series, many of Humongous Entertainment's children's SCUMM
162games (including Freddi Fish and Putt Putt games) and many more. You can
163find a full list with details on which adventures are supported and how
164well on the compatibility page. ScummVM is continually improving, so
165check back often.
166
167Among the systems on which you can play those games are regular desktop
168computers (running Windows, Linux, Mac OS X, ...), game consoles
169(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
170iPhone, PocketPC, Symbian ...) and more.
171
172At this time ScummVM is still under heavy development. Be aware that
173whilst we attempt to make sure that many games can be completed with few
174major bugs, crashes can happen and we offer no warranty. That being
175said, some of the games have been supported for a long time and should
176work fine with any recent stable release. You can get a feeling of how
177well each game is working in ScummVM by looking at the compatibility
178page. Actually, if you browse a bit around you might discover that
179ScummVM is even being used commercially to re-release some of the
180supported games on modern platforms. This shows that several companies
181are happy with the quality of the software and how well it can run some
182of the games.
183
184If you enjoy ScummVM feel free to donate using the PayPal button on the
185ScummVM homepage. This will help us buy utilities needed to develop
186ScummVM easier and quicker. If you cannot donate, help and contribute a
187patch\!
188
189### 1.2) Quick start
190
191For the impatient among you, here is how to get ScummVM running in five
192simple steps.
193
1941.  Download ScummVM from <https://www.scummvm.org/downloads/> and
195    install it.
196
1972.  Create a directory on your hard drive and copy the game datafiles
198    from the original media to this directory. Repeat this for every
199    game you want to play.
200
2013.  Start ScummVM, choose 'Add game', select the directory with the game
202    datafiles (do not try to select the datafiles themselves\!) and
203    press `Choose`.
204
2054.  A dialog should pop up allowing you to configure various settings if
206    you wish to (it should be just fine to leave everything at its
207    default, though). Confirm the dialog.
208
2095.  Select the game you want to play in the list, and press `Start`.
210
211In the future, you should be able to directly skip to step 5, unless you
212want to add more games.
213
214Hint: If you want to add multiple games in one go, try pressing and
215holding the shift key before clicking 'Add game' -- its label will
216change to 'Mass Add' and if you press it, you are again asked to select
217a directory, only this time ScummVM will search through all
218subdirectories for supported games.
219
220### 1.3) F.A.Q.
221
222We've compiled a list of F.A.Q. at:
223
224<https://www.scummvm.org/faq/>
225
226## 2.0) Contact
227
228The easiest way to contact the ScummVM team is by submitting bug reports
229(see section 2.1) or by using our forums at <https://forums.scummvm.org>.
230You can also join and e-mail the scummvm-devel mailing list, or chat
231with us on IRC (\#scummvm on irc.freenode.net) Please do not ask us to
232support an unsupported game -- read the FAQ on our web site first.
233
234### 2.1) Reporting Bugs
235
236To report a bug, please follow the "Bug Tracker" link from our homepage
237and log in with your GitHub account. Please make sure the bug is
238reproducible, and still occurs in the latest git/Daily build version.
239Also check the known problems list (below) and the compatibility list on
240our website for that game, to ensure the issue is not already known:
241
242<https://www.scummvm.org/compatibility/>
243
244Please do not report bugs for games that are not listed as being
245completeable in the 'Supported Games' section, or compatibility list. We
246_know_ those games have bugs.
247
248Please include the following information:
249
250  - ScummVM version (PLEASE test the latest git/Daily build)
251  - Bug details, including instructions on reproducing
252  - Language of game (English, German, ...)
253  - Version of game (talkie, floppy, ...)
254  - Platform and Compiler (Win32, Linux, FreeBSD, ...)
255  - Attach a saved game if possible - If this bug only occurred
256    recently, please note the last version without the bug, and the
257    first version including the bug. That way we can fix it quicker by
258    looking at the changes made.
259
260Finally, please report each issue separately; do not file multiple
261issues on the same ticket. (Otherwise, it gets difficult to track the
262status of each individual bug).
263
264## 3.0) Supported Games
265
266At the moment the following games have been reported to work, and should
267be playable to the end: A more detailed compatibility list of the
268supported games can be found here:
269
270<https://www.scummvm.org/compatibility/>
271
272| LucasArts (SCUMM) Games:                |              |
273| --------------------------------------- | ------------ |
274| Maniac Mansion                          | \[maniac\]   |
275| Zak McKracken and the Alien Mindbenders | \[zak\]      |
276| Indiana Jones and the Last Crusade      | \[indy3\]    |
277| Loom                                    | \[loom\]     |
278| Passport to Adventure                   | \[pass\]     |
279| The Secret of Monkey Island             | \[monkey\]   |
280| Monkey Island 2: LeChuck's Revenge      | \[monkey2\]  |
281| Indiana Jones and the Fate of Atlantis  | \[atlantis\] |
282| Day of the Tentacle                     | \[tentacle\] |
283| Sam & Max Hit the Road                  | \[samnmax\]  |
284| Full Throttle                           | \[ft\]       |
285| The Dig                                 | \[dig\]      |
286| The Curse of Monkey Island              | \[comi\]     |
287
288| Activision (MADE) Games:      |             |
289| ----------------------------- | ----------- |
290| Leather Goddesses of Phobos 2 | \[lgop2\]   |
291| The Manhole                   | \[manhole\] |
292| Return to Zork                | \[rtz\]     |
293| Rodney's Funscreen            | \[rodney\]  |
294
295| Adventuresoft/Horrorsoft (AGOS) Games:                |              |
296| ----------------------------------------------------- | ------------ |
297| Elvira - Mistress of the Dark                         | \[elvira1\]  |
298| Elvira II - The Jaws of Cerberus                      | \[elvira2\]  |
299| Personal Nightmare                                    | \[pn\]       |
300| Simon the Sorcerer 1                                  | \[simon1\]   |
301| Simon the Sorcerer 2                                  | \[simon2\]   |
302| Simon the Sorcerer's Puzzle Pack - Demon In My Pocket | \[dimp\]     |
303| Simon the Sorcerer's Puzzle Pack - Jumble             | \[jumble\]   |
304| Simon the Sorcerer's Puzzle Pack - NoPatience         | \[puzzle\]   |
305| Simon the Sorcerer's Puzzle Pack - Swampy Adventures  | \[swampy\]   |
306| The Feeble Files                                      | \[feeble\]   |
307| Waxworks                                              | \[waxworks\] |
308
309| Coktel Vision (GOB) Games:                           |                 |
310| ---------------------------------------------------- | --------------- |
311| Bargon Attack                                        | \[bargon\]      |
312| Fascination                                          | \[fascination\] |
313| Geisha                                               | \[geisha\]      |
314| Gobliiins                                            | \[gob1\]        |
315| Gobliins 2                                           | \[gob2\]        |
316| Goblins 3                                            | \[gob3\]        |
317| Lost in Time                                         | \[lostintime\]  |
318| Once Upon A Time: Little Red Riding Hood             | \[littlered\]   |
319| Playtoons: Bambou le sauveur de la jungle            | \[bambou\]      |
320| The Bizarre Adventures of Woodruff and the Schnibble | \[woodruff\]    |
321| Urban Runner                                         | \[urban\]       |
322| Ween: The Prophecy                                   | \[ween\]        |
323
324| Revolution Software (Various) Games:     |            |
325| ---------------------------------------- | ---------- |
326| Beneath a Steel Sky                      | \[sky\]    |
327| Broken Sword: The Shadow of the Templars | \[sword1\] |
328| Broken Sword II: The Smoking Mirror      | \[sword2\] |
329| Lure of the Temptress                    | \[lure\]   |
330
331| Sierra (AGI/preAGI) Games:                           |                 |
332| ---------------------------------------------------- | --------------- |
333| The Black Cauldron                                   | \[bc\]          |
334| Gold Rush\!                                          | \[goldrush\]    |
335| King's Quest I                                       | \[kq1\]         |
336| King's Quest II                                      | \[kq2\]         |
337| King's Quest III                                     | \[kq3\]         |
338| King's Quest IV                                      | \[kq4\]         |
339| Leisure Suit Larry in the Land of the Lounge Lizards | \[lsl1\]        |
340| Mixed-Up Mother Goose                                | \[mixedup\]     |
341| Manhunter 1: New York                                | \[mh1\]         |
342| Manhunter 2: San Francisco                           | \[mh2\]         |
343| Police Quest I: In Pursuit of the Death Angel        | \[pq1\]         |
344| Space Quest I: The Sarien Encounter                  | \[sq1\]         |
345| Space Quest II: Vohaul's Revenge                     | \[sq2\]         |
346| Fanmade Games                                        | \[agi-fanmade\] |
347| Mickey's Space Adventure                             | \[mickey\]      |
348| Troll's Tale                                         | \[troll\]       |
349| Winnie the Pooh in the Hundred Acre Wood             | \[winnie\]      |
350
351| Sierra (SCI) Games:                        |                      |
352| ------------------------------------------ | -------------------- |
353| Castle of Dr. Brain                        | \[castlebrain\]      |
354| Codename: ICEMAN                           | \[iceman\]           |
355| Conquests of Camelot                       | \[camelot\]          |
356| Conquests of the Longbow                   | \[longbow\]          |
357| EcoQuest: The Search for Cetus             | \[ecoquest\]         |
358| EcoQuest 2: Lost Secret of the Rainforest  | \[ecoquest2\]        |
359| Freddy Pharkas: Frontier Pharmacist        | \[freddypharkas\]    |
360| Gabriel Knight: Sins of the Fathers        | \[gk1\]              |
361| Hoyle's Book of Games 1                    | \[hoyle1\]           |
362| Hoyle's Book of Games 2                    | \[hoyle2\]           |
363| Hoyle's Book of Games 3                    | \[hoyle3\]           |
364| Hoyle Classic Card Games                   | \[hoyle4\]           |
365| Jones in the Fast Lane                     | \[jones\]            |
366| King's Quest I                             | \[kq1sci\]           |
367| King's Quest IV                            | \[kq4sci\]           |
368| King's Quest V                             | \[kq5\]              |
369| King's Quest VI                            | \[kq6\]              |
370| King's Quest VII                           | \[kq7\]              |
371| King's Questions                           | \[kquestions\]       |
372| Laura Bow: The Colonel's Bequest           | \[laurabow\]         |
373| Laura Bow 2: The Dagger of Amon Ra         | \[laurabow2\]        |
374| Leisure Suit Larry 1                       | \[lsl1sci\]          |
375| Leisure Suit Larry 2                       | \[lsl2\]             |
376| Leisure Suit Larry 3                       | \[lsl3\]             |
377| Leisure Suit Larry 5                       | \[lsl5\]             |
378| Leisure Suit Larry 6                       | \[lsl6\]             |
379| Leisure Suit Larry 6 (hires)               | \[lsl6hires\]        |
380| Leisure Suit Larry 7                       | \[lsl7\]             |
381| Lighthouse: The Dark Being                 | \[lighthouse\]       |
382| Mixed-up Fairy Tales                       | \[fairytales\]       |
383| Mixed-up Mother Goose                      | \[mothergoose\]      |
384| Mixed-up Mother Goose Deluxe               | \[mothergoosehires\] |
385| Pepper's Adventures in Time                | \[pepper\]           |
386| Phantasmagoria                             | \[phantasmagoria\]   |
387| Phantasmagoria 2: A Puzzle of Flesh        | \[phantasmagoria2\]  |
388| Police Quest 1                             | \[pq1sci\]           |
389| Police Quest 2                             | \[pq2\]              |
390| Police Quest 3                             | \[pq3\]              |
391| Police Quest 4                             | \[pq4\]              |
392| Quest for Glory 1/Hero's Quest             | \[qfg1\]             |
393| Quest for Glory 1                          | \[qfg1vga\]          |
394| Quest for Glory 2                          | \[qfg2\]             |
395| Quest for Glory 3                          | \[qfg3\]             |
396| Quest for Glory 4                          | \[qfg4\]             |
397| RAMA                                       | \[rama\]             |
398| Slater & Charlie Go Camping                | \[slater\]           |
399| Shivers                                    | \[shivers\]          |
400| Space Quest I                              | \[sq1sci\]           |
401| Space Quest III                            | \[sq3\]              |
402| Space Quest IV                             | \[sq4\]              |
403| Space Quest V                              | \[sq5\]              |
404| Space Quest 6                              | \[sq6\]              |
405| The Island of Dr. Brain                    | \[islandbrain\]      |
406| The Beast Within: A Gabriel Knight Mystery | \[gk2\]              |
407| Torin's Passage                            | \[torin\]            |
408
409| Other Games:                                                        |                 |
410| ------------------------------------------------------------------- | --------------- |
411| 3 Skulls of the Toltecs                                             | \[toltecs\]     |
412| Amazon: Guardians of Eden                                           | \[access\]      |
413| Beavis and Butt-head in Virtual Stupidity                           | \[bbvs\]        |
414| Blade Runner                                                        | \[bladerunner\] |
415| Blue Force                                                          | \[blueforce\]   |
416| Broken Sword: The Return of the Templars                            | \[sword25\]     |
417| Bud Tucker in Double Trouble                                        | \[tucker\]      |
418| Chivalry is Not Dead                                                | \[chivalry\]    |
419| Cruise for a Corpse                                                 | \[cruise\]      |
420| DreamWeb                                                            | \[dreamweb\]    |
421| Discworld                                                           | \[dw\]          |
422| Discworld 2: Missing Presumed ...\!?                                | \[dw2\]         |
423| Dragon History                                                      | \[draci\]       |
424| Drascula: The Vampire Strikes Back                                  | \[drascula\]    |
425| Eye of the Beholder                                                 | \[eob\]         |
426| Eye of the Beholder II: The Legend of Darkmoon                      | \[eob2\]        |
427| Flight of the Amazon Queen                                          | \[queen\]       |
428| Future Wars                                                         | \[fw\]          |
429| Hopkins FBI                                                         | \[hopkins\]     |
430| Hugo's House of Horrors                                             | \[hugo1\]       |
431| Hugo 2: Whodunit?                                                   | \[hugo2\]       |
432| Hugo 3: Jungle of Doom                                              | \[hugo3\]       |
433| I Have No Mouth, and I Must Scream                                  | \[ihnm\]        |
434| Inherit the Earth: Quest for the Orb                                | \[ite\]         |
435| Lands of Lore: The Throne of Chaos                                  | \[lol\]         |
