Lines Matching refs:blitted

338 void GraphicsManager::blendColor(Graphics::Surface *blitted, uint32 color, Graphics::TSpriteBlendMo…  in blendColor()  argument
340 tmp.create(blitted->w, blitted->h, blitted->format); in blendColor()
342 …tmp.blit(*blitted, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255, 255, 255), blitted->w, bl… in blendColor()
346 Graphics::Surface *GraphicsManager::applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPers… in applyLightmapToSprite() argument
369 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
375 tmp.blit(*blitted, 0, 0, in applyLightmapToSprite()
379 blitted->w, blitted->h, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite()
404 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
405 blendColor(blitted, primaryColor, Graphics::BLEND_MULTIPLY); in applyLightmapToSprite()
412 toDetele = blitted = duplicateSurface(blitted); in applyLightmapToSprite()
414 blendColor(blitted, secondaryColor, Graphics::BLEND_ADDITIVE); in applyLightmapToSprite()
456 Graphics::Surface *blitted = &single.surface; in scaleSprite() local
457 …Graphics::Surface *ptr = applyLightmapToSprite(blitted, thisPerson, mirror, x, y, x1, y1, diffX, d… in scaleSprite()
461 Graphics::TransparentSurface tmp(*blitted, false); in scaleSprite()
470 …addSpriteDepth(blitted, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY… in scaleSprite()
564 Graphics::Surface *blitted = &single.surface; in fixScaleSprite() local
565 …Graphics::Surface *ptr = applyLightmapToSprite(blitted, thisPerson, mirror, x, y, x1, y1, diffX, d… in fixScaleSprite()