Lines Matching refs:des

5 des.level_init({ style = "solidfill", fg = " " });
7 des.level_flags("mazelevel", "hardfloor", "outdoors")
9 des.map([[
33 des.replace_terrain({ region = { 0, 0,30,20}, fromterrain=".", toterrain="C", chance=15 })
34 des.replace_terrain({ region = {68, 0,75,20}, fromterrain=".", toterrain="}", chance=25 })
35 des.replace_terrain({ region = {34, 1,68,19}, fromterrain="}", toterrain=".", chance=2 })
38 des.region(selection.area(00,00,75,20), "lit")
39 des.region({ region={37,04,65,16}, lit=0, type="ordinary", irregular=1,
41 des.door({ state="secret", wall="random" })
44 des.region({ region={39,06,63,14}, lit=0, type="ordinary", irregular=1,
46 des.door({ state="secret", wall="random" })
50 des.region({ region={41,08,46,12}, lit=1, type="ordinary", irregular=1,
54 des.door({ state="secret", wall=walls[widx] })
58 des.region({ region={56,08,61,12}, lit=1, type="ordinary", irregular=1,
62 des.door({ state="secret", wall=walls[widx] })
66 des.region(selection.area(48,08,54,08), "unlit")
67 des.region(selection.area(48,12,54,12), "unlit")
69 des.region({ region={48,10,54,10}, lit=0, type="ordinary", irregular=1,
71 des.door({ state="secret", wall="random" })
76 des.door("locked",55,08)
77 des.door("locked",55,12)
78 des.door("locked",47,08)
79 des.door("locked",47,12)
81 des.terrain({03,17}, ".")
82 des.stair("up", 03,17)
83 des.stair("down", 48,10)
85 des.non_diggable(selection.area(00,00,75,20))
87 des.object()
88 des.object()
89 des.object()
90 des.object()
91 des.object()
92 des.object()
93 des.object()
94 des.object()
95 des.object()
96 des.object()
97 des.object()
98 des.object()
99 des.object()
100 des.object()
101 des.object()
103 des.trap("spiked pit",24,02)
104 des.trap("spiked pit",07,10)
105 des.trap("spiked pit",23,05)
106 des.trap("spiked pit",26,19)
107 des.trap("spiked pit",72,02)
108 des.trap("spiked pit",72,12)
109 des.trap("falling rock",45,16)
110 des.trap("falling rock",65,13)
111 des.trap("falling rock",55,06)
112 des.trap("falling rock",39,11)
113 des.trap("falling rock",57,09)
114 des.trap("magic")
115 des.trap("statue")
116 des.trap("statue")
117 des.trap("polymorph")
118 des.trap("anti magic",53,10)
119 des.trap("sleep gas")
120 des.trap("sleep gas")
121 des.trap("dart")
122 des.trap("dart")
123 des.trap("dart")
125 des.monster({ class = "B", peaceful = 0 })
126 des.monster({ class = "B", peaceful = 0 })
127 des.monster({ class = "B", peaceful = 0 })
128 des.monster({ class = "B", peaceful = 0 })
129 des.monster({ class = "B", peaceful = 0 })
130 des.monster({ class = "B", peaceful = 0 })
131 des.monster({ class = "B", peaceful = 0 })
132 des.monster({ class = "B", peaceful = 0 })
133 des.monster({ class = "B", peaceful = 0 })
134 des.monster({ class = "B", peaceful = 0 })
135 des.monster({ class = "B", peaceful = 0 })
136 des.monster({ class = "B", peaceful = 0 })
137 des.monster({ class = "i", peaceful = 0 })
138 des.monster({ class = "i", peaceful = 0 })
139 des.monster({ class = "i", peaceful = 0 })
140 des.monster({ class = "i", peaceful = 0 })
141 des.monster({ class = "i", peaceful = 0 })
142 des.monster({ class = "i", peaceful = 0 })
143 des.monster({ class = "i", peaceful = 0 })
144 des.monster("vampire bat")
145 des.monster("vampire bat")
146 des.monster("vampire bat")
147 des.monster("vampire bat")
148 des.monster("vampire bat")
149 des.monster("vampire bat")
150 des.monster("vampire bat")
151 des.monster({ class = "i", peaceful = 0 })