436| Mortville Manor                                                     | \[mortevielle\] |
437| Myst / Myst: Masterpiece Edition                                    | \[myst\]        |
438| Nippon Safes Inc.                                                   | \[nippon\]      |
439| Rex Nebular and the Cosmic Gender Bender                            | \[nebular\]     |
440| Ringworld: Revenge Of The Patriarch                                 | \[ringworld\]   |
441| Riven: The Sequel to Myst                                           | \[riven\]       |
442| Return to Ringworld                                                 | \[ringworld2\]  |
443| Sfinx                                                               | \[sfinx\]       |
444| Soltys                                                              | \[soltys\]      |
445| Starship Titanic                                                    | \[titanic\]     |
446| The Journeyman Project: Pegasus Prime                               | \[pegasus\]     |
447| The Labyrinth of Time                                               | \[lab\]         |
448| The Legend of Kyrandia                                              | \[kyra1\]       |
449| The Legend of Kyrandia: The Hand of Fate                            | \[kyra2\]       |
450| The Legend of Kyrandia: Malcolm's Revenge                           | \[kyra3\]       |
451| The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | \[scalpel\]     |
452| The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo      | \[rosetattoo\]  |
453| The Neverhood                                                       | \[neverhood\]   |
454| The 7th Guest                                                       | \[t7g\]         |
455| TeenAgent                                                           | \[teenagent\]   |
456| Toonstruck                                                          | \[toon\]        |
457| Tony Tough and the Night of Roasted Moths                           | \[tony\]        |
458| Touche: The Adventures of the Fifth Musketeer                       | \[touche\]      |
459| U.F.O.s / Gnap: Der Schurke aus dem All                             | \[gnap\]        |
460| Versailles: 1685                                                    | \[versailles\]  |
461| Voyeur                                                              | \[voyeur\]      |
462| Zork: Grand Inquisitor                                              | \[zgi\]         |
463| Zork Nemesis: The Forbidden Lands                                   | \[znemesis\]    |
464
465| Humongous Entertainment (SCUMM) Games:                         |                   |
466| -------------------------------------------------------------- | ----------------- |
467| Backyard Baseball                                              | \[baseball\]      |
468| Backyard Baseball 2001                                         | \[baseball2001\]  |
469| Backyard Baseball 2003                                         | \[baseball2003\]  |
470| Backyard Football                                              | \[football\]      |
471| Backyard Football 2002                                         | \[football2002\]  |
472| Bear Stormin'                                                  | \[brstorm\]       |
473| Big Thinkers First Grade                                       | \[thinker1\]      |
474| Big Thinkers Kindergarten                                      | \[thinkerk\]      |
475| Blue's 123 Time Activities                                     | \[Blues123Time\]  |
476| Blue's ABC Time Activities                                     | \[BluesABCTime\]  |
477| Blue's Art Time Activities                                     | \[arttime\]       |
478| Blue's Birthday Adventure                                      | \[BluesBirthday\] |
479| Blue's Reading Time Activities                                 | \[readtime\]      |
480| Fatty Bear's Birthday Surprise                                 | \[fbear\]         |
481| Fatty Bear's Fun Pack                                          | \[fbpack\]        |
482| Freddi Fish 1: The Case of the Missing Kelp Seeds              | \[freddi\]        |
483| Freddi Fish 2: The Case of the Haunted Schoolhouse             | \[freddi2\]       |
484| Freddi Fish 3: The Case of the Stolen Conch Shell              | \[freddi3\]       |
485| Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch | \[freddi4\]       |
486| Freddi Fish 5: The Case of the Creature of Coral Cove          | \[freddicove\]    |
487| Freddi Fish and Luther's Maze Madness                          | \[maze\]          |
488| Freddi Fish and Luther's Water Worries                         | \[water\]         |
489| Let's Explore the Airport with Buzzy                           | \[airport\]       |
490| Let's Explore the Farm with Buzzy                              | \[farm\]          |
491| Let's Explore the Jungle with Buzzy                            | \[jungle\]        |
492| Pajama Sam: Games to Play on Any Day                           | \[pjgames\]       |
493| Pajama Sam 1: No Need to Hide When It's Dark Outside           | \[pajama\]        |
494| Pajama Sam 2: Thunder and Lightning Aren't so Frightening      | \[pajama2\]       |
495| Pajama Sam 3: You Are What You Eat From Your Head to Your Feet | \[pajama3\]       |
496| Pajama Sam's Lost & Found                                      | \[lost\]          |
497| Pajama Sam's Sock Works                                        | \[socks\]         |
498| Putt-Putt Enters the Race                                      | \[puttrace\]      |
499| Putt-Putt Goes to the Moon                                     | \[puttmoon\]      |
500| Putt-Putt Joins the Circus                                     | \[puttcircus\]    |
501| Putt-Putt Joins the Parade                                     | \[puttputt\]      |
502| Putt-Putt Saves the Zoo                                        | \[puttzoo\]       |
503| Putt-Putt Travels Through Time                                 | \[putttime\]      |
504| Putt-Putt and Pep's Balloon-O-Rama                             | \[balloon\]       |
505| Putt-Putt and Pep's Dog on a Stick                             | \[dog\]           |
506| Putt-Putt & Fatty Bear's Activity Pack                         | \[activity\]      |
507| Putt-Putt's Fun Pack                                           | \[funpack\]       |
508| SPY Fox 1: Dry Cereal                                          | \[spyfox\]        |
509| SPY Fox 2: Some Assembly Required                              | \[spyfox2\]       |
510| SPY Fox 3: Operation Ozone                                     | \[spyozon\]       |
511| SPY Fox in Cheese Chase                                        | \[chase\]         |
512| SPY Fox in Hold the Mustard                                    | \[mustard\]       |
513
514> The following games should load but are not yet fully playable. Play
515> these at your own risk, and please do not file bug reports about them.
516> If you want the latest updates on game compatibility, visit our web
517> site and view the compatibility chart.
518
519|                      |                       |
520| -------------------- | --------------------- |
521| Backyard Soccer      | \[soccer\]            |
522| Backyard Soccer MLS  | \[soccermls\]         |
523| Backyard Soccer 2004 | \[soccer2004\]        |
524| Blue's Treasure Hunt | \[BluesTreasureHunt\] |
525
526| Animation Magic (Composer) Games: |                 |
527| --------------------------------- | --------------- |
528| Darby the Dragon                  | \[darby\]       |
529| Gregory and the Hot Air Balloon   | \[gregory\]     |
530| Magic Tales: Liam Finds a Story   | \[liam\]        |
531| The Princess and the Crab         | \[princess\]    |
532| Sleeping Cub's Test of Courage    | \[sleepingcub\] |
533
534| Living Books Games:                       |                |
535| ----------------------------------------- | -------------- |
536| Aesop's Fables: The Tortoise and the Hare | \[tortoise\]   |
537| Arthur's Birthday                         | \[arthurbday\] |
538| Arthur's Teacher Trouble                  | \[arthur\]     |
539| Dr. Seuss's ABC                           | \[seussabc\]   |
540| Green Eggs and Ham                        | \[greeneggs\]  |
541| Harry and the Haunted House               | \[harryhh\]    |
542| Just Grandma and Me                       | \[grandma\]    |
543| Little Monster at School                  | \[lilmonster\] |
544| Ruff's Bone                               | \[ruff\]       |
545| Sheila Rae, the Brave                     | \[sheila\]     |
546| Stellaluna                                | \[stellaluna\] |
547| The Berenstain Bears Get in a Fight       | \[bearfight\]  |
548| The Berenstain Bears in the Dark          | \[beardark\]   |
549| The New Kid on the Block                  | \[newkid\]     |
550
551The following games are based on the SCUMM engine, but NOT supported by
552ScummVM (yet):
553
554    Moonbase Commander
555
556Please be aware that the engines may contain bugs and unimplemented
557features that sometimes make it impossible to finish the game. Save
558often, and please file a bug report (instructions on submitting bug
559reports are above) if you encounter such a bug in a 'supported' game.
560
561### 3.1) Copy Protection
562
563The ScummVM team does not condone piracy. However, there are cases where
564the game companies (such as LucasArts) themselves bundled 'cracked'
565executables with their games -- in these cases the data files still
566contain the copy protection scripts, but the interpreter bypasses them
567(similar to what an illegally cracked version might do, only that here
568the producer of the game did it). There is no way for us to tell the
569difference between legitimate and pirated data files, so for the games
570where we know that a cracked version of the original interpreter was
571sold at some point, ScummVM will always have to bypass the copy
572protection.
573
574In some cases ScummVM will still show the copy protection screen. Try
575entering any answer. Chances are that it will work.
576
577ScummVM will skip copy protection in the following games:
578
579  - Beneath a Steel Sky
580      - bypassed with kind permission from Revolution Software.
581  - Dreamweb
582      - a list of available commands in the in-game terminals is now
583        shown when the player uses the `help` command
584  - Inherit the Earth: Quest for the Orb (Floppy version)
585      - bypassed with kind permission from Wyrmkeep Entertainment, since
586        it was bypassed in all CD releases of the game.
587  - Loom (EGA DOS)
588  - Lure of the Temptress
589  - Maniac Mansion
590  - Might and Magic: World of Xeen
591  - Monkey Island 2: LeChuck's Revenge
592  - Rex Nebular and The Cosmic Gender Bender
593  - Simon the Sorcerer 1 (Floppy version)
594  - Simon the Sorcerer 2 (Floppy version)
595      - bypassed with kind permission from Adventure Soft, since it was
596        bypassed in all CD releases of the game.
597  - The Secret of Monkey Island (VGA)
598  - Voyeur
599  - Waxworks
600  - Zak McKracken and the Alien Mindbenders
601
602### 3.2) Datafiles
603
604For a comprehensive list of required Datafiles for supported games
605visit:
606
607<https://wiki.scummvm.org/index.php/Datafiles>
608
609### 3.3) Multi-CD games notes
610
611In general, ScummVM does not deal very well with Multi-CD games. This is
612because ScummVM assumes everything about a game can be found in one
613directory. Even if ScummVM does make some provisions for asking the user
614to change CD, the original game executables usually installed a small
615number of files to the hard disk. Unless these files can be found on all
616the CDs, ScummVM will be in trouble.
617
618Fortunately, ScummVM has no problems running the games entirely from
619hard disk, if you create a directory with the correct combination of
620files. Usually, when a file appears on more than one CD you can pick
621either of them.
622
623### 3.4) Known Problems
624
625This release has the following known problems. There is no need to
626report them, although patches to fix them are welcome. If you discover a
627bug that is not listed here, nor in the compatibility list on the web
628site, please see the section on reporting bugs.
629
630CD Audio Games:
631
632  - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
633    users of Microsoft Windows 2000/XP may experience random crashes.
634    This is due to a long-standing Windows bug, resulting in corrupt
635    game files being read from the CD. Please copy the game data to your
636    hard disk to avoid this.
637
638FM-TOWNS versions:
639
640  - The Kanji versions require the FM-TOWNS Font ROM.
641
642Loom:
643
644  - Turning off the subtitles via the config file does not work reliably
645    as the Loom scripts automatically turn them on again.
646  - MIDI support in the EGA version requires the Roland update from
647    LucasArts.
648  - The PC-Engine Kanji version requires the system card rom.
649
650The Secret of Monkey Island:
651
652  - MIDI support in the EGA version requires the Roland update from
653    LucasArts.
654
655Beneath a Steel Sky:
656
657  - Amiga versions aren't supported.
658  - Floppy demos aren't supported.
659  - Not a bug: CD version is missing speech for some dialogs, this is
660    normal.
661
662Elvira - Mistress of the Dark:
663
664  - No music in the Atari ST version.
665
666Elvira II - The Jaws of Cerberus
667
668  - No music in the Atari ST version.
669  - No sound effects in the PC version.
670  - Palette issues in the Atari ST version.
671
672Inherit the Earth: Quest for the Orb:
673
674  - Amiga versions aren't supported.
675
676Lure of the Temptress:
677
678  - No Roland MT-32 support.
679  - Sound support is incomplete and doesn't sound like original.
680
681Simon the Sorcerer 1:
682
683  - Subtitles aren't available in the English and German CD versions as
684    they are missing the majority of subtitles.
685
686Simon the Sorcerer 2:
687
688  - Combined speech and subtitles will often cause speech to be cut off
689    early, this is a limitation of the original game.
690  - Only default language (English) of data files is supported in Amiga
691    and Macintosh versions.
692
693Simon the Sorcerer's Puzzle Pack:
694
695  - No support for displaying, entering, loading or saving high scores.
696  - No support for displaying names of items, when hovering over them in
697    Swampy Adventures.
698
699The Feeble Files:
700
701  - Subtitles are often incomplete, they were always disabled in the
702    original game.
703
704The Legend of Kyrandia:
705
706  - No music or sound effects in the Macintosh floppy versions.
707  - Macintosh CD is using included DOS music and sound effects.
708
709Humongous Entertainment games:
710
711  - Only the original load and save interface can be used.
712  - No support for multiplayer or printing images.
713
714### 3.5) Extra Data Files
715
716Some games require additional files that are not part of the original data. Those files can generally be found in our [Downloads](https://www.scummvm.org/downloads/#extras) page.
717
718Games that require additional data:
719  - Beneath a Steel Sky (sky.cpt)
720  - Flight of the Amazon Queen
721  - Kyrandia Series (kyra.dat)
722  - Lands of Lore Series (kyra.dat)
723  - Lure of the Temptress (lure.dat)
724  - Versailles 1685 (cryomni3d.dat)
725
726The most up to date list of Engine data files can be found in our [source code repository](https://github.com/scummvm/scummvm/tree/master/dists/engine-data)
727
728### 3.6) Blade Runner notes
729
730Supported versions are English (both CD and DVD), French, German,
731Italian, Russian (by Fargus Multimedia) and Spanish. Other unofficial
732versions exist but they are based on the English version.
733
734All *.mix, *.tlk and *.dat files are needed from all 4 CDs/DVD.
735Files named CDFRAMES.DAT need to be renamed to CDFRAMES1.DAT,
736CDFRAMES2.DAT, CDFRAMES3.DAT and CDFRAMES4.DAT according on
737the CD they came from. Other files with the same name on different
738CDs are identical and it doesn't matter which one is used.
739
740To enable subtitles, download a file from our [Downloads](https://www.scummvm.org/games/#bladerunner) page
741and place file SUBTITLES.MIX next to the other game files.
742
743"Blade Runner with restored content" is not yet supported and might
744contain game breaking bugs.
745
746### 3.7) Broken Sword games notes
747
748The instructions for the Broken Sword games are for the Sold-Out
749Software versions, with each game on two CDs, since these were the
750versions most easily available at the time ScummVM gained support for
751them. Hopefully they are general enough to be useful to other releases
752as well.
