Lines Matching refs:kReady
37 : _state(kReady), _nextState(kUndefined), _stateBeforeInventory(kUndefined), in LeadActor()
43 _state = kReady; in deserialize()
92 _state = kReady; in init()
102 _nextState = kReady; in start()
125 case kReady: in update()
208 case kReady: in onLeftButtonClick()
250 if (_state == kReady || _state == kMoving) { in onRightButtonClick()
282 _nextState = _state != kMoving ? kUndefined : kReady; in onLeftClickMessage()
301 _state = kReady; in onWalkEnd()
332 …if (_state == kReady || _state == kMoving || _state == kPlayingSequence || _state == kInventory ||… in setNextExecutors()
347 case kReady: in updateCursor()
378 _nextState = kReady; in sendUseClickMessage()
389 _nextState = kReady; in sendLeftClickMessage()
430 _nextState = kReady; in cancelInteraction()
472 if (_state == kReady && actor->isUseClickHandlers(getInventoryMgr()->getCurrentItem())) { in updateCursor()