753
754#### 3.7.1) Broken Sword
755
756For this game, you will need all of the files from the clusters
757directories on both CDs. For the Windows and Macintosh versions, you
758will also need the speech.clu files from the speech directories, but
759since they are not identical you will need to rename them speech1.clu
760and speech2.clu for CD 1 and 2 respectively. The PlayStation version
761requires the speech.tab, speech.dat, speech.lis, and speech.inf.
762
763In addition, the Windows and Macintosh versions require a music
764subdirectory with all of the files from the music subdirectories on both
765CDs. Some of these files appear on both CDs, but in these cases they are
766either identical or, in one case, so nearly identical that it makes
767little difference. The PlayStation version requires tunes.dat and
768tunes.tab.
769
770#### 3.7.2) Broken Sword II
771
772For this game, you will need all of the files from the clusters
773directories on both CDs. (Actually, a few of them may not be strictly
774necessary, but the ones that I'm uncertain about are all fairly small.)
775You will need to rename the speech.clu and music.clu files speech1.clu,
776speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
777ones are from CD 1 and which ones are from CD 2. Any other files that
778appear in both cluster directories are identical. Use whichever you
779like.
780
781In addition, you will need the cd.inf and, optionally, the startup.inf
782files from the sword2 directory on CD 1.
783
784#### 3.7.3) Broken Sword games cutscenes
785
786The cutscenes for the Broken Sword games have a bit of a history (see
787the next section, if you are interested), but in general all you need to
788do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
789on the CDs to the same directory as the other game data files. (Broken
790Sword has a "SMACKSLO" directory with the same cutscenes, but these are
791of lower quality.) You can put them in a subdirectory called "video" if
792you find that neater.
793
794For the PlayStation versions, you can dump the original videos off the
795disc. For each of the files ending in an "STR" extension, you should
796dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
797may also use the re-encoded cutscenes mentioned below instead, but this
798will not work for all videos in Broken Sword II. For more information,
799see:
800
801<https://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
802
803Some re-releases of the games, as well as the PlayStation version, do
804not have Smacker videos. Revolution Software has kindly allowed us to
805provide re-encoded cutscenes for download on our website:
806
807<https://www.scummvm.org/downloads/>
808
809These cutscenes are provided in DXA format with FLAC audio. Their
810quality is equal to the original games due to the use of lossless
811compression. Viewing these cutscenes requires a version of ScummVM
812compiled with both FLAC and zlib support.
813
814For systems that are too slow to handle the decoding of FLAC audio, the
815audio for these cutscenes is also provided separately as OGG Vorbis
816audio. Viewing these cutscenes with OGG Vorbis audio requires a version
817of ScummVM compiled with both libVorbis and zlib support.
818
819For Broken Sword, we also provide a subtitles add-on. Simply unpack it
820and follow the instructions in its readme.txt file. The subtitle pack
821currently does not work when running PlayStation videos. (Broken Sword
822II already has subtitles; no extra work is needed for them.)
823
824#### 3.7.4) Broken Sword games cutscenes, in retrospect
825
826The original releases of the Broken Sword games used RAD Game Tools's
827Smacker(tm) format. As RAD was unwilling to open the older legacy
828versions of this format to us, and had requested we not reverse engineer
829it, an alternative solution had to be found.
830
831In Broken Sword II, it was possible to play back the voice-over without
832playing the video itself. This remained a fallback until ScummVM 1.0.0,
833but was never the only solution for any stable release.
834
835In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
836between size and quality. In ScummVM 0.10.0 this was superseded by DXA
837(originally added for AdventureSoft's "The Feeble Files"). This gave us
838a way of providing the cutscenes in the exact same quality as the
839originals, at the cost of being larger.
840
841Finally, in early 2006, the Smacker format was reverse engineered for
842the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
843supports the original cutscenes. At the same time, MPEG support was
844dropped. From a technical standpoint, this was a good thing since
845decoding MPEG movies added a lot of complexity, and they didn't look as
846good as the Smacker and DXA versions anyway.
847
848### 3.8) Day of the Tentacle notes
849
850At one point in the game, you come across a computer that allows you to
851play the original Maniac Mansion as an easter egg. ScummVM supports
852this, with a few caveats:
853
854ScummVM will scan your configuration file for a game that's in a
855`Maniac` sub-folder of your Day of the Tentacle folder. If you've copied
856the data files from the CD version, this should already be the case but
857you have to add the game to ScummVM as well.
858
859To return to Day of the Tentacle, press F5 and select "Return to
860Launcher".
861
862This means that you could in theory use any game as the easter egg.
863Indeed, there is a "secret" configuration setting, `easter_egg`, to
864override the ID of the game to run. Be aware, though, that not all games
865support returning to the launcher, and setting it up to use Day of the
866Tentacle itself as the easter egg game is not recommended.
867
868### 3.9) Dragon History notes
869
870There are 4 language variants of the game: Czech, English, Polish and
871German. Each of them is distributed in a separate archive. The only
872official version is the Czech one, and the English, Polish and German
873ports have always been work in progress and never officially released.
874Although all texts are fully translated, it is known that some of them
875contain typos.
876
877There exists an optional Czech dubbing for the game. For bandwidth
878reasons, you can download it separately and then unpack it to the
879directory of the game. You can listen to the Czech dubbing with all
880language variants of the game, while reading the subtitles.
881
882All game files and the walkthrough can be downloaded from:
883
884<http://www.ucw.cz/draci-historie/index-en.html>
885
886### 3.10) Flight of the Amazon Queen notes
887
888Only the original non-freeware version of Flight of the Amazon Queen
889(from original CD), requires the `queen.tbl` datafile (available from the `Downloads` page on our website) in either the
890directory containing the `queen.1` game data file, in your extrapath, or
891in the directory where your ScummVM executable resides.
892
893Alternatively, you can use the `compress_queen` tool from the tools
894package to 'rebuild' your FOTAQ data file to include the table for that
895specific version, and thus removing the run-time dependency on the
896`queen.tbl` file. This tool also allows you to compress the speech and
897sound effects with MP3, OGG or FLAC.
898
899### 3.11) Gobliiins notes
900
901The CD versions of the Gobliiins series contain one big audio track
902which you need to rip (see the section on using compressed audio files)
903and copy into the game directory if you want to have in-game music
904without the CD in the drive all the time. The speech is also in that
905track and its volume is therefore changed with the music volume control
906as well.
907
908### 3.12) Inherit the Earth: Quest for the Orb notes
909
910In order to run the Mac OS X Wyrmkeep re-release of the game you will
911need to copy over data from the CD to your hard disk. If you're on a PC
912then consult:
913
914<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
915
916Although it primarily talks about SCUMM games, it mentions the
917"HFSExplorer" utility which you need to extract the files. Note that you
918have to put the speech data "Inherit the Earth Voices" in the same
919directory as the game data which is stored in:
920
921Inherit the Earth.app/Contents/Resources
922
923For the old Mac OS 9 release you need to copy the files in MacBinary
924format, as they should include both resource and data forks. Copy all
925'ITE \*' files.
926
927### 3.13) Mickey's Space Adventure notes
928
929To run Mickey's Space Adventure under ScummVM, the original executable
930of the game (mickey.exe) is needed together with the game's data files.
931
932There is extensive mouse support for the game under ScummVM, even though
933there wasn't any mouse support in the original game. Menu items can be
934selected using the mouse, and it is possible to move to other locations
935using the mouse as well. When the mouse cursor is hovered on the edges
936of the screen, it changes color to red if it is possible to walk towards
937that direction. The player can then simply click on the edges of the
938game's screen to change location, similar to many adventure games, which
939is simpler and more straightforward than moving around using the menu.
940
941### 3.14) Might and Magic Xeen games notes
942
943To properly play the World of Xeen CD Talkie using original discs, use
944LAME or some other encoder to rip the cd audio tracks to files, either
945mp3 or ogg. Whichever you choose, the tracks of the first CD should be
946named from track02 to track31, whereas the second CD's audio tracks
947should be encoded and renamed as track32 through to track60.
948
949For the GOG Might and Magic 4-5 installation, install the game to your
950computer, and do the following steps:
951
952  - The game1.inst (CUE) and game1.gog (BIN) file from the game folder
953    is a CD image. Use software like Virtual CloneDrive to mount it as a
954    drive. Linux and MacOS users can use bchunk to convert it to an ISO.
955  - Copy all the .cc files from the subfolder in the mounted drive to a
956    new empty game folder that you create for the game.
957  - Copy all the music/\*.ogg files from the GOG installation to your
958    game folder. You'll then need to rename all of them from xeen??.ogg
959    to track??.ogg
960  - You should then be able to point ScummVM to this new game folder,
961    and the CD talkie version should be detected.
962
963Savegames from either Clouds or Darkside of Xeen games can be
964transferred across to World of Xeen (that combines both games) simply by
965setting up and detecting World of Xeen (either by manually combining the
966two games or using the GOG World of Xeen installer), and then renaming
967the savegames to use the World of Xeen savegame format, by default
968'worldofxeen.\*'
969
970The Xeen engine also offers two custom options in the Engine tab for the
971games in the ScummVM launcher. They are:
972
973  - To change the threshold armor breaks at for characters from -10HP to
974    -80HP
975  - To show values for inventory items, even outside of the blacksmith,
976    allowing the relative strength/value of armor and weapons to be
977    compared.
978
979### 3.15) Myst game notes
980
981Left Click: Move/action
982Space: Pause the game
983Esc: Skip cutscene
984F5: Menu
985
986Myst will autosave to slot 0 if no save or an autosave is present in
987slot 0.
988
989### 3.16) Quest for Glory notes
990
991It is possible to import characters, beginning with Quest for Glory II,
992from past games to future games and continue from the stats earned from
993those games.
994
995For example, a character can be imported from Quest for Glory I directly
996to Quest for Glory III without having to necessarily play Quest for
997Glory II.
998
999Characters cannot be imported from future games to past games, nor can a
1000character be imported to the same game that was just completed. In other
1001words, a character from Quest for Glory II cannot be imported into Quest
1002for Glory II.
1003
1004If you want to use a saved character from the original Sierra
1005interpreter, you will need to rename the character file to
1006"qfg\[game-number\]-\[character-filename\].sav" and place it in the
1007ScummVM save path (see section 6.0), otherwise the file won't get listed
1008on the import screen.
1009
1010Example: qfg2-thief.sav
1011
1012### 3.17) Riven game notes
1013
1014Left Click: Move/action
1015Arrow Keys: Movement
1016Page Up: Look up
1017Page Down: Look down
1018Space: Pause the game
1019Esc: Skip cutscene
1020F5: Menu
1021Ctrl-o: Load game
1022Ctrl-s: Save game
1023
1024Riven will autosave to slot 0 if no save or an autosave is present in
1025slot 0.
1026
1027### 3.18) Simon the Sorcerer games notes
1028
1029If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
1030will find the Windows version in the main directory of the CD and the
1031DOS version in the DOS directory of the CD.
1032
1033### 3.19) Starship Titanic game notes
1034
1035For the purposes of solving the starfield puzzle, only mouse clicks, L
1036and Tab are really needed, though the action glyph in the PET can be
1037used instead of Tab.
1038
1039### 3.20) The Curse of Monkey Island notes
1040
1041For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
1042The comi.la0 file can be found on either CD, but since they are
1043identical it doesn't matter which one of them you use.
1044
1045In addition, you will need to create a "resource" subdirectory
1046containing all of the files from -both- "resource" subdirectories on the
1047two CDs. Some of the files appear on both CDs, but again they're
1048identical.
1049
1050### 3.21) The Feeble Files notes
1051
1052Amiga/Macintosh: You need to install a small pack of cutscenes that are
1053missing in both of these versions of The Feeble Files. It's called "The
1054Feeble Files - Omni TV and epilogue cutscenes for the Amiga and
1055Macintosh versions" and you can get it here:
1056
1057<https://www.scummvm.org/games/#feeble>
1058
1059Windows: If you have the Windows version of The Feeble Files, there are
1060several things to note.
1061
1062Many of the files necessary for the game are stored in an InstallShield
1063file called data1.cab, which ScummVM is unable to unpack. You will need
1064to use the original installer or i5comp to unpack the contents of this
1065file. The i5comp decompression tool, can be found via a search on the
1066internet.
1067
1068To use the speech files with ScummVM, they need to be renamed as
1069follows:
1070
1071  - Rename voices.wav on CD1 to voices1.wav
1072  - Rename voices.wav on CD2 to voices2.wav
1073  - Rename voices.wav on CD3 to voices3.wav
1074  - Rename voices.wav on CD4 to voices4.wav
1075
1076### 3.22) The Legend of Kyrandia notes
1077
1078To run The Legend of Kyrandia under ScummVM you need the `kyra.dat`
1079file. The file should already be included in official ScummVM packages.
1080In case ScummVM complains that the file is missing you can find it on
1081the `Downloads` page of the ScummVM website. Note that the current
1082Windows release of ScummVM should contain the file embedded into the
1083executable, thus you only need to grab it in case ScummVM complains
1084about the file being missing.
1085
1086### 3.23) Troll's Tale notes
1087
1088The original game came in a PC booter disk, therefore it is necessary to
1089dump the contents of that disk in an image file and name it "troll.img"
1090to be able to play the game under ScummVM.
1091
1092### 3.24) Winnie the Pooh notes
1093
1094It is possible to import saved games from the original interpreter of
1095the game into ScummVM.
1096
1097There is extensive mouse support for the game under ScummVM, even though
1098there wasn't any mouse support in the original game. Menu items can be
1099selected using the mouse, and it is possible to move to other locations
1100using the mouse as well. When the mouse cursor is hovered on the edges
1101of the screen, it changes color to red if it is possible to walk towards
1102that direction. The player can then simply click on the edges of the
1103game's screen to change location, similar to many adventure games, which
1104is simpler and more straightforward than moving around using the menu.
1105
1106### 3.25) Sierra AGI games: Predictive Input Dialog
1107
1108The Predictive Input Dialog is a ScummVM aid for running AGI engine
1109games (which notoriously require command line input) on devices with
1110limited keyboard support. In these situations, since typing with
1111emulated keyboards is quite tedious, commands can be entered quickly and
1112easily via the Predictive Input Dialog.
1113
1114In order to enable predictive input in AGI games, you need to copy the
1115pred.dic file in the ScummVM extras directory or the directory of the
1116game you wish to play. This dictionary has been created by parsing
1117through all known AGI games and contains the maximum set of common
1118words.
1119
1120If the dictionary is detected, the Predictive Input Dialog is displayed
1121either when you click on the command line area (wherever keyboard input
1122is required, even in dialog boxes), or in some ports by pressing a
1123designated hot key.
1124
1125The predictive input dialog operates in three modes, switchable by the
1126(\*)Pre/123/Abc button. The primary input method is the predictive mode
1127(Pre) which resembles the way "fast typing" is performed at phones. The
1128alphabet is divided into 9 sets which naturally map to the 9 number keys
1129of the numeric keypad (0 is space). To type in a word, you press once
1130the number of the set which contains the letter of the word you intend
1131to type, then move on to the next. For example, to type the command
1132`look`, you should press 5665. As you gradually type the intended word's
1133numeric code, the dictionary is accessed for known words matching your
1134input up to that point. As you press more keys, the prediction converges
1135to the correct word. This is why the printed word may change
1136dramatically between key presses. There exist situations though where
1137more than one words share the same numeric representation. For example
1138the words `quit` and `suit` map to the same number, namely 7848. In
1139these cases the (\#)next button lights up. By pressing it, you can cycle
1140through the list of words sharing the same code and finally accept the
1141correct one by pressing (0)space or the Ok button.
1142
1143The second input method (123) is the numeric input: Each key you press
1144is entered verbatim as a number.
1145
1146The third input method (Abc) is the Multi-tap Alpha input mode. This
1147mode is intended for entering free text, without assistance from the
1148dictionary scheme of predictive (Pre) mode. The text is entered one
1149letter at the time. For each letter first press the number of the set
1150which contains the letter you want, then use the (\#)next button to
1151cycle through the letters and repeat with another number. For example,
1152to enter the word `look` you must press the following:
11535\#\#6\#\#6\#\#5\#
1154
1155The dialog is fully usable with the mouse, but a few provisions have
1156been made in some ScummVM ports to make its use more comfortable by
1157naturally mapping the functionality to the numeric keypad. Also, the
1158dialog's buttons can be navigated with the arrow and the enter keys.
1159
1160### 3.26) Sierra SCI games: Simultaneous speech and subtitles
1161
1162Certain CD versions of Sierra SCI games had both speech and text
1163resources. Some have an option to toggle between the two, but there are
1164some cases where there wasn't any option to enable both simultaneously.
1165In ScummVM, it is possible to enjoy a combined mode, where both speech
1166and text are shown at the same time. This mode can be toggled in the
1167ScummVM audio options, but each game has different behavior in-game
1168regarding speech and text toggling.
1169
1170The CD games where speech and subtitles can be shown simultaneously are:
1171
1172  - EcoQuest 1 CD
1173  - Freddy Pharkas CD
1174  - Gabriel Knight CD
1175  - King's Quest 6 CD
1176  - King's Quest VII CD
1177  - Laura Bow 2 CD
1178  - Leisure Suit Larry 6 CD
1179  - Leisure Suit Larry 6 (hires) CD
1180  - Police Quest 4 CD
1181  - Shivers CD
1182  - Space Quest 4 CD
1183  - Space Quest 6 CD Torin's Passage CD
1184
1185**EcoQuest 1 CD:** Speech and text can be toggled via the game's "Mode"
1186option in the options dialog, or via ScummVM's audio options.
1187
1188**Freddy Pharkas CD:** There is no in-game option to toggle speech and
1189text. Only ScummVM's audio options can be used to toggle this feature.
1190Note that some spoken dialog is missing from the game texts.
1191
1192**Gabriel Knight CD:** Speech and text can be toggled via the "Text" and
1193"Voice" buttons in the game's settings dialog, or via ScummVM's audio
1194options.
1195
1196**King's Quest 6 CD:** Speech and text can be toggled via the "Mode"
1197button in the options dialog (with an extra "Dual" setting added in
1198ScummVM), or via ScummVM's audio options.
1199
1200**King's Quest VII CD:** There is no in-game option to toggle speech and
1201text. Only ScummVM's audio options can be used to toggle this feature.
1202Note that the subtitles were disabled in the official release of this
1203game, so some subtitles may be wrong or missing.
1204
1205**Laura Bow 2 CD:** Speech and text can be toggled via the "Mode" button
1206in the options dialog (with an extra "Dual" setting added in ScummVM),
1207or via ScummVM's audio options.
1208
1209**Leisure Suit Larry 6 CD:** Either speech only or speech and text can
1210be selected. There is no in-game option to toggle text only. Only
1211ScummVM's audio options can be used to enable the text only mode.
1212
1213**Leisure Suit Larry 6 (hires) CD:** Text can be toggled by selecting
1214the "Text On/Off" option from the in-game "Game" menu, or via ScummVM's
1215audio options. Speech cannot be disabled.
1216
1217**Police Quest 4 CD:** Either speech only or text only can be selected
1218from the game's settings dialog. Only ScummVM's audio options can be
1219used to enable text+speech mode.
1220
1221**Shivers CD:** Text can be toggled by selecting the "Text" option from
1222the game's settings dialog, or via ScummVM's audio options. Note that
1223only videos have subtitles in this game.
1224
1225**Space Quest 4 CD:** Speech and text can be toggled via the "Display
1226Mode" button in the options dialog, or via ScummVM's audio options.
1227
1228**Space Quest 6 CD:** Speech and text can be toggled via the "Speech"
1229and "Text" buttons in the game's settings dialog, or via ScummVM's audio
1230options.
1231
1232**Torin's Passage CD:** Text can be toggled by selecting "Closed
1233Captioning" from the in-game "Game" menu. Speech can be disabled by
1234selecting "Audio Mixer" from the in-game "Game" menu and setting the
1235speech volume to zero.
1236
1237### 3.27) Zork games notes
1238
1239To run the supported Zork games (Zork Nemesis: The Forbidden Lands and
1240Zork: Grand Inquisitor) you need to copy some (extra) data to its
1241corresponding destination.
1242
1243#### 3.27.1) Zork Nemesis: The Forbidden Lands
1244
1245Download the Liberation(tm) fonts package
1246<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
1247and unpack all the ttf files into your ScummVM extras directory.
1248Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the
1249time of writing these fonts cause some text rendering issues. Download
1250the subtitles patch <https://www.thezorklibrary.com/installguides/znpatch.zip>
1251and unzip the addon directory into the game root directory
1252
1253#### 3.27.2) Zork: Grand Inquisitor
1254
1255Download the Liberation(tm) fonts package
1256<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
1257and unpack all the ttf files into your ScummVM extras directory.
1258Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the
1259time of writing these fonts cause some text rendering issues.
1260
1261### 3.28) Commodore64 games notes
1262
1263Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
1264playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
1265respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
1266automatically detect the game if you point it at the right directory.
1267
1268Alternatively, you can use `extract_mm_c64` from the tools package to
1269extract the data files. But then the game will not be properly
1270autodetected by ScummVM, and you must make sure that the platform is set
1271to Commodore64. We recommend using the much simpler approach described
1272in the previous paragraph.
1273
1274### 3.29) Macintosh games notes
1275
1276All LucasArts SCUMM based adventures, except COMI, also exist in
1277versions for the Macintosh. ScummVM can use most (all?) of them,
1278however, in some cases some additional work is required. First off, if
1279you are not using a Macintosh for this, accessing the CD/floppy data
1280might be tricky. The reason for this is that the mac uses a special disk
1281format called HFS which other systems usually do not support. However,
1282there are various free tools which allow reading such HFS volumes. For
1283example `HFSExplorer` for Windows and `hfsutils` for Linux and other
1284Unix-like operating systems.
1285
1286Most of the newer games on the Macintosh shipped with only a single data
1287file (note that in some cases this data file was made invisible, so you
1288may need extra tools in order to copy it). ScummVM is able to directly
1289use such a data file; simply point ScummVM at the directory containing
1290it, and it should work (just like with every other supported game).
1291
1292We also provide a tool called `extract_scumm_mac` in the tools package
1293to extract the data from these data files, but this is neither required
1294nor recommended.
1295
1296For further information on copying Macintosh game files to your hard
1297disk see:
1298
1299<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
1300
1301## 4.0) Supported Platforms
1302
1303ScummVM has been ported to run on many platforms and operating systems.
1304Links to these ports can be found either on the ScummVM web page or by a
1305Google search. Many thanks to our porters for their efforts. If you have
1306a port of ScummVM and wish to commit it into the master git, feel free
1307to contact us\!
1308
1309Supported platforms include (but are not limited to):
1310
1311  - UNIX (Linux, Solaris, IRIX, \*BSD, ...)
1312  - Windows
1313  - Windows CE
1314  - Windows Mobile (including Smartphones and PocketPCs)
1315  - Mac OS X
1316  - AmigaOS
1317  - Android
1318  - Atari/FreeMiNT
1319  - BeOS
1320  - Dreamcast
1321  - GP2x
1322  - Haiku
1323  - iPhone (also includes iPod Touch and iPad)
1324  - Maemo (Nokia Internet tablet N810)
1325  - Nintendo 64
1326  - Nintendo DS
1327  - Nintendo GameCube
1328  - Nintendo Wii
1329  - OpenPandora
1330  - OS/2
1331  - PlayStation 2
1332  - PlayStation 3
1333  - PlayStation Portable
1334  - PlayStation Vita
1335  - Raspberry Pi
1336  - RISC OS
1337  - Symbian
1338  - WebOS
1339
1340The Dreamcast port does not support The Curse of Monkey Island, nor The
1341Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
1342The Curse of Monkey Island. For more platform specific limitations,
1343please refer to our Wiki:
1344
1345<https://wiki.scummvm.org/index.php/Platforms>
1346
1347In the Macintosh port, the right mouse button is emulated via Cmd-Click
1348(that is, you click the mouse button while holding the
1349Command/Apple/Propeller key).
1350
1351There are unofficial ports to a variety of platforms, including the
1352Xbox, and Xbox 360. Please note that these are not made
1353by us, so we neither endorse nor can we support them. Use at your own
1354risk\!
1355
1356## 5.0) Running ScummVM
1357
1358Please note that by default, ScummVM will save games in the directory it
1359is executed from, so you should refrain from running it from more than
1360one location. Further information, including how to specify a specific
1361save directory to avoid this issue, are in section 6.0.
1362
1363ScummVM can be launched directly by running the executable. In this
1364case, the built-in launcher will activate. From this, you can add games
1365(click 'Add Game'), or launch games which have already been configured.
1366Games can also be added in mass quantities. By pressing shift + 'Add
1367Game' (Note that the image turns to 'Mass Add'), you can then specify a
1368directory to start in, and ScummVM will attempt to detect games in all
1369subdirectories of that directory.
1370
1371ScummVM can also be launched into a game directly using Command Line
1372arguments -- see the next section.
1373
1374### 5.1) Command Line Options
1375
1376    Usage: scummvm [OPTIONS]... [GAME]
1377
1378    [GAME]                   Short name of game to load. For example, 'monkey'
1379                              for Monkey Island. This can be either a built-in
1380                              gameid, or a user configured target.
1381
1382    -v, --version            Display ScummVM version information and exit
1383    -h, --help               Display a brief help text and exit
1384    -z, --list-games         Display list of supported games and exit
1385    -t, --list-targets       Display list of configured targets and exit
1386    --list-saves             Display a list of saved games for the target specified
1387                              with --game=TARGET, or all targets if none is specified
1388    -a, --add                Add all games from current or specified directory.
1389                              If --game=ID is passed only the game with id ID is
1390                              added. See also --detect.
1391                              Use --path=PATH to specify a directory.
1392    --detect                 Display a list of games with their ID from current or
1393                              specified directory without adding it to the config.
1394                              Use --path=PATH to specify a directory.
1395    --game=ID                In combination with --add or --detect only adds or attempts to
1396                              detect the game with id ID.
1397    --auto-detect            Display a list of games from current or specified directory
1398                              and start the first one. Use --path=PATH to specify
1399                              a directory.
1400    --recursive              In combination with --add or --detect recurse down all
1401                              subdirectories
1402    --console                Enable the console window (default: enabled) (Windows only)
1403
1404    -c, --config=CONFIG      Use alternate configuration file
1405    -p, --path=PATH          Path to where the game is installed
1406    -x, --save-slot[=NUM]    Saved game slot to load (default: autosave)
1407    -f, --fullscreen         Force full-screen mode
1408    -F, --no-fullscreen      Force windowed mode
1409    -g, --gfx-mode=MODE      Select graphics scaler (see also section 5.3)
1410    --stretch-mode=MODE      Select stretch mode (center, integral, fit, stretch)
1411    --filtering              Force filtered graphics mode
1412    --no-filtering           Force unfiltered graphics mode
1413
1414
1415    --gui-theme=THEME        Select GUI theme (default, modern, classic)
1416    --themepath=PATH         Path to where GUI themes are stored
1417    --list-themes            Display list of all usable GUI themes
1418    -e, --music-driver=MODE  Select music driver (see also section 7.0)
1419    --list-audio-devices     List all available audio devices
1420    -q, --language=LANG      Select game's language (see also section 5.5)
1421    -m, --music-volume=NUM   Set the music volume, 0-255 (default: 192)
1422    -s, --sfx-volume=NUM     Set the sfx volume, 0-255 (default: 192)
1423    -r, --speech-volume=NUM  Set the voice volume, 0-255 (default: 192)
1424    --midi-gain=NUM          Set the gain for MIDI playback, 0-1000 (default: 100)
1425                              (only supported by some MIDI drivers)
1426    -n, --subtitles          Enable subtitles (use with games that have voice)
1427    -b, --boot-param=NUM     Pass number to the boot script (boot param)
1428    -d, --debuglevel=NUM     Set debug verbosity level
1429    --debugflags=FLAGS       Enable engine specific debug flags
1430                              (separated by commas)
1431    -u, --dump-scripts       Enable script dumping if a directory called 'dumps'
1432                              exists in the current directory
1433
1434    --cdrom=NUM              CD drive to play CD audio from (default: 0 = first
1435                              drive)
1436    --joystick[=NUM]         Enable joystick input (default: 0 = first joystick)
1437    --platform=WORD          Specify platform of game (allowed values: 2gs, 3do,
1438                              acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
1439                              pce, segacd, windows)
1440    --savepath=PATH          Path to where saved games are stored
1441    --extrapath=PATH         Extra path to additional game data
1442    --soundfont=FILE         Select the SoundFont for MIDI playback (Only
1443                              supported by some MIDI drivers)
1444    --multi-midi             Enable combination of AdLib and native MIDI
1445    --native-mt32            True Roland MT-32 (disable GM emulation)
1446    --enable-gs              Enable Roland GS mode for MIDI playback
1447    --output-rate=RATE       Select output sample rate in Hz (e.g. 22050)
1448    --opl-driver=DRIVER      Select AdLib (OPL) emulator (db, mame, nuked)
1449    --aspect-ratio           Enable aspect ratio correction
1450    --render-mode=MODE       Enable additional render modes (hercGreen, hercAmber,
1451                              cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
1452                              atari, macintosh)
1453
1454    --alt-intro              Use alternative intro for CD versions of Beneath a
1455                              Steel Sky and Flight of the Amazon Queen
1456    --copy-protection        Enable copy protection in games, when
1457                              ScummVM disables it by default.
1458    --talkspeed=NUM          Set talk delay for SCUMM games, or talk speed for
1459                              other games (default: 60)
1460    --demo-mode              Start demo mode of Maniac Mansion (Classic version)
1461    --tempo=NUM              Set music tempo (in percent, 50-200) for SCUMM games
1462                              (default: 100)
1463
1464The meaning of most long options (that is, those options starting with a
1465double-dash) can be inverted by prefixing them with "no-". For example,
1466`--no-aspect-ratio` will turn aspect ratio correction off. This is
1467useful if you want to override a setting in the configuration file.
1468
1469The short game name ('game target') you see at the end of the command
1470line specifies which game is started. It either corresponds to an
1471arbitrary user defined target (from the configuration file), or to a
1472built-in gameid. A brief list of the latter can be found in section 3.0.
1473
1474Examples:
1475
1476  - Win32:
1477    Running Monkey Island, fullscreen, from a hard disk:
1478    `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\
1479    monkey`
1480    Running Full Throttle from CD, fullscreen and with subtitles
1481    enabled:
1482    `C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft`
1483
1484  - Unix:
1485    Running Monkey Island, fullscreen, from a hard disk:
1486    `/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey`
1487    Running Full Throttle from CD, fullscreen and with subtitles
1488    enabled:
1489    `/path/to/scummvm -f -n -p/cdrom/resource/ ft`
1490
1491### 5.2) Global Menu
1492
1493The Global Menu is a general menu which is available to all of the game
1494engines by pressing Ctrl-F5. From this menu there are the following
1495buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
1496`Options` will display a dialog where basic audio settings, such as
1497volume levels, can be adjusted. Selecting 'Return to Launcher' will
1498close the current game and return the user back to the ScummVM Launcher,
1499where another game may be selected to play.
1500
1501Note: Returning to the Launcher is not supported by all of the engines,
1502and the button will be disabled in the Global Menu if it is not
1503supported.
1504
1505Engines which currently support returning to the Launcher are:
1506
1507    AGI
1508    AGOS
1509    BLADERUNNER
1510    CINE
1511    COMPOSER
1512    CRUISE
1513    CRYOMNI3D
1514    DRACI
1515    DRASCULA
1516    GOB
1517    GROOVIE
1518    HUGO
1519    KYRA
1520    LURE
1521    MADE
1522    MOHAWK
1523    PARALLACTION
1524    QUEEN
1525    SAGA
1526    SCI
1527    SCUMM
1528    SKY
1529    SWORD1
1530    SWORD2
1531    TEENAGENT
1532    TITANIC
1533    TOUCHE
1534    TSAGE
1535    TUCKER
1536    ZVISION
1537
1538### 5.3) Graphics filters
1539
1540ScummVM offers several anti-aliasing filters to attempt to improve
1541visual quality. These are the same filters used in many other emulators,
1542such as MAME. These filters take the original game graphics, and scale
1543it by a certain fixed factor (usually 2x or 3x) before displaying them
1544to you. So for example, if the game originally run at a resolution of
1545320x200 (typical for most of the SCUMM games), then using a filter with
1546scale factor 2x will effectively yield 640x400 graphics. Likewise with a
15473x filter you will get 960x600.
1548
1549They are:
1550
1551    1x         - No filtering, no scaling. Fastest.
1552    2x         - No filtering, factor 2x (default for non 640x480 games).
1553    3x         - No filtering, factor 3x.
1554    2xsai      - 2xSAI filter, factor 2x.
1555    super2xsai - Enhanced 2xSAI filtering, factor 2x.
1556    supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
1557    advmame2x  - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
1558    advmame3x  - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
1559    hq2x       - Very nice high quality filter but slow. Factor 2x.
1560    hq3x       - Very nice high quality filter but slow. Factor 3x.
1561    tv2x       - Interlace filter, tries to emulate a TV. Factor 2x.
1562    dotmatrix  - Dot matrix effect. Factor 2x.
1563
1564To select a graphics filter, select it in the Launcher, or pass its name
1565via the '-g' option to scummvm, for example:
1566
1567    scummvm -gadvmame2x monkey2
1568
1569Note \#1: Not all backends support all (or even any) of the filters
1570listed above; some may support additional ones. The filters listed above
1571are those supported by the default SDL backend.
1572
1573Note \#2: Filters can be very slow when ScummVM is compiled in a debug
1574configuration without optimizations. And there is always a speed impact
1575when using any form of anti-aliasing/linear filtering.
1576
1577Note \#3: The FM-TOWNS version of Zak McKracken uses an original
1578resolution of 320x240, hence for this game scalers will scale to 640x480
1579or 960x720. Likewise, games that originally were using 640x480 (such as
1580Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
15811920x1440.
1582
1583### 5.4) Hotkeys
1584
1585ScummVM supports various in-game hotkeys. They differ between SCUMM
1586games and other games.
1587
1588```
1589  Common:
1590    Ctrl-F5                - Displays the Global Menu
1591    Cmd-q                  - Quit (Mac OS X)
1592    Ctrl-q                 - Quit (other unices including Linux)
1593    Alt-F4                 - Quit (Windows)
1594    Ctrl-z                 - Quit (other platforms)
1595    Ctrl-u                 - Mute all sounds
1596    Ctrl-m                 - Toggle mouse capture
1597    Ctrl-Alt 1-8           - Switch between graphics filters
1598    Ctrl-Alt + and -       - Increase/Decrease the scale factor
1599    Ctrl-Alt a             - Toggle aspect-ratio correction on/off
1600                             Most of the games use a 320x200 pixel
1601                             resolution, which may look squashed on
1602                             modern monitors. Aspect-ratio correction
1603                             stretches the image to use 320x240 pixels
1604                             instead, or a multiple thereof
1605    Ctrl-Alt f             - Enable/disable graphics filtering
1606    Ctrl-Alt s             - Cycle through scaling modes
1607    Alt-Enter              - Toggles full screen/windowed
1608    Alt-s                  - Make a screenshot (SDL backend only)
1609    Ctrl-F7                - Open virtual keyboard (if enabled)
1610                             This can also be triggered by a long press
1611                             of the middle mouse button or wheel.
1612
1613  SCUMM:
1614    Alt-x                  - Quit
1615    Ctrl 0-9 and Alt 0-9   - Load and save game state
1616    Ctrl-d                 - Starts the debugger
1617    Ctrl-f                 - Toggle fast mode
1618    Ctrl-g                 - Runs in really REALLY fast mode
1619    Ctrl-t                 - Switch between 'Speech only',
1620                             'Speech and Subtitles' and 'Subtitles only'
1621    Tilde (~)              - Show/hide the debugging console
1622    [ and ]                - Music volume, down/up
1623    - and +                - Text speed, slower/faster
1624    F5                     - Displays a save/load box
1625    Alt-F5                 - Displays the original save/load box, if the
1626                             game has one. You can save and load games using
1627                             this, however it is not intended for this purpose,
1628                             and may even crash ScummVM in some games.
1629    i                      - Displays IQ points (Indiana Jones and the Last
1630                             Crusade, and Indiana Jones and the Fate of
1631                             Atlantis)
1632    Space                  - Pauses
1633    Period (.)             - Skips current line of text in some games
1634    Enter                  - Simulate left mouse button press
1635    Tab                    - Simulate right mouse button press
1636
1637  Beneath a Steel Sky:
1638    Ctrl-d                 - Starts the debugger
1639    Ctrl-f                 - Toggle fast mode
1640    Ctrl-g                 - Runs in really REALLY fast mode
1641    F5                     - Displays a save/load box
1642    Escape                 - Skips the game intro
1643    Period (.)             - Skips current line of text
1644
1645  Blade Runner:
1646    Ctrl-d                 - Starts the debugger
1647    Space                  - Toggle combat mode
1648    Enter or Escape        - Skips a video or a line of dialogue
1649    Escape                 - Show game menu
1650    Tab                    - Activate last database
1651    F1                     - Online help
1652    F2                     - Save game menu
1653    F3                     - Load game menu
1654    F4                     - Crime scene database
1655    F5                     - Suspect database
1656    F6                     - Clue database
1657    F10                    - Quit game
1658
1659  Broken Sword:
1660    F5 or Escape           - Displays save/load box
1661
1662  Broken Sword II:
1663    Ctrl-d                 - Starts the debugger
1664    Ctrl-f                 - Toggle fast mode
1665    p                      - Pauses
1666
1667  Dragon History:
1668    F5                     - Displays the Global Menu
1669    left click             - Walk, explore
1670    right click            - Use, talk
1671    move mouse up, i       - Inventory
1672    move mouse down, m     - Map
1673    Escape                 - Skip the intro, exit map/inventory
1674    any click              - Skip the currently dubbed sentence
1675    q                      - Quick walking on/off
1676
1677  Flight of the Amazon Queen:
1678    Ctrl-d                 - Starts the debugger
1679    Ctrl-f                 - Toggle fast mode
1680    F1                     - Use Journal (saving/loading)
1681    F11                    - Quicksave
1682    F12                    - Quickload
1683    Escape                 - Skips cutscenes
1684    Space                  - Skips current line of text
1685
1686  Future Wars:
1687    F1                     - Examine
1688    F2                     - Take
1689    F3                     - Inventory
1690    F4                     - Use
1691    F5                     - Activate
1692    F6                     - Speak
1693    F9                     - "Activate" menu
1694    F10                    - "Use" menu
1695    Escape                 - Bring on command menu
1696
1697  Nippon Safes:
1698    Ctrl-d                 - Starts the debugger
1699    l                      - Load game
1700    s                      - Save game
1701
1702  Simon the Sorcerer 1 and 2:
1703    Ctrl 0-9 and Alt 0-9   - Load and save game state
1704    Ctrl-d                 - Starts the debugger
1705    Ctrl-f                 - Toggle fast mode
1706    F1 - F3                - Text speed, faster - slower
1707    F10                    - Shows all characters and objects you can
1708                             interact with
1709    Escape                 - Skip cutscenes
1710    - and +                - Music volume, down/up
1711    m                      - Music on/off
1712    s                      - Sound effects on/off
1713    b                      - Background sounds on/off
1714                             [Simon the Sorcerer 2 only]
1715    Pause                  - Pauses
1716    t                      - Switch between speech only and
1717                             combined speech and subtitles
1718                             [Simon the Sorcerer 1 CD (other than
1719                             English and German) and Simon the
1720                             Sorcerer 2 CD (all languages)]
1721    v                      - Switch between subtitles only and
1722                             combined speech and subtitles
1723                             [Simon the Sorcerer 2 CD only]
1724
1725  Simon the Sorcerer's Puzzle Pack:
1726    Ctrl-d                 - Starts the debugger
1727    Ctrl-f                 - Toggle fast mode
1728    F12                    - High speed mode on/off in Swampy Adventures
1729    - and +                - Music volume, down/up
1730    m                      - Music on/off
1731    s                      - Sound effects on/off
1732    Pause                  - Pauses
1733
1734  Starship Titanic:
1735    Ctrl-c                 - Open up the developer's cheat room
1736    Ctrl-d                 - Open up the ScummVM Debugger
1737    Left click             - Move action
1738    Shift-Left click       - Edit room glyph chevrons and
1739                              quick movement transitions
1740    Right click            - Edit room glyph chevrons
1741                              and quick transitions
1742    Mouse wheel            - Scroll through items (inventory, etc)
1743                              and conversation log
1744    Arrow keys             - Movement. Down arrow/back is only available if the
1745                              given view explicitly has a backwards movement
1746                              available.
1747    F1                     - Switch to Chat-O-Mat
1748    F2                     - Switch to Personal Baggage
1749    F3                     - Switch to Remote Thingummy
1750    F4                     - Switch to Designer Room Numbers (chevron list)
1751    F5                     - GMM save menu
1752    F6                     - Switch to Real Life
1753    F7                     - GMM restore menu
1754
1755  Starship Titanic (Starfield Puzzle):
1756    Tab                    - Toggle between starmap and skyscape
1757    Mouse click:           - skyscape star selection and
1758                              starmap star fast travel
1759    Mouse movement         - starmap orientation
1760    SPACE                  - starmap stop movement
1761    z                      - starmap turn left
1762    x                      - starmap turn right
1763    Single quote (')       - starmap turn up
1764    Forward slash (/)      - starmap turn down
1765    Semicolon (;)          - starmap move forward
1766    Period (.)             - starmap move backward
1767    l                      - starmap lock coordinate
1768    d                      - starmap unlock coordinate
1769
1770  The Feeble Files:
1771    Ctrl-d                 - Starts the debugger
1772    Ctrl-f                 - Toggle fast mode
1773    F7                     - Switch characters
1774    F9                     - Hitbox names on/off
1775    s                      - Sound effects on/off
1776    Pause                  - Pauses
1777    t                      - Switch between speech only and
1778                             combined speech and subtitles
1779    v                      - Switch between subtitles only and
1780                             combined speech and subtitles
1781
1782  The Legend of Kyrandia:
1783    Ctrl 0-9 and Alt 0-9   - Load and save game state
1784    Ctrl-d                 - Starts the debugger
1785
1786  TeenAgent
1787    F5                     - Displays the Global Menu
1788
1789  Touche: The Adventures of the Fifth Musketeer:
1790    Ctrl-f                 - Toggle fast mode
1791    F5                     - Displays options
1792    F9                     - Turn fast walk mode on
1793    F10                    - Turn fast walk mode off
1794    Escape                 - Quit
1795    Space                  - Skips current line of text
1796    t                      - Switch between 'Voice only',
1797                             'Voice and Text' and 'Text only'
1798
1799  Zork: Grand Inquisitor:
1800    Ctrl-s                 - Save
1801    Ctrl-r                 - Restore
1802    Ctrl-q                 - Quit
1803    Ctrl-p                 - Preferences
1804    F1                     - Help
1805    F5                     - Inventory
1806    F6                     - Spellbook
1807    F7                     - Score
1808    F8                     - Put away current object/forget spell
1809    F9                     - Extract coin (must have the coin bag)
1810    Space                  - Skips movies
1811
1812  Zork Nemesis: The Forbidden Lands:
1813    Ctrl-s                 - Save
1814    Ctrl-r                 - Restore
1815    Ctrl-q                 - Quit
1816    Ctrl-p                 - Preferences
1817    Space                  - Skips movies
1818```
1819
1820Note that using Ctrl-f or Ctrl-g is not recommended: games can crash
1821when being run faster than their normal speed, as scripts will lose
1822synchronisation.
1823
1824Note for WinCE users: Due to the limited keyboard input in most devices,
1825a small subset of these hot keys are supported via key remapping and/or
1826panel actions. Please consult the README-WinCE.txt file.
1827
1828### 5.5) Language options
1829
1830ScummVM includes a language option for Maniac Mansion, Zak McKracken,
1831The Dig, The Curse of Monkey Island, Beneath a Steel Sky and Broken
1832Sword.
1833
1834Note that with the exception of Beneath a Steel Sky, Broken Sword,
1835multilanguage versions of Goblins games and Nippon Safes Inc., using
1836this option does *not* change the language of the game (which usually is
1837hardcoded), but rather is only used to select the appropriate font (e.g.
1838for a German version of a game, one containing umlauts).
1839
1840An exception are The Dig and The Curse of Monkey Island -- non-English
1841versions can be set to 'English.' This however only affects subtitles;
1842game speech will remain the same.
1843
1844    Maniac Mansion and Zak McKracken
1845        en  - English (default)
1846        de  - German
1847        fr  - French
1848        it  - Italian
1849        es  - Spanish
1850
1851    The Dig
1852        jp  - Japanese
1853        zh  - Chinese
1854        kr  - Korean
1855
1856    The Curse of Monkey Island
1857        en  - English (default)
1858        de  - German
1859        fr  - French
1860        it  - Italian
1861        pt  - Portuguese
1862        es  - Spanish
1863        jp  - Japanese
1864        zh  - Chinese
1865        kr  - Korean
1866
1867    Beneath a Steel Sky
1868        gb  - English (Great Britain) (default)
1869        en  - English (USA)
1870        de  - German
1871        fr  - French
1872        it  - Italian
1873        pt  - Portuguese
1874        es  - Spanish
1875        se  - Swedish
1876
1877    Broken Sword
1878        en  - English (default)
1879        de  - German
1880        fr  - French
1881        it  - Italian
1882        es  - Spanish
1883        pt  - Portuguese
1884        cz  - Czech
1885
1886## 6.0) Saved Games
1887
1888Saved games are by default put in the current directory on some
1889platforms and preset directories on others. You can specify the save in
1890the config file by setting the savepath parameter. See the example
1891config file later in this README.
1892
1893The platforms that currently have a different default directory are:
1894
1895**Mac OS X:**
1896
1897`$HOME/Documents/ScummVM Savegames/`
1898
1899**Other unices:**
1900
1901We follow the XDG Base Directory Specification. This means by default
1902saved games can be found in: `$XDG_DATA_HOME/scummvm/saves/`
1903
1904If `XDG_DATA_HOME` is not defined or empty, `~/.local/share` will be
1905used as value of `XDG_DATA_HOME` in accordance with the specification.
1906
1907If an earlier version of ScummVM was installed on your system, the
1908previous default location of `~/.scummvm` will be kept. This is detected
1909based on the presence of the path `~/.scummvm`.
1910
1911**Windows Vista/7:**
1912
1913`\Users\username\AppData\Roaming\ScummVM\Saved games\`
1914
1915**Windows 2000/XP:**
1916
1917`\Documents and Settings\username\Application Data\ScummVM\Saved games\`
1918
1919**Windows NT4:**
1920
1921`<windir>\Profiles\username\Application Data\ScummVM\Saved games\`
1922
1923Saved games are stored under a hidden area in Windows
1924NT4/2000/XP/Vista/7, which can be accessed by running
1925`%APPDATA%\ScummVM\Saved Games` or by enabling hidden files in Windows
1926Explorer.
1927
1928Note for Windows NT4/2000/XP/Vista/7 users: The default saved games
1929location changed in ScummVM 1.5.0. The migration batch file can be used
1930to copy saved games from the old default location, to the new default
1931location.
1932
1933### 6.1) Autosaves
1934
1935For some games ScummVM will by default automatically save the current
1936state every five minutes (adjustable via the `autosave_period` config
1937setting). The default autosave slot for many engines is slot 0.
1938
1939The games/engines listed below have autosave support.
1940
1941  - AGI games
1942  - Beneath a Steel Sky
1943  - Bud Tucker in Double Trouble
1944  - COMPOSER games
1945  - Flight of the Amazon Queen
1946  - Myst
1947  - Riven
1948  - SCUMM games
1949  - The Legend of Kyrandia I (slot 999)
1950  - ZVISION games
1951
1952For the SCUMM engine, this saved game can then be loaded again via
1953Ctrl-0, or the F5 menu.
1954
1955### 6.2) Converting Saved Games
1956
1957Using saved games from original versions isn't supported by all game
1958engines. Only the following games can use saved games from their
1959original versions.
1960
1961  - Blade Runner
1962
1963      - Use the debugger console and command "save" to save the game to
1964        the original format and command "load" to load such a one
1965      - Saved games between different languages are interchangeable
1966      - It is not recommended to convert saved games from the version
1967        with restored content as they might behave unexpectedly
1968        or might cause game breaking bugs
1969
1970  - Elvira 1
1971
1972      - Add 8 bytes (saved game name) to the start of the saved game
1973        file
1974      - Rename the saved game to `elvira1.xxx`
1975
1976  - Elvira 2
1977
1978      - Add 8 bytes (saved game name) to the start of the saved game
1979        file
1980      - Rename the saved game to `elvira2-pc.xxx` (DOS version) or
1981        `elvira2.xxx` (Other versions)
1982
1983  - Myst
1984
1985      - Rename the saved game to `myst-xxx.mys`
1986      - Saves from the masterpiece edition and the regular edition are
1987        interchangeable
1988
1989  - Riven
1990
1991      - Rename the saved game to `riven-xxx.rvn`
1992      - Saves from the CD and DVD edition are not interchangeable
1993
1994  - Simon the Sorcerer 1
1995
1996      - Rename the saved game to `simon1.xxx`
1997
1998  - Simon the Sorcerer 2
1999
2000      - Rename the saved game to `simon2.xxx`
2001
2002  - Starship Titanic
2003
2004      - Rename the saved game to `titanic-win.xxx` for saves from the
2005        English version and `titanic-win-de.xxx` for saves from the
2006        German version
2007      - Saved games between different languages are not interchangeable
2008
2009  - The Feeble Files
2010
2011      - Rename the saved game to `feeble.xxx`
2012
2013  - Waxworks
2014
2015      - Add 8 bytes (saved game name) to the start of the saved game
2016        file
2017      - Rename the saved game to `waxworks-pc.xxx` (DOS version) or
2018        `waxworks.xxx` (Other versions)
2019
2020Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM
2021
2022### 6.3) Viewing/Loading saved games from the command line
2023
2024**`--list-saves`**
2025
2026This switch may be used to display a list of the current saved games of
2027the specified target game and their corresponding save slots. If no
2028target is specified, it lists saved games for all known target.
2029
2030Usage: `--list-saves --game=[TARGET]`, where \[TARGET\] is the target
2031game.
2032
2033Engines which currently support `--list-saves` are:
2034
2035  - AGI
2036  - AGOS
2037  - BLADERUNNER
2038  - CGE
2039  - CINE
2040  - CRUISE
2041  - CRYOMNI3D
2042  - DRACI
2043  - GROOVIE
2044  - HUGO
2045  - KYRA
2046  - LURE
2047  - MOHAWK
2048  - PARALLACTION
2049  - QUEEN
2050  - SAGA
2051  - SCI
2052  - SCUMM
2053  - SKY
2054  - SWORD1
2055  - SWORD2
2056  - TEENAGENT
2057  - TINSEL
2058  - TITANIC
2059  - TOON
2060  - TOUCHE
2061  - TSAGE
2062  - TUCKER
2063  - ZVISION
2064
2065**`--save-slot/-x`**
2066
2067This switch may be used to load a saved game directly from the command
2068line.
2069
2070Usage: `--save-slot[SLOT]` or `-x[SLOT]`, where \[SLOT\] is the save
2071slot number.
2072
2073Engines which currently support `--save-slot` / `-x are`:
2074
2075  - AGI
2076  - BLADERUNNER
2077  - CGE
2078  - CINE
2079  - CRUISE
2080  - CRYOMNI3D
2081  - DRACI
2082  - GROOVIE
2083  - HUGO
2084  - KYRA
2085  - LURE
2086  - MOHAWK
2087  - QUEEN
2088  - SAGA
2089  - SCI
2090  - SCUMM
2091  - SKY
2092  - SWORD1
2093  - SWORD2
2094  - TEENAGENT
2095  - TINSEL
2096  - TITANIC
2097  - TOON
2098  - TOUCHE
2099  - TSAGE
2100  - TUCKER
2101  - ZVISION
2102
2103## 7.0) Music and Sound
2104
2105On most operating systems and for most games, ScummVM will by default
2106use MT-32 or AdLib emulation for music playback. MIDI may not be
2107available on all operating systems or may need manual configuration. If
2108you want to use MIDI, you have several different choices of output,
2109depending on your operating system and configuration.
2110
2111    null       - Null output. Don't play any music.
2112
2113    adlib      - Internal AdLib emulation
2114    fluidsynth - FluidSynth MIDI emulation
2115    mt32       - Internal MT-32 emulation
2116    pcjr       - Internal PCjr emulation (only usable in SCUMM games)
2117    pcspk      - Internal PC Speaker emulation
2118    towns      - Internal FM-TOWNS YM2612 emulation
2119                 (only usable in SCUMM FM-TOWNS games)
2120
2121    alsa       - Output using ALSA sequencer device. See below.
2122    core       - CoreAudio sound, for Mac OS X users.
2123    coremidi   - CoreMIDI sound, for Mac OS X users. Use only if you have
2124                 a hardware MIDI synthesizer.
2125    seq        - Use /dev/sequencer for MIDI, *nix users. See below.
2126    timidity   - Connect to TiMidity++ MIDI server. See below.
2127    windows    - Windows MIDI. Uses built-in sequencer, for Windows users
2128
2129To select a sound driver, select it in the Launcher, or pass its name
2130via the `-e` option to scummvm, for example:
2131
2132`scummvm -eadlib monkey2`
2133
2134### 7.1) AdLib emulation
2135
2136By default an AdLib card will be emulated and ScummVM will output the
2137music as sampled waves. This is the default mode for several games, and
2138offers the best compatibility between machines and games.
2139
2140### 7.2) FluidSynth MIDI emulation
2141
2142If ScummVM was build with libfluidsynth support it will be able to play
2143MIDI music through the FluidSynth driver. You will have to specify a
2144SoundFont to use, however.
2145
2146Since the default output volume from FluidSynth can be fairly low,
2147ScummVM will set the gain by default to get a stronger signal. This can
2148be further adjusted using the `--midi-gain` command-line option, or the
2149`midi_gain` config file setting.
2150
2151The setting can take any value from 0 through 1000, with the default
2152being 100. (This corresponds to FluidSynth's gain settings of 0.0
2153through 10.0, which are presumably measured in decibel.)
2154
2155NOTE: The processor requirements for FluidSynth can be fairly high in
2156some cases. A fast CPU is recommended.
2157
2158### 7.3) MT-32 emulation
2159
2160Some games which contain MIDI music data also have improved tracks
2161designed for the MT-32 sound module. ScummVM can now emulate this
2162device, however you must provide original MT-32 ROMs to make it work:
2163
2164`MT32_PCM.ROM` - IC21 (512KB)
2165`MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
2166
2167Place these ROMs in the game directory, in your extrapath, or in the
2168directory where your ScummVM executable resides.
2169
2170You don't need to specify `--native-mt32` with this driver, as it
2171automatically gets turned on.
2172
2173NOTE: The processor requirements for the emulator are quite high; a fast
2174CPU is strongly recommended.
2175
2176### 7.4) MIDI emulation
2177
2178Some games (such as Sam & Max) only contain MIDI music data. This once
2179prevented music for these games from working on platforms that do not
2180support MIDI, or soundcards that do not provide MIDI drivers (e.g. many
2181soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI
2182mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32
2183emulation using the `-eadlib`, `-efluidsynth` or `-emt32` options
2184respectively. However, if you are capable of using native MIDI, we
2185recommend using one of the MIDI modes below for best sound.
2186
2187### 7.5) Native MIDI support
2188
2189Use the appropriate `-e<mode>` command line option from the list above
2190to select your preferred MIDI device. For example, if you wish to use
2191the Windows MIDI driver, use the `-ewindows` option.
2192
2193#### 7.5.1) Using MIDI options to customize Native MIDI output
2194
2195ScummVM supports a variety of MIDI modes, depending on the capabilities
2196of your MIDI device.
2197
2198If `--native-mt32` is specified, ScummVM will treat your device as a
2199real MT-32. Because the instrument mappings and system exclusive
2200commands of the MT-32 vary from those of General MIDI devices, you
2201should only enable this option if you are using an actual Roland MT-32,
2202LAPC-I, CM-64, CM-32L, CM-500, or GS device with an MT-32 map.
2203
2204If `--enable-gs` is specified, ScummVM will initialize your
2205GS-compatible device with settings that mimic the MT-32's reverb, (lack
2206of) chorus, pitch bend sensitivity, etc. If it is specified in
2207conjunction with `--native-mt32`, ScummVM will select the
2208MT-32-compatible map and drumset on your GS device. This setting works
2209better than default GM or GS emulation with games that do not have
2210custom instrument mappings (Loom and Monkey1). You should only specify
2211both settings if you are using a GS device that has an MT-32 map, such
2212as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc. Please note that
2213`--enable-gs` is automatically disabled in both DOTT and Samnmax, since
2214they use General MIDI natively.
2215
2216If neither of the above settings is enabled, ScummVM will initialize
2217your device in General MIDI mode and use GM emulation in games with
2218MT-32 soundtracks.
2219
2220Some games contain sound effects that are exclusive to the AdLib
2221soundtrack. For these games, you may wish to specify `--multi-midi` in
2222order to combine MIDI music with AdLib sound effects.
2223
2224### 7.6) UNIX native, ALSA and dmedia sequencer support
2225
2226If your soundcard driver supports a sequencer, you may set the
2227environment variable `SCUMMVM_MIDI` to your sequencer device -- for
2228example, to /dev/sequencer
2229
2230If you have problems with not hearing audio in this configuration, you
2231may need to set the environment variable `SCUMMVM_MIDIPORT` to 1 or 2.
2232This selects the port on the selected sequencer to use. Then start
2233scummvm with the `-eseq` parameter. This should work on several cards,
2234and may offer better performance and quality than AdLib emulation.
2235However, for those systems where sequencer support does not work, you
2236can always fall back on AdLib emulation.
2237
2238#### 7.6.1) ALSA sequencer \[UNIX ONLY\]
2239
2240If you have installed the ALSA driver with sequencer support, then you
2241may set the environment variable `SCUMMVM_PORT` or the config file
2242variable `alsa_port` to specify your sequencer port. If neither is set,
2243the default behavior is to try both "65:0" and "17:0".
2244
2245Here is a brief guide on how to use the ALSA sequencer with your
2246soundcard. In all cases, to obtain a list of all the sequencer ports you
2247have, try the command `aconnect -o -l`. This should give output similar
2248to:
2249
2250```
2251    client 14: 'Midi Through' [type=kernel]
2252        0 'Midi Through Port-0'
2253    client 16: 'SBLive! Value [CT4832]' [type=kernel]
2254        0 'EMU10K1 MPU-401 (UART)'
2255    client 17: 'Emu10k1 WaveTable' [type=kernel]
2256        0 'Emu10k1 Port 0  '
2257        1 'Emu10k1 Port 1  '
2258        2 'Emu10k1 Port 2  '
2259        3 'Emu10k1 Port 3  '
2260    client 128: 'TiMidity' [type=user]
2261        0 'TiMidity port 0 '
2262        1 'TiMidity port 1 '
2263        2 'TiMidity port 2 '
2264        3 'TiMidity port 3 '
2265```
2266
2267The most important bit here is that there are four WaveTable MIDI
2268outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports
2269located at 128:0, 128:1, 128:2 and 128:3.
2270
2271If you have a FM-chip on your card, like the SB16, then you have to load
2272the SoundFonts using the sbiload software. Example:
2273
2274    sbiload -p 17:0 /etc/std.o3 /etc/drums.o3
2275
2276If you have a WaveTable capable sound card, you have to load a sbk or
2277sf2 SoundFont using the sfxload or asfxload software. Example:
2278
2279    sfxload /path/to/8mbgmsfx.sf2
2280
2281If you don't have a MIDI capable soundcard, there are two options:
2282FluidSynth and TiMidity. We recommend FluidSynth, as on many systems
2283TiMidity will 'lag' behind music. This is very noticeable in
2284iMUSE-enabled games, which use fast and dynamic music transitions.
2285Running TiMidity as root will allow it to setup real time priority,
2286which may reduce music lag.
2287
2288Asking TiMidity to become an ALSA sequencer:
2289
2290    timidity -iAqqq -B2,8 -Os1S -s 44100 &
2291
2292(If you get distorted output with this setting, you can try dropping the
2293-B2,8 or changing the value.)
2294
2295Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
2296
2297    fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
2298
2299Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
2300command as described earlier in this section.
2301
2302#### 7.6.2) IRIX dmedia sequencer: \[UNIX ONLY\]
2303
2304If you are using IRIX and the dmedia driver with sequencer support, you
2305can set the environment variable `SCUMMVM_MIDIPORT` or the config file
2306variable `dmedia_port` to specify your sequencer port. The default is to
2307use the first port.
2308
2309To get a list of configured midi interfaces on your system, run
2310"startmidi" without parameters. Example output:
2311
2312```
2313  2 MIDI interfaces configured:
2314          Serial Port 2
2315          Software Synth
2316```
2317
2318In this example, you can configure ScummVM to use the "Software Synth"
2319instead of the default "Serial Port 2" by adding a line
2320
2321    dmedia_port=Software Synth
2322
2323to your configuration file in the section \[scummvm\], or setting
2324`SCUMMVM_PORT=Software Synth` in your environment.
2325
2326### 7.7) TiMidity++ MIDI server support
2327
2328If your system lacks any MIDI sequencer, but you still want better MIDI
2329quality than default AdLib emulation can offer, you can try the
2330TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
2331download and install instructions.
2332
2333First, you need to start a daemon:
2334
2335    timidity -ir 7777
2336
2337Now you can start ScummVM and try selection TiMidity music output. By
2338default, it will connect to localhost:7777, but you can change host/port
2339via the `TIMIDITY_HOST` environment variable. You can also specify a
2340"device number" using the `SCUMMVM_MIDIPORT` environment variable.
2341
2342### 7.8) Using compressed audio files
2343
2344#### 7.8.1) Using MP3 files for CD audio
2345
2346Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
2347Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
2348MAD support to use this option. You will need to rip the file from the
2349CD as a WAV file, then encode the MP3 files in constant bit rate. This
2350can be done with the following LAME command line:
2351
2352    lame -t -q 0 -b 96 track1.wav track1.mp3
2353
2354#### 7.8.2) Using Ogg Vorbis files for CD audio
2355
2356Use oggenc or some other vorbis encoder to encode the audio tracks to
2357files. Name the files track1.ogg track2.ogg etc. ScummVM must be
2358compiled with vorbis support to use this option. You will need to rip
2359the files from the CD as a WAV file, then encode the vorbis files. This
2360can be done with the following oggenc command line with the value after
2361q specifying the desired quality from 0 to 10:
2362
2363    oggenc -q 5 track1.wav
2364
2365#### 7.8.3) Using Flac files for CD audio
2366
2367Use flac or some other flac encoder to encode the audio tracks to files.
2368Name the files track1.flac track2.flac etc. If your filesystem only
2369allows three letter extensions, name the files track1.fla track2.fla
2370etc. ScummVM must be compiled with flac support to use this option. You
2371will need to rip the files from the CD as a WAV file, then encode the
2372flac files. This can be done with the following flac command line:
2373
2374    flac --best track1.wav
2375
2376Remember that the quality is always the same, varying encoder options
2377will only affect the encoding time and resulting filesize.
2378
2379#### 7.8.4) Compressing MONSTER.SOU with MP3
2380
2381You need LAME, and our `compress_scumm_sou` utility from the
2382scummvm-tools package to perform this task, and ScummVM must be compiled
2383with MAD support.
2384
2385    compress_scumm_sou monster.sou
2386
2387Eventually you will have a much smaller monster.so3 file, copy this file
2388to your game directory. You can safely remove the monster.sou file.
2389
2390#### 7.8.5) Compressing MONSTER.SOU with Ogg Vorbis
2391
2392As above, but ScummVM must be compiled with OGG support. Run:
2393
2394    compress_scumm_sou --vorbis monster.sou
2395
2396This should produce a smaller monster.sog file, which you should copy to
2397your game directory. Ogg encoding may take a considerable longer amount
2398of time than MP3, so have a good book handy.
2399
2400#### 7.8.6) Compressing MONSTER.SOU with Flac
2401
2402As above, but ScummVM must be compiled with Flac support. Run:
2403
2404    compress_scumm_sou --flac monster.sou
2405
2406This should produce a smaller monster.sof file, which you should copy to
2407your game directory. Remember that the quality is always the same,
2408varying encoder options will only affect the encoding time and resulting
2409file size. Playing with the blocksize (`-b <value>`), has the biggest
2410impact on the resulting file size -- 1152 seems to be a good value for
2411those kind of soundfiles. Be sure to read the encoder documentation
2412before you use other values.
2413
2414#### 7.8.7) Compressing music/sfx/speech in AGOS games
2415
2416Use our `compress_agos` utility from the scummvm-tools package to
2417perform this task. You can choose between multiple target formats, but
2418note that you can only use each if ScummVM was compiled with the
2419respective decoder support enabled.
2420
2421```
2422  compress_agos effects     (For Acorn CD version of Simon 1)
2423  compress_agos simon       (For Acorn CD version of Simon 1)
2424  compress_agos effects.voc (For DOS CD version of Simon 1)
2425  compress_agos simon.voc   (For DOS CD version of Simon 1)
2426  compress_agos simon.wav   (For Windows CD version of Simon 1)
2427  compress_agos simon2.voc  (For DOS CD version of Simon 2)
2428  compress_agos simon2.wav  (For Windows CD version of Simon 2)
2429  compress_agos mac         (For Macintosh version of Simon 2)
2430
2431  compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble)
2432  compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble)
2433  compress_agos voices3.wav (For Windows 4CD version of Feeble)
2434  compress_agos voices4.wav (For Windows 4CD version of Feeble)
2435
2436  compress_agos Music       (For Windows version of Puzzle Pack)
2437```
2438
2439For Ogg Vorbis add `--vorbis` to the options, i.e.
2440
2441    compress_agos --vorbis
2442
2443For Flac add `--flac` and optional parameters, i.e.
2444
2445    compress_agos --flac
2446
2447Eventually you will have a much smaller \*.mp3, \*.ogg or \*.fla file,
2448copy this file to your game directory. You can safely remove the old
2449file.
2450
2451#### 7.8.8) Compressing speech/music in Broken Sword
2452
2453The `compress_sword1` tool from the scummvm-tools package can encode
2454music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way to
2455encode the files is simply copying the executable into your BS1
2456directory (together with the lame encoder) and run it from there. This
2457way, it will automatically encode everything to MP3. Afterwards, you can
2458manually remove the SPEECH?.CLU files and the wave music files.
2459
2460Running `compress_sword1 --vorbis` will compress the files using Ogg
2461Vorbis instead of MP3.
2462
2463Running `compress_sword1 --flac` will compress the files using Flac
2464instead of MP3.
2465
2466Use `compress_sword1 --help` to get a full list of the options.
2467
2468#### 7.8.9) Compressing speech/music in Broken Sword II
2469
2470Use our `compress_sword2` utility from the scummvm-tools package to
2471perform this task. You can choose between multiple target formats, but
2472note that you can only use each if ScummVM was compiled with the
2473respective decoder support enabled.
2474
2475```
2476  compress_sword2 speech1.clu
2477  compress_sword2 music1.clu
2478```
2479
2480For Ogg Vorbis add --vorbis to the options, i.e.
2481
2482    compress_sword2 --vorbis
2483
2484Eventually you will have a much smaller \*.cl3 or \*.clg file, copy this
2485file to your game directory. You can safely remove the old file.
2486
2487It is possible to use Flac compression by adding the `--flac` option.
2488However, the resulting \*.clf file will actually be larger than the
2489original.
2490
2491Please note that `compress_sword2` will only work with the four
2492speech/music files in Broken Sword II. It will not work with any of the
2493other \*.clu files, nor will it work with the speech files from Broken
2494Sword.
2495
2496### 7.9) Output sample rate
2497
2498The output sample rate tells ScummVM how many sound samples to play per
2499channel per second. There is much that could be said on this subject,
2500but most of it would be irrelevant here. The short version is that for
2501most games 22050 Hz is fine, but in some cases 44100 Hz is preferable.
2502On extremely low-end systems you may want to use 11025 Hz, but it is
2503unlikely that you have to worry about that.
2504
2505To elaborate, most of the sounds ScummVM has to play were sampled at
2506either 22050 Hz or 11025 Hz. Using a higher sample rate will not
2507magically improve the quality of these sounds. Hence, 22050 Hz is fine.
2508
2509Some games use CD audio. If you use compressed files for this, they are
2510probably sampled at 44100 Hz, so for these games that may be a better
2511choice of sample rate.
2512
2513When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers,
2514ScummVM is responsible for generating the samples. Usually 22050 Hz will
2515be plenty for these, but there is at least one piece of AdLib music in
2516Beneath a Steel Sky that will sound a lot better at 44100 Hz.
2517
2518Using frequencies in between is not recommended. For one thing, your
2519sound card may not support it. In theory, ScummVM should fall back on a
2520sensible frequency in that case, but don't count on it. More
2521importantly, ScummVM has to resample all sounds to its output frequency.
2522This is much easier to do well if the output frequency is a multiple of
2523the original frequency.
2524
2525## 8.0) Configuration file
2526
2527By default, the configuration file is saved in, and loaded from:
2528
2529**Windows Vista/7:**
2530
2531`\Users\username\AppData\Roaming\ScummVM\scummvm.ini`
2532
2533**Windows 2000/XP:**
2534
2535`\Documents and Settings\username\Application Data\ScummVM\scummvm.ini`
2536
2537**Windows NT4:**
2538
2539`<windir>\Profiles\username\Application Data\ScummVM\scummvm.ini`
2540
2541**Windows 95/98/ME:**
2542
2543`<windir>\scummvm.ini`
2544
2545If an earlier version of ScummVM was installed under Windows, the
2546previous default location of `<windir>\scummvm.ini` will be kept.
2547
2548**Unix:**
2549
2550We follow the XDG Base Directory Specification. This means our
2551configuration can be found in: `$XDG_CONFIG_HOME/scummvm/scummvm.ini`
2552
2553If `XDG_CONFIG_HOME` is not defined or empty, `~/.config` will be used
2554as value for `XDG_CONFIG_HOME` in accordance with the specification.
2555
2556If an earlier version of ScummVM was installed on your system, the
2557previous default location of `~/.scummvmrc` will be kept.
2558
2559**Mac OS X:**
2560
2561`~/Library/Preferences/ScummVM Preferences` (here, `~` refers to your
2562home directory)
2563
2564**iOS:**
2565
2566
2567For sandboxed version: `/Preferences`
2568Otherwise: `/var/mobile/Library/ScummVM/Preferences`
2569
2570**Others:**
2571
2572`scummvm.ini` in the current directory
2573
2574An example config file looks as follows:
2575
2576```
2577    [scummvm]
2578    gfx_mode=supereagle
2579    fullscreen=true
2580    savepath=C:\saves\
2581
2582    [sky]
2583    path=C:\games\SteelSky\
2584
2585    [germansky]
2586    gameid=sky
2587    language=de
2588    path=C:\games\SteelSky\
2589    description=Beneath a Steel Sky w/ German subtitles
2590
2591    [germandott]
2592    gameid=tentacle
2593    path=C:\german\tentacle\
2594    description=German version of DOTT
2595
2596    [tentacle]
2597    path=C:\tentacle\
2598    subtitles=true
2599    music_volume=40
2600    sfx_volume=255
2601
2602    [loomcd]
2603    cdrom=1
2604    path=C:\loom\
2605    talkspeed=5
2606    savepath=C:\loom\saves\
2607
2608    [monkey2]
2609    path=C:\amiga_mi2\
2610    music_driver=windows
2611```
2612
2613### 8.1) Recognized configuration keywords
2614
2615The following keywords are recognized:
2616
2617    path               string   The path to where a game's data files are
2618    autosave_period    number   The seconds between autosaving (default: 300)
2619    save_slot          number   The saved game number to load on startup.
2620    savepath           string   The path to where a game will store its
2621                                saved games.
2622    screenshotpath     string   The path to where screenshots are saved.
2623    iconpath           string   The path to where to look for icons to use as
2624                                overlay for the ScummVM icon in the Windows
2625                                taskbar or macOS X Dock when running a game.
2626                                The icon files should be named after the game
2627                                ids and be in ico format on Windows or png
2628                                format on macOS X.
2629    versioninfo        string   The version of the ScummVM that created the
2630                                configuration file.
2631
2632    gameid             string   The real id of a game. Useful if you have
2633                                several versions of the same game, and want
2634                                different aliases for them. See the example.
2635    description        string   The description of the game as it will appear
2636                                in the launcher.
2637
2638    language           string   Specify language (en, us, de, fr, it, pt, es,
2639                                jp, zh, kr, se, gb, hb, cz, ru)
2640    speech_mute        bool     If true, speech is muted
2641    subtitles          bool     Set to true to enable subtitles.
2642    talkspeed          number   Text delay in SCUMM games, or text speed in
2643                                other games.
2644
2645    fullscreen         bool     Fullscreen mode
2646    aspect_ratio       bool     Enable aspect ratio correction
2647    gfx_mode           string   Graphics mode (normal, 2x, 3x, 2xsai,
2648                                super2xsai, supereagle, advmame2x, advmame3x,
2649                                hq2x, hq3x, tv2x, dotmatrix, opengl)
2650    filtering          bool     Enable graphics filtering
2651
2652    confirm_exit       bool     Ask for confirmation by the user before
2653                                quitting (SDL backend only).
2654    console            bool     Enable the console window (default: enabled)
2655                                (Windows only).
2656    cdrom              number   Number of CD-ROM unit to use for audio. If
2657                                negative, don't even try to access the CD-ROM.
2658    joystick_num       number   Number of joystick device to use for input
2659    controller_map_db  string   A custom controller mapping file to load to
2660                                complete default database (SDL backend only).
2661                                Otherwise, file gamecontrollerdb.txt will be
2662                                loaded from extrapath.
2663    music_driver       string   The music engine to use.
2664    opl_driver         string   The AdLib (OPL) emulator to use.
2665    output_rate        number   The output sample rate to use, in Hz. Sensible
2666                                values are 11025, 22050 and 44100.
2667    audio_buffer_size  number   Overrides the size of the audio buffer. The
2668                                value must be one of: 256 512 1024 2048 4096
2669                                8192 16384 32768. The default value is
2670                                calculated based on the output_rate to keep
2671                                audio latency below 45ms.
2672    alsa_port          string   Port to use for output when using the
2673                                ALSA music driver.
2674    music_volume       number   The music volume setting (0-255)
2675    multi_midi         bool     If true, enable combination AdLib and native
2676                                MIDI.
2677    soundfont          string   The SoundFont to use for MIDI playback. (Only
2678                                supported by some MIDI drivers.)
2679    native_mt32        bool     If true, disable GM emulation and assume that
2680                                there is a true Roland MT-32 available.
2681    enable_gs          bool     If true, enable Roland GS-specific features to
2682                                enhance GM emulation. If native_mt32 is also
2683                                true, the GS device will select an MT-32 map
2684                                to play the correct instruments.
2685    sfx_volume         number   The sfx volume setting (0-255)
2686    tempo              number   The music tempo (50-200) (default: 100)
2687    speech_volume      number   The speech volume setting (0-255)
2688    midi_gain          number   The MIDI gain (0-1000) (default: 100) (Only
2689                                supported by some MIDI drivers.)
2690
2691    copy_protection    bool     Enable copy protection in certain games, in
2692                                those cases where ScummVM disables it by
2693                                default.
2694    demo_mode          bool     Start demo in Maniac Mansion
2695    alt_intro          bool     Use alternative intro for CD versions of
2696                                Beneath a Steel Sky and Flight of the Amazon
2697                                Queen
2698
2699    boot_param         number   Pass this number to the boot script
2700
2701Sierra games using the AGI engine add the following non-standard keywords:
2702
2703    originalsaveload   bool     If true, the original save/load screens are
2704                                used instead of the enhanced ScummVM ones
2705    altamigapalette    bool     Use an alternative palette, common for all
2706                                Amiga games. This was the old behavior
2707    mousesupport       bool     Enables mouse support. Allows to use mouse
2708                                for movement and in game menus
2709
2710Sierra games using the SCI engine add the following non-standard keywords:
2711
2712    disable_dithering  bool     Remove dithering artifacts from EGA games
2713    prefer_digitalsfx  bool     If true, digital sound effects are preferred
2714                                instead of synthesized ones
2715    originalsaveload   bool     If true, the original save/load screens are
2716                                used instead of the enhanced ScummVM ones
2717    native_fb01        bool     If true, the music driver for an IBM Music
2718                                Feature card or a Yamaha FB-01 FM synth module
2719                                is used for MIDI output
2720    use_cdaudio        bool     Use CD audio instead of in-game audio,
2721                                when available
2722    windows_cursors    bool     Use the Windows cursors (smaller and monochrome)
2723                                instead of the DOS ones (King's Quest 6)
2724    silver_cursors     bool     Use the alternate set of silver cursors,
2725                                instead of the normal golden ones (Space Quest 4)
2726
2727Blade Runner adds the following non-standard keywords:
2728    shorty             bool     If true, game will shrink the actors and make
2729                                their voices high pitched
2730    sitcom             bool     If true, game will add laughter after actor's
2731                                line or narration
2732
2733Broken Sword II adds the following non-standard keywords:
2734
2735    gfx_details        number   Graphics details setting (0-3)
2736    music_mute         bool     If true, music is muted
2737    object_labels      bool     If true, object labels are enabled
2738    reverse_stereo     bool     If true, stereo channels are reversed
2739    sfx_mute           bool     If true, sound effects are muted
2740
2741Flight of the Amazon Queen adds the following non-standard keywords:
2742
2743    music_mute         bool     If true, music is muted
2744    sfx_mute           bool     If true, sound effects are muted
2745
2746Hopkins FBI adds the following non-standard keyword:
2747
2748    enable_gore        bool     If true, enable some optional gore content in
2749                                the game
2750
2751Jones in the Fast Lane adds the following non-standard keyword:
2752
2753    music_mute         bool     If true, CD audio is used, if available,
2754                                instead of in-game audio
2755
2756King's Quest VI Windows adds the following non-standard keyword:
2757
2758    windows_cursors    bool     If true, the original unscaled black and white
2759                                Windows cursors are used instead of the DOS
2760                                ones. If false, the DOS cursors are used in the
2761                                Windows version, upscaled to match the rest of
2762                                the upscaled graphics
2763
2764Lands of Lore: The Throne of Chaos adds the following non-standard keywords:
2765
2766    smooth_scrolling   bool     If true, scrolling is smoother when changing
2767                                from one screen to another
2768    floating_cursors   bool     If true, the cursor changes when it floats to
2769                                the edge of the screen to a directional arrow.
2770                                The player can then click to walk towards that
2771                                direction.
2772
2773Space Quest IV CD adds the following non-standard keyword:
2774
2775    silver_cursors     bool     If true, an alternate set of silver mouse
2776                                cursors is used instead of the original golden
2777                                ones
2778
2779Simon the Sorcerer 1 and 2 add the following non-standard keywords:
2780
2781    music_mute         bool     If true, music is muted
2782    sfx_mute           bool     If true, sound effects are muted
2783
2784Soltys adds the following non-standard keyword:
2785
2786    enable_color_blind bool     If true, original colors are replaced by a set
2787                                of greys
2788
2789The Legend of Kyrandia adds the following non-standard keyword:
2790
2791    walkspeed          number   The walk speed (0-4)
2792
2793The Legend of Kyrandia: The Hand of Fate adds the following non-standard
2794keyword:
2795
2796    walkspeed          number   The walk speed (3 or 5, resp. fast or
2797                                slow)
2798
2799The Legend of Kyrandia: Malcolm's Revenge adds the following non-standard
2800keywords:
2801
2802    walkspeed          number   The walk speed (3 or 5, resp. fast or
2803                                slow)
2804    studio_audience    bool     If true, applause and cheering sounds are heard
2805                                whenever Malcolm makes a joke
2806    skip_support       bool     If true, the player can skip text and cutscenes
2807    helium_mode        bool     If true, people sound like they've inhaled
2808                                Helium
2809
2810The Neverhood adds the following non-standard keywords:
2811
2812    originalsaveload   bool     If true, the original save/load screens are
2813                                used instead of the enhanced ScummVM ones
2814    skiphallofrecordsscenes     bool
2815                                If true, allows the player to skip
2816                                past the Hall of Records storyboard scenes
2817    scalemakingofvideos  bool   If true, the making of videos are scaled, so that
2818                                they use the whole screen
2819
2820The 7th Guest adds the following non-standard keyword:
2821
2822    fast_movie_speed   bool     If true, movies are played at an increased
2823                                speed, matching the speed of the iOS version.
2824                                Movies without sound are still played at their
2825                                normal speed, to avoid music synchronization
2826                                issues
2827
2828Zork Nemesis: The Forbidden Lands adds the following non-standard keywords:
2829
2830    originalsaveload   bool     If true, the original save/load screens are
2831                                used instead of the enhanced ScummVM ones
2832    doublefps          bool     If true, game FPS are increased from 30 to 60
2833    venusenabled       bool     If true, the in-game Venus help system is
2834                                enabled
2835    noanimwhileturning bool     If true, animations are disabled while turning
2836                                in panoramic mode
2837
2838Zork: Grand Inquisitor adds the following non-standard keywords:
2839
2840    originalsaveload   bool     If true, the original save/load screens are
2841                                used instead of the enhanced ScummVM ones
2842    doublefps          bool     If true, game FPS are increased from 30 to 60
2843    noanimwhileturning bool     If true, animations are disabled while turning
2844                                in panoramic mode
2845    mpegmovies         bool     If true, the hires MPEG movies are used in the
2846                                DVD version of the game, instead of the lowres
2847                                AVI ones
2848
2849### 8.2) Custom game options that can be toggled via the GUI
2850
2851A lot of the custom game options in the previous section can be toggled
2852via the GUI. If a custom option is available for a specific game, a new
2853tab called "Engine" will appear when adding or editing the configuration
2854of that game. If the custom options are not shown, the games in question
2855will need to be run once or readded in the ScummVM launcher's game list.
2856This will update the configuration of each entry, allowing the custom
2857options to be shown.
2858
2859## 9.0) Screenshots (SDL backend only)
2860
2861On systems using the SDL backend (for example Windows, Mac or Linux) you
2862can use alt+s to take snapshots (see section 5.4 - Hotkeys).
2863
2864You can specify the directory in which you want the screenshots to be
2865created in the config file. To do so add a screenshotpath value under
2866the `[scummvm]` section:
2867
2868    [scummvm]
2869    screenshotpath=/path/to/screenshots/
2870
2871The default location, when no screenshot path is defined in the config
2872file, depends on the OS:
2873
2874  - Windows: In `Users\username\My Pictures\ScummVM Screenshots`.
2875  - macOS X: On the Desktop.
2876  - Other unices: In the XDG Pictures user directory,
2877      e.g. `~/Pictures/ScummVM Screenshots`
2878  - Any other OS: In the current directory.
2879
2880## 10.0) Compiling
2881
2882For an up-to-date overview on how to compile ScummVM for various
2883platforms, please consult our Wiki, in particular this page:
2884
2885<https://wiki.scummvm.org/index.php/Compiling_ScummVM>
2886
2887If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
2888or newer (older versions may work, but are unsupported), and a supported
2889compiler. Several compilers, including GCC, mingw and recent versions of
2890Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD
2891tracks or .SOU files, you will need to install the MAD library; likewise
2892you will need the appropriate libraries for Ogg Vorbis and FLAC
2893compressed sound. For compressed save states, zlib is required.
2894
2895Some parts of ScummVM, particularly scalers, have highly optimized
2896versions written in assembler. If you wish to use this option, you will
2897need to install nasm assembler (see <https://www.nasm.us/>). Note that
2898we currently only have x86 MMX optimized versions, and they will not
2899compile on other processors.
2900
2901On Windows, you can define `USE_WINDBG` and attach WinDbg to browse
2902debug messages (see
2903<https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
2904
2905  - Windows:
2906
2907      - MinGW:
2908
2909          - Please refer to:
2910            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
2911
2912      - Visual Studio (MSVC):
2913
2914          - Please refer to:
2915            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
2916
2917  - Linux:
2918
2919      - GCC:
2920
2921          - Please refer to:
2922            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
2923
2924  - AmigaOS4:
2925
2926      - Please refer to:
2927        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
2928
2929  - Apple iPhone:
2930
2931      - Please refer to:
2932        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
2933
2934  - Atari/FreeMiNT:
2935
2936      - Please refer to:
2937        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
2938
2939  - Bada/Tizen:
2940
2941      - Please refer to:
2942        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
2943
2944  - BeOS/ZETA/Haiku:
2945
2946      - Please refer to:
2947        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
2948
2949  - Google Android:
2950
2951      - Please refer to:
2952        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
2953
2954  - HP webOS:
2955
2956      - Please refer to:
2957        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
2958
2959  - Mac OS:
2960
2961      - Mac OS X:
2962
2963          - Please refer to:
2964            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/macOS>
2965
2966      - Mac OS X 10.2.8:
2967
2968          - Please refer to:
2969            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
2970
2971      - Mac OS X Crosscompiling:
2972
2973          - Please refer to:
2974            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
2975
2976  - Maemo:
2977
2978      - Please refer to:
2979        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
2980
2981  - Nintendo Wii and Gamecube:
2982
2983      - Please refer to:
2984        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
2985
2986  - Raspberry Pi:
2987
2988      - Please refer to:
2989        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
2990
2991  - Sega Dreamcast:
2992
2993      - Please refer to:
2994        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
2995
2996  - Sony Playstation:
2997
2998      - Sony PlayStation 2:
2999
3000          - Please refer to:
3001            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
3002
3003      - Sony PlayStation 3:
3004          - Please refer to:
3005            <https://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
3006
3007      - Sony PlayStation Portable:
3008          - Please refer to:
3009            <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
3010
3011  - Symbian:
3012
3013      - Please refer to:
3014        <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
3015
3016## 11.0) Changelog
3017
3018Please refer to our extensive Changelog [here](NEWS.md).
3019
3020## 12.0) Credits
3021
3022Please refer to our extensive Credits list [here](AUTHORS).
3023
3024-----
3025
3026> Good Luck and Happy Adventuring\!
3027> The ScummVM team.
3028> <https://www.scummvm.org/>
